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-rw-r--r--src/Entities/ProjectileEntity.cpp18
1 files changed, 11 insertions, 7 deletions
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index b5ef5c90a..b5e81bc0c 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -21,6 +21,7 @@
#include "FireChargeEntity.h"
#include "FireworkEntity.h"
#include "GhastFireballEntity.h"
+#include "WitherSkullEntity.h"
#include "Player.h"
@@ -34,7 +35,7 @@
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileTracerCallback:
class cProjectileTracerCallback :
@@ -121,7 +122,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileEntityCollisionCallback:
class cProjectileEntityCollisionCallback :
@@ -145,9 +146,11 @@ public:
(a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
)
{
- // TODO: Don't check creator only for the first 5 ticks
- // so that arrows stuck in ground and dug up can hurt the player
- return false;
+ // Don't check creator only for the first 5 ticks so that projectiles can collide with the creator
+ if (m_Projectile->GetTicksAlive() <= 5)
+ {
+ return false;
+ }
}
cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
@@ -210,7 +213,7 @@ protected:
-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+////////////////////////////////////////////////////////////////////////////////
// cProjectileEntity:
cProjectileEntity::cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height) :
@@ -260,6 +263,7 @@ cProjectileEntity * cProjectileEntity::Create(eKind a_Kind, cEntity * a_Creator,
case pkGhastFireball: return new cGhastFireballEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFireCharge: return new cFireChargeEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkExpBottle: return new cExpBottleEntity (a_Creator, a_X, a_Y, a_Z, Speed);
+ case pkWitherSkull: return new cWitherSkullEntity (a_Creator, a_X, a_Y, a_Z, Speed);
case pkFirework:
{
ASSERT(a_Item != NULL);
@@ -311,7 +315,7 @@ AString cProjectileEntity::GetMCAClassName(void) const
case pkFireCharge: return "SmallFireball";
case pkEnderPearl: return "ThrownEnderpearl";
case pkExpBottle: return "ThrownExpBottle";
- case pkSplashPotion: return "ThrownPotion";
+ case pkSplashPotion: return "SplashPotion";
case pkWitherSkull: return "WitherSkull";
case pkFirework: return "Firework";
case pkFishingFloat: return ""; // Unknown, perhaps MC doesn't save this?