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-rw-r--r--src/Entities/ProjectileEntity.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index 22b5f9a39..75ac850e6 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -30,13 +30,6 @@
-/** Converts an angle in radians into a byte representation used by the network protocol */
-#define ANGLE_TO_PROTO(X) static_cast<Byte>(X * 255 / 360)
-
-
-
-
-
////////////////////////////////////////////////////////////////////////////////
// cProjectileTracerCallback:
@@ -451,7 +444,7 @@ void cProjectileEntity::HandlePhysics(std::chrono::milliseconds a_Dt, cChunk & a
void cProjectileEntity::SpawnOn(cClientHandle & a_Client)
{
// Default spawning - use the projectile kind to spawn an object:
- a_Client.SendSpawnObject(*this, m_ProjectileKind, 12, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
+ a_Client.SendSpawnObject(*this, m_ProjectileKind, 12);
a_Client.SendEntityMetadata(*this);
}