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-rw-r--r--src/Entities/Player.h43
1 files changed, 30 insertions, 13 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 29bb4c39d..2bb1664a8 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -131,7 +131,7 @@ public:
inline const cItem & GetEquippedItem(void) const { return GetInventory().GetEquippedItem(); } // tolua_export
- /** Returns whether the player is climbing (ladders, vines e.t.c). */
+ /** Returns whether the player is climbing (ladders, vines etc.) */
bool IsClimbing(void) const;
virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ) override;
@@ -325,7 +325,7 @@ public:
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual void Killed(cEntity * a_Victim) override;
-
+
void Respawn(void); // tolua_export
void SetVisible( bool a_bVisible); // tolua_export
@@ -333,30 +333,36 @@ public:
/** Moves the player to the specified world.
Returns true if successful, false on failure (world not found). */
- bool MoveToWorld(const char * a_WorldName); // tolua_export
+ virtual bool DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn) override;
+ /** Saves all player data, such as inventory, to JSON */
bool SaveToDisk(void);
+
+ typedef cWorld * cWorldPtr;
- /** Loads the player data from the disk file.
- Returns true on success, false on failure. */
- bool LoadFromDisk(void);
+ /** Loads the player data from the disk file
+ Sets a_World to the world where the player will spawn, based on the stored world name or the default world by calling LoadFromFile()
+ Returns true on success, false on failure
+ */
+ bool LoadFromDisk(cWorldPtr & a_World);
- /** Loads the player data from the specified file.
- Returns true on success, false on failure. */
- bool LoadFromFile(const AString & a_FileName);
+ /** Loads the player data from the specified file
+ Sets a_World to the world where the player will spawn, based on the stored world name or the default world
+ Returns true on success, false on failure
+ */
+ bool LoadFromFile(const AString & a_FileName, cWorldPtr & a_World);
void LoadPermissionsFromDisk(void); // tolua_export
const AString & GetLoadedWorldName() { return m_LoadedWorldName; }
- void UseEquippedItem(void);
+ void UseEquippedItem(int a_Amount = 1);
void SendHealth(void);
void SendExperience(void);
- // In UI windows, the item that the player is dragging:
- bool IsDraggingItem(void) const { return !m_DraggingItem.IsEmpty(); }
+ /** In UI windows, get the item that the player is dragging */
cItem & GetDraggingItem(void) {return m_DraggingItem; }
// In UI windows, when inventory-painting:
@@ -404,11 +410,20 @@ public:
/** If true the player can fly even when he's not in creative. */
void SetCanFly(bool a_CanFly);
+ /** Gets the last position that the player slept in
+ This is initialised to the world spawn point if the player has not slept in a bed as of yet
+ */
+ Vector3i GetLastBedPos(void) const { return m_LastBedPos; }
+
+ /** Sets the player's bed (home) position */
+ void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; }
+
/** Update movement-related statistics. */
void UpdateMovementStats(const Vector3d & a_DeltaPos);
/** Returns wheter the player can fly or not. */
virtual bool CanFly(void) const { return m_CanFly; }
+
// tolua_end
// cEntity overrides:
@@ -466,6 +481,9 @@ protected:
cWindow * m_CurrentWindow;
cWindow * m_InventoryWindow;
+ /** The player's last saved bed position */
+ Vector3i m_LastBedPos;
+
char m_Color;
eGameMode m_GameMode;
@@ -540,7 +558,6 @@ protected:
If no ClientHandle is given, the UUID is initialized to empty. */
AString m_UUID;
-
/** Sets the speed and sends it to the client, so that they are forced to move so. */
virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override;