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-rw-r--r--src/Entities/Player.cpp192
1 files changed, 125 insertions, 67 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index c89e7b87c..e3e3fac4f 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -94,7 +94,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
SetMaxHealth(MAX_HEALTH);
m_Health = MAX_HEALTH;
-
+
m_LastPlayerListTime = std::chrono::steady_clock::now();
m_PlayerName = a_PlayerName;
@@ -106,7 +106,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
SetPosY(World->GetSpawnY());
SetPosZ(World->GetSpawnZ());
SetBedPos(Vector3i(static_cast<int>(World->GetSpawnX()), static_cast<int>(World->GetSpawnY()), static_cast<int>(World->GetSpawnZ())));
-
+
LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}",
a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ()
);
@@ -128,7 +128,14 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
m_IsFlying = true;
}
}
-
+
+ if (m_GameMode == gmSpectator) // If player is reconnecting to the server in spectator mode
+ {
+ m_CanFly = true;
+ m_IsFlying = true;
+ m_bVisible = false;
+ }
+
cRoot::Get()->GetServer()->PlayerCreated(this);
}
@@ -145,17 +152,17 @@ cPlayer::~cPlayer(void)
}
LOGD("Deleting cPlayer \"%s\" at %p, ID %d", GetName().c_str(), this, GetUniqueID());
-
+
// Notify the server that the player is being destroyed
cRoot::Get()->GetServer()->PlayerDestroying(this);
SaveToDisk();
m_ClientHandle = nullptr;
-
+
delete m_InventoryWindow;
m_InventoryWindow = nullptr;
-
+
LOGD("Player %p deleted", this);
}
@@ -201,7 +208,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
m_ClientHandle = nullptr;
return;
}
-
+
if (!m_ClientHandle->IsPlaying())
{
// We're not yet in the game, ignore everything
@@ -210,21 +217,21 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
}
m_Stats.AddValue(statMinutesPlayed, 1);
-
+
if (!a_Chunk.IsValid())
{
// This may happen if the cPlayer is created before the chunks have the chance of being loaded / generated (#83)
return;
}
-
+
super::Tick(a_Dt, a_Chunk);
-
+
// Handle charging the bow:
if (m_IsChargingBow)
{
m_BowCharge += 1;
}
-
+
// Handle updating experience
if (m_bDirtyExperience)
{
@@ -236,7 +243,7 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
// Apply food exhaustion from movement:
ApplyFoodExhaustionFromMovement();
-
+
if (cRoot::Get()->GetPluginManager()->CallHookPlayerMoving(*this, m_LastPos, GetPosition()))
{
CanMove = false;
@@ -257,10 +264,10 @@ void cPlayer::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
FinishEating();
}
-
+
HandleFood();
}
-
+
if (m_IsFishing)
{
HandleFloater();
@@ -355,7 +362,7 @@ float cPlayer::GetXpPercentage()
int currentLevel_XpBase = XpForLevel(currentLevel);
return static_cast<float>(m_CurrentXp - currentLevel_XpBase) /
- static_cast<float>(XpForLevel(1+currentLevel) - currentLevel_XpBase);
+ static_cast<float>(XpForLevel(1 + currentLevel) - currentLevel_XpBase);
}
@@ -364,7 +371,7 @@ float cPlayer::GetXpPercentage()
bool cPlayer::SetCurrentExperience(int a_CurrentXp)
{
- if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>().max() - m_LifetimeTotalXp)))
+ if (!(a_CurrentXp >= 0) || (a_CurrentXp > (std::numeric_limits<int>::max() - m_LifetimeTotalXp)))
{
LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
return false; // oops, they gave us a dodgey number
@@ -403,7 +410,7 @@ int cPlayer::DeltaExperience(int a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
+ LOGD("Player \"%s\" gained / lost %d experience, total is now: %d", GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
m_bDirtyExperience = true;
@@ -460,7 +467,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
return;
}
-
+
m_bTouchGround = a_bTouchGround;
if (!m_bTouchGround)
@@ -509,7 +516,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround)
{
// cPlayer makes sure damage isn't applied in creative, no need to check here
TakeDamage(dtFalling, nullptr, Damage, Damage, 0);
-
+
// Fall particles
GetWorld()->BroadcastSoundParticleEffect(2006, POSX_TOINT, static_cast<int>(GetPosY()) - 1, POSZ_TOINT, Damage /* Used as particle effect speed modifier */);
}
@@ -541,7 +548,7 @@ void cPlayer::SetFoodLevel(int a_FoodLevel)
m_FoodSaturationLevel = 5.0;
return;
}
-
+
m_FoodLevel = FoodLevel;
SendHealth();
}
@@ -609,7 +616,7 @@ void cPlayer::StartEating(void)
{
// Set the timer:
m_EatingFinishTick = m_World->GetWorldAge() + EATING_TICKS;
-
+
// Send the packets:
m_World->BroadcastEntityAnimation(*this, 3);
m_World->BroadcastEntityMetadata(*this);
@@ -623,7 +630,7 @@ void cPlayer::FinishEating(void)
{
// Reset the timer:
m_EatingFinishTick = -1;
-
+
// Send the packets:
m_ClientHandle->SendEntityStatus(*this, esPlayerEatingAccepted);
m_World->BroadcastEntityMetadata(*this);
@@ -757,7 +764,7 @@ void cPlayer::SetSprintingMaxSpeed(double a_Speed)
void cPlayer::SetFlyingMaxSpeed(double a_Speed)
{
m_FlyingMaxSpeed = a_Speed;
-
+
// Update the flying speed, always:
m_ClientHandle->SendPlayerAbilities();
}
@@ -769,7 +776,7 @@ void cPlayer::SetFlyingMaxSpeed(double a_Speed)
void cPlayer::SetCrouch(bool a_IsCrouched)
{
// Set the crouch status, broadcast to all visible players
-
+
if (a_IsCrouched == m_IsCrouched)
{
// No change
@@ -790,7 +797,7 @@ void cPlayer::SetSprint(bool a_IsSprinting)
// No change
return;
}
-
+
m_IsSprinting = a_IsSprinting;
m_ClientHandle->SendPlayerMaxSpeed();
}
@@ -876,7 +883,7 @@ bool cPlayer::DoTakeDamage(TakeDamageInfo & a_TDI)
}
}
}
-
+
if (super::DoTakeDamage(a_TDI))
{
// Any kind of damage adds food exhaustion
@@ -1005,7 +1012,7 @@ void cPlayer::Respawn(void)
m_Health = GetMaxHealth();
SetInvulnerableTicks(20);
-
+
// Reset food level:
m_FoodLevel = MAX_FOOD_LEVEL;
m_FoodSaturationLevel = 5.0;
@@ -1017,7 +1024,7 @@ void cPlayer::Respawn(void)
// ToDo: send score to client? How?
m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true);
-
+
// Extinguish the fire:
StopBurning();
@@ -1151,7 +1158,7 @@ void cPlayer::CloseWindow(bool a_CanRefuse)
m_CurrentWindow = m_InventoryWindow;
return;
}
-
+
if (m_CurrentWindow->ClosedByPlayer(*this, a_CanRefuse) || !a_CanRefuse)
{
// Close accepted, go back to inventory window (the default):
@@ -1189,21 +1196,17 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode);
return;
}
-
+
if (m_GameMode == a_GameMode)
{
// Gamemode already set
return;
}
-
+
m_GameMode = a_GameMode;
m_ClientHandle->SendGameMode(a_GameMode);
- if (!(IsGameModeCreative() || IsGameModeSpectator()))
- {
- SetFlying(false);
- SetCanFly(false);
- }
+ SetCapabilities();
m_World->BroadcastPlayerListUpdateGameMode(*this);
}
@@ -1215,6 +1218,30 @@ void cPlayer::SetGameMode(eGameMode a_GameMode)
void cPlayer::LoginSetGameMode( eGameMode a_GameMode)
{
m_GameMode = a_GameMode;
+
+ SetCapabilities();
+}
+
+
+
+
+
+void cPlayer::SetCapabilities()
+{
+ if (!IsGameModeCreative() || IsGameModeSpectator())
+ {
+ SetFlying(false);
+ SetCanFly(false);
+ }
+
+ if (IsGameModeSpectator())
+ {
+ SetVisible(false);
+ }
+ else
+ {
+ SetVisible(true);
+ }
}
@@ -1306,12 +1333,12 @@ void cPlayer::SendRotation(double a_YawDegrees, double a_PitchDegrees)
Vector3d cPlayer::GetThrowStartPos(void) const
{
Vector3d res = GetEyePosition();
-
+
// Adjust the position to be just outside the player's bounding box:
res.x += 0.16 * cos(GetPitch());
res.y += -0.1;
res.z += 0.16 * sin(GetPitch());
-
+
return res;
}
@@ -1323,9 +1350,9 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
{
Vector3d res = GetLookVector();
res.Normalize();
-
+
// TODO: Add a slight random change (+-0.0075 in each direction)
-
+
return res * a_SpeedCoeff;
}
@@ -1370,13 +1397,13 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos)
}
return;
}
-
+
// TODO: should do some checks to see if player is not moving through terrain
// TODO: Official server refuses position packets too far away from each other, kicking "hacked" clients; we should, too
Vector3d DeltaPos = a_NewPos - GetPosition();
UpdateMovementStats(DeltaPos);
-
+
SetPosition( a_NewPos);
SetStance(a_NewPos.y + 1.62);
}
@@ -1411,17 +1438,26 @@ bool cPlayer::HasPermission(const AString & a_Permission)
// Empty permission request is always granted
return true;
}
-
+
AStringVector Split = StringSplit(a_Permission, ".");
+ // Iterate over all restrictions; if any matches, then return failure:
+ for (auto & Restriction: m_SplitRestrictions)
+ {
+ if (PermissionMatches(Split, Restriction))
+ {
+ return false;
+ }
+ } // for Restriction - m_SplitRestrictions[]
+
// Iterate over all granted permissions; if any matches, then return success:
- for (AStringVectorVector::const_iterator itr = m_SplitPermissions.begin(), end = m_SplitPermissions.end(); itr != end; ++itr)
+ for (auto & Permission: m_SplitPermissions)
{
- if (PermissionMatches(Split, *itr))
+ if (PermissionMatches(Split, Permission))
{
return true;
}
- } // for itr - m_SplitPermissions[]
+ } // for Permission - m_SplitPermissions[]
// No granted permission matches
return false;
@@ -1574,7 +1610,7 @@ void cPlayer::TossItems(const cItems & a_Items)
{
return;
}
-
+
m_Stats.AddValue(statItemsDropped, (StatValue)a_Items.Size());
double vX = 0, vY = 0, vZ = 0;
@@ -1596,19 +1632,30 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
// Don't move to same world
return false;
}
-
+
+ // Ask the plugins if the player is allowed to changing the world
+ if (cRoot::Get()->GetPluginManager()->CallHookEntityChangingWorld(*this, *a_World))
+ {
+ // A Plugin doesn't allow the player to changing the world
+ return false;
+ }
+
// Send the respawn packet:
if (a_ShouldSendRespawn && (m_ClientHandle != nullptr))
{
m_ClientHandle->SendRespawn(a_World->GetDimension());
}
+ // Broadcast for other people that the player is gone.
+ GetWorld()->BroadcastDestroyEntity(*this);
+
// Remove player from the old world
SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
GetWorld()->RemovePlayer(this, false);
// Queue adding player to the new world, including all the necessary adjustments to the object
a_World->AddPlayer(this);
+ cWorld * OldWorld = cRoot::Get()->GetWorld(GetWorld()->GetName()); // Required for the hook HOOK_ENTITY_CHANGED_WORLD
SetWorld(a_World); // Chunks may be streamed before cWorld::AddPlayer() sets the world to the new value
// Update the view distance.
@@ -1619,7 +1666,13 @@ bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn)
{
m_ClientHandle->SendWeather(a_World->GetWeather());
}
-
+
+ // Broadcast the player into the new world.
+ a_World->BroadcastSpawnEntity(*this);
+
+ // Player changed the world, call the hook
+ cRoot::Get()->GetPluginManager()->CallHookEntityChangedWorld(*this, *OldWorld);
+
return true;
}
@@ -1636,7 +1689,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
{
return true;
}
-
+
// Load from the offline UUID file, if allowed:
AString OfflineUUID = cClientHandle::GenerateOfflineUUID(GetName());
const char * OfflineUsage = " (unused)";
@@ -1648,7 +1701,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
return true;
}
}
-
+
// Load from the old-style name-based file, if allowed:
if (cRoot::Get()->GetServer()->ShouldLoadNamedPlayerData())
{
@@ -1663,7 +1716,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
return true;
}
}
-
+
// None of the files loaded successfully
LOG("Player data file not found for %s (%s, offline %s%s), will be reset to defaults.",
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str(), OfflineUsage
@@ -1740,7 +1793,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
{
m_CanFly = true;
}
-
+
m_Inventory.LoadFromJson(root["inventory"]);
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
@@ -1756,14 +1809,14 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
// Load the player stats.
- // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
StatSerializer.Load();
-
+
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str()
);
-
+
return true;
}
@@ -1853,7 +1906,7 @@ bool cPlayer::SaveToDisk()
}
// Save the player stats.
- // We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
+ // We use the default world name (like bukkit) because stats are shared between dimensions / worlds.
cStatSerializer StatSerializer(cRoot::Get()->GetDefaultWorld()->GetName(), GetName(), &m_Stats);
if (!StatSerializer.Save())
{
@@ -2061,7 +2114,7 @@ void cPlayer::UpdateMovementStats(const Vector3d & a_DeltaPos)
}
else
{
- if (Value >= 25) // Ignore small/slow movement
+ if (Value >= 25) // Ignore small / slow movement
{
m_Stats.AddValue(statDistFlown, Value);
}
@@ -2119,7 +2172,7 @@ void cPlayer::ApplyFoodExhaustionFromMovement()
{
return;
}
-
+
// Calculate the distance travelled, update the last pos:
Vector3d Movement(GetPosition() - m_LastPos);
Movement.y = 0; // Only take XZ movement into account
@@ -2163,15 +2216,24 @@ void cPlayer::LoadRank(void)
RankMgr->UpdatePlayerName(m_UUID, m_PlayerName);
}
m_Permissions = RankMgr->GetPlayerPermissions(m_UUID);
+ m_Restrictions = RankMgr->GetPlayerRestrictions(m_UUID);
RankMgr->GetRankVisuals(m_Rank, m_MsgPrefix, m_MsgSuffix, m_MsgNameColorCode);
// Break up the individual permissions on each dot, into m_SplitPermissions:
m_SplitPermissions.clear();
m_SplitPermissions.reserve(m_Permissions.size());
- for (AStringVector::const_iterator itr = m_Permissions.begin(), end = m_Permissions.end(); itr != end; ++itr)
+ for (auto & Permission: m_Permissions)
+ {
+ m_SplitPermissions.push_back(StringSplit(Permission, "."));
+ } // for Permission - m_Permissions[]
+
+ // Break up the individual restrictions on each dot, into m_SplitRestrictions:
+ m_SplitRestrictions.clear();
+ m_SplitRestrictions.reserve(m_Restrictions.size());
+ for (auto & Restriction: m_Restrictions)
{
- m_SplitPermissions.push_back(StringSplit(*itr, "."));
- } // for itr - m_Permissions[]
+ m_SplitRestrictions.push_back(StringSplit(Restriction, "."));
+ } // for itr - m_Restrictions[]
}
@@ -2313,7 +2375,7 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID)
{
AString UUID = cMojangAPI::MakeUUIDDashed(a_UUID);
ASSERT(UUID.length() == 36);
-
+
AString res("players/");
res.append(UUID, 0, 2);
res.push_back('/');
@@ -2321,7 +2383,3 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID)
res.append(".json");
return res;
}
-
-
-
-