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-rw-r--r--src/Entities/ProjectileEntity.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index ddd09f831..1c8c00854 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -48,8 +48,8 @@ public:
CLASS_PROTODEF(cProjectileEntity)
- cProjectileEntity(eKind a_Kind, cEntity * a_Creator, Vector3d a_Pos, double a_Width, double a_Height);
- cProjectileEntity(eKind a_Kind, cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed, double a_Width, double a_Height);
+ cProjectileEntity(eKind a_Kind, cEntity * a_Creator, Vector3d a_Pos, float a_Width, float a_Height);
+ cProjectileEntity(eKind a_Kind, cEntity * a_Creator, Vector3d a_Pos, Vector3d a_Speed, float a_Width, float a_Height);
/** Creates a new instance of the specified projectile entity.
a_Item is the item from which the projectile originated (such as firework or arrow). */