diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/SplashPotionEntity.cpp | 19 |
1 files changed, 12 insertions, 7 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp index 5574ea53c..4035b4794 100644 --- a/src/Entities/SplashPotionEntity.cpp +++ b/src/Entities/SplashPotionEntity.cpp @@ -67,20 +67,25 @@ cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity) { - double distance_splash = (a_Entity->GetPosition() - m_HitPos).Length(); - if (distance_splash < 20) + double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length(); + if (SplashDistance < 20) { // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash. // TODO: better equation - double reduction = -0.25 * distance_splash + 1.0; - if (reduction < 0) reduction = 0; - - m_EntityEffect.SetDistanceModifier(reduction); + double Reduction = -0.25 * SplashDistance + 1.0; + if (Reduction < 0) + { + Reduction = 0; + } if (a_Entity->IsPawn()) { - ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect); + ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.m_Ticks, m_EntityEffect.GetIntensity(), Reduction); } } return false; } + + + + |