diff options
Diffstat (limited to 'src/Entities/Player.cpp')
-rw-r--r-- | src/Entities/Player.cpp | 88 |
1 files changed, 52 insertions, 36 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 50bec3608..889aef778 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -893,6 +893,15 @@ void cPlayer::SetBedPos(const Vector3i & a_Pos, cWorld * a_World) +cWorld * cPlayer::GetBedWorld() +{ + return m_SpawnWorld; +} + + + + + void cPlayer::SetFlying(bool a_IsFlying) { if (a_IsFlying == m_IsFlying) @@ -1771,64 +1780,71 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d return false; } - // Ask the plugins if the player is allowed to changing the world + // Ask the plugins if the player is allowed to change the world if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World)) { - // A Plugin doesn't allow the player to changing the world + // A Plugin doesn't allow the player to change the world return false; } - // The clienthandle caches the coords of the chunk we're standing at. Invalidate this. - GetClientHandle()->InvalidateCachedSentChunk(); + GetWorld()->QueueTask([this, a_World, a_ShouldSendRespawn, a_NewPosition](cWorld & a_OldWorld) + { + // The clienthandle caches the coords of the chunk we're standing at. Invalidate this. + GetClientHandle()->InvalidateCachedSentChunk(); - // Prevent further ticking in this world - SetIsTicking(false); + // Prevent further ticking in this world + SetIsTicking(false); - // Tell others we are gone - GetWorld()->BroadcastDestroyEntity(*this); + // Tell others we are gone + GetWorld()->BroadcastDestroyEntity(*this); - // Remove player from world - GetWorld()->RemovePlayer(this, false); + // Remove player from world + GetWorld()->RemovePlayer(this, false); - // Set position to the new position - SetPosition(a_NewPosition); - FreezeInternal(a_NewPosition, false); + // Set position to the new position + SetPosition(a_NewPosition); + FreezeInternal(a_NewPosition, false); - // Stop all mobs from targeting this player - StopEveryoneFromTargetingMe(); + // Stop all mobs from targeting this player + StopEveryoneFromTargetingMe(); - // Send the respawn packet: - if (a_ShouldSendRespawn && (m_ClientHandle != nullptr)) - { - m_ClientHandle->SendRespawn(a_World->GetDimension()); - } + cClientHandle * ch = this->GetClientHandle(); + if (ch != nullptr) + { + // Send the respawn packet: + if (a_ShouldSendRespawn) + { + m_ClientHandle->SendRespawn(a_World->GetDimension()); + } - // Update the view distance. - m_ClientHandle->SetViewDistance(m_ClientHandle->GetRequestedViewDistance()); - // Send current weather of target world to player - if (a_World->GetDimension() == dimOverworld) - { - m_ClientHandle->SendWeather(a_World->GetWeather()); - } + // Update the view distance. + ch->SetViewDistance(m_ClientHandle->GetRequestedViewDistance()); - // Broadcast the player into the new world. - a_World->BroadcastSpawnEntity(*this); + // Send current weather of target world to player + if (a_World->GetDimension() == dimOverworld) + { + ch->SendWeather(a_World->GetWeather()); + } + } + + // Broadcast the player into the new world. + a_World->BroadcastSpawnEntity(*this); + + // Queue add to new world and removal from the old one + + SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value + cChunk * ParentChunk = this->GetParentChunk(); - // Queue add to new world and removal from the old one - cChunk * ParentChunk = GetParentChunk(); - cWorld * OldWorld = GetWorld(); - SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value - OldWorld->QueueTask([this, ParentChunk, a_World](cWorld & a_OldWorld) - { LOGD("Warping player \"%s\" from world \"%s\" to \"%s\". Source chunk: (%d, %d) ", this->GetName().c_str(), a_OldWorld.GetName().c_str(), a_World->GetName().c_str(), ParentChunk->GetPosX(), ParentChunk->GetPosZ() ); ParentChunk->RemoveEntity(this); - a_World->AddPlayer(this, &a_OldWorld); // New world will appropriate and announce client at his next tick + a_World->AddPlayer(this, &a_OldWorld); // New world will take over and announce client at its next tick }); + return true; } |