diff options
Diffstat (limited to 'src/Entities/Player.h')
-rw-r--r-- | src/Entities/Player.h | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 3dae58dc1..4b8c01dc4 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -122,7 +122,7 @@ public: double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export virtual bool IsOnGround(void) const override { return m_bTouchGround; } - inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. + inline double GetStance(void) const { return m_Stance; } // tolua_export inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } @@ -254,7 +254,10 @@ public: static bool PermissionMatches(const AStringVector & a_Permission, const AStringVector & a_Template); // Exported in ManualBindings with AString params /** Returns all the permissions that the player has assigned to them. */ - const AStringVector & GetPermissions(void) { return m_Permissions; } // Exported in ManualBindings.cpp + const AStringVector & GetPermissions(void) const { return m_Permissions; } // Exported in ManualBindings.cpp + + /** Returns all the restrictions that the player has assigned to them. */ + const AStringVector & GetRestrictions(void) const { return m_Restrictions; } // Exported in ManualBindings.cpp // tolua_begin @@ -500,10 +503,18 @@ protected: /** All the permissions that this player has, based on their rank. */ AStringVector m_Permissions; + /** All the restrictions that this player has, based on their rank. */ + AStringVector m_Restrictions; + /** All the permissions that this player has, based on their rank, split into individual dot-delimited parts. This is used mainly by the HasPermission() function to optimize the lookup. */ AStringVectorVector m_SplitPermissions; + /** All the restrictions that this player has, based on their rank, split into individual dot-delimited parts. + This is used mainly by the HasPermission() function to optimize the lookup. */ + AStringVectorVector m_SplitRestrictions; + + // Message visuals: AString m_MsgPrefix, m_MsgSuffix; AString m_MsgNameColorCode; |