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Diffstat (limited to '')
-rw-r--r-- | src/Entities/SplashPotionEntity.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h new file mode 100644 index 000000000..290dd81d4 --- /dev/null +++ b/src/Entities/SplashPotionEntity.h @@ -0,0 +1,81 @@ +// +// SplashPotionEntity.h +// + +#pragma once + +#include "ProjectileEntity.h" +#include "EntityEffect.h" +#include "../World.h" +#include "Entity.h" + + + + +// tolua_begin + +class cSplashPotionEntity : + public cProjectileEntity +{ + typedef cProjectileEntity super; + +public: + + // tolua_end + + CLASS_PROTODEF(cSplashPotionEntity); + + cSplashPotionEntity( + cEntity * a_Creator, + double a_X, double a_Y, double a_Z, + const Vector3d & a_Speed, + cEntityEffect::eType a_EntityEffectType, + cEntityEffect a_EntityEffect, + int a_PotionColor + ); + + cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; } + cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; } + int GetPotionColor(void) const { return m_PotionColor; } + + void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; } + void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; } + void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; } + +protected: + + cEntityEffect::eType m_EntityEffectType; + cEntityEffect m_EntityEffect; + int m_PotionColor; + + + // cProjectileEntity overrides: + virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override; + virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override; + virtual void Tick (float a_Dt, cChunk & a_Chunk) override + { + if (m_DestroyTimer > 0) + { + m_DestroyTimer--; + if (m_DestroyTimer == 0) + { + Destroy(); + return; + } + } + else + { + super::Tick(a_Dt, a_Chunk); + } + } + + /** Splashes the potion, fires its particle effects and sounds + @param a_HitPos The position where the potion will splash */ + void Splash(const Vector3d & a_HitPos); + + virtual void SpawnOn(cClientHandle & a_Client) override; + +private: + /** Time in ticks to wait for the hit animation to begin before destroying */ + int m_DestroyTimer; +} ; // tolua_export |