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-rw-r--r--src/Entities/SplashPotionEntity.cpp107
1 files changed, 69 insertions, 38 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index e84f1c430..804026cc0 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -7,11 +7,77 @@
-cSplashPotionEntity::cSplashPotionEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed, cEntityEffect::eType a_EntityEffectType, cEntityEffect a_EntityEffect, int a_PotionName) :
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSplashPotionEntityCallback:
+
+/** Used to distribute the splashed potion effect among nearby entities */
+class cSplashPotionCallback :
+ public cEntityCallback
+{
+public:
+ /** Creates the callback.
+ @param a_HitPos The position where the splash potion has splashed
+ @param a_EntityEffectType The effect type of the potion
+ @param a_EntityEffect The effect description */
+ cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType a_EntityEffectType, const cEntityEffect & a_EntityEffect) :
+ m_HitPos(a_HitPos),
+ m_EntityEffectType(a_EntityEffectType),
+ m_EntityEffect(a_EntityEffect)
+ {
+ }
+
+ /** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */
+ virtual bool Item(cEntity * a_Entity) override
+ {
+ double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
+ if (SplashDistance >= 20)
+ {
+ // Too far away
+ return false;
+ }
+ if (!a_Entity->IsPawn())
+ {
+ // Not an entity that can take effects
+ return false;
+ }
+
+ // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
+ // TODO: better equation
+ double Reduction = -0.25 * SplashDistance + 1.0;
+ if (Reduction < 0)
+ {
+ Reduction = 0;
+ }
+
+ ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
+ return false;
+ }
+
+private:
+ const Vector3d & m_HitPos;
+ cEntityEffect::eType m_EntityEffectType;
+ const cEntityEffect & m_EntityEffect;
+};
+
+
+
+
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// cSplashPotionEntity:
+
+cSplashPotionEntity::cSplashPotionEntity(
+ cEntity * a_Creator,
+ double a_X, double a_Y, double a_Z,
+ const Vector3d & a_Speed,
+ cEntityEffect::eType a_EntityEffectType,
+ cEntityEffect a_EntityEffect,
+ int a_PotionParticleType
+) :
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
- m_PotionName(a_PotionName)
+ m_PotionParticleType(a_PotionParticleType)
{
SetSpeed(a_Speed);
}
@@ -46,42 +112,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachEntity(Callback);
- m_World->BroadcastSoundParticleEffect(2002, a_HitPos.x, a_HitPos.y, a_HitPos.z, m_PotionName);
-}
-
-
-
-
-
-cSplashPotionEntity::cSplashPotionCallback::cSplashPotionCallback(const Vector3d & a_HitPos, cEntityEffect::eType &a_EntityEffectType, cEntityEffect &a_EntityEffect):
- m_HitPos(a_HitPos),
- m_EntityEffectType(a_EntityEffectType),
- m_EntityEffect(a_EntityEffect)
-{
-
-}
-
-
-
-
-
-bool cSplashPotionEntity::cSplashPotionCallback::Item(cEntity * a_Entity)
-{
- double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
- if (SplashDistance < 20 && a_Entity->IsPawn())
- {
- // y = -0.25x + 1, where x is the distance from the player. Approximation for potion splash.
- // TODO: better equation
- double Reduction = -0.25 * SplashDistance + 1.0;
- if (Reduction < 0)
- {
- Reduction = 0;
- }
-
- m_EntityEffect.SetDistanceModifier(Reduction);
- ((cPawn *) a_Entity)->AddEntityEffect(m_EntityEffectType, m_EntityEffect.GetDuration(), m_EntityEffect.GetIntensity(), Reduction);
- }
- return false;
+ m_World->BroadcastSoundParticleEffect(2002, a_HitPos.x, a_HitPos.y, a_HitPos.z, m_PotionParticleType);
}