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Diffstat (limited to '')
-rw-r--r-- | src/Entities/ProjectileFireCharge.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/Entities/ProjectileFireCharge.cpp b/src/Entities/ProjectileFireCharge.cpp new file mode 100644 index 000000000..38ba95724 --- /dev/null +++ b/src/Entities/ProjectileFireCharge.cpp @@ -0,0 +1,50 @@ +#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules + +#include "ProjectileFireCharge.h" +#include "../World.h" + + + + + +cFireChargeEntity::cFireChargeEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) : +super(pkFireCharge, a_Creator, a_X, a_Y, a_Z, 0.3125, 0.3125) +{ + SetSpeed(a_Speed); + SetGravity(0); +} + + + + + +void cFireChargeEntity::Explode(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + if (m_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_AIR) + { + m_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 1); + } +} + + + + + +void cFireChargeEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) +{ + Destroy(); + Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); +} + + + + + +void cFireChargeEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) +{ + Destroy(); + Explode((int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z)); + + // TODO: Some entities are immune to hits + a_EntityHit.StartBurning(5 * 20); // 5 seconds of burning +}
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