diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 48 | ||||
-rw-r--r-- | src/Entities/Entity.h | 45 | ||||
-rw-r--r-- | src/Entities/FallingBlock.cpp | 5 | ||||
-rw-r--r-- | src/Entities/ItemFrame.cpp | 4 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 57 | ||||
-rw-r--r-- | src/Entities/Player.h | 13 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.cpp | 4 |
7 files changed, 111 insertions, 65 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 1226a2319..ee7ce06ac 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -129,9 +129,9 @@ const char * cEntity::GetParentClass(void) const -bool cEntity::Initialize(cWorld * a_World) +bool cEntity::Initialize(cWorld & a_World) { - if (cPluginManager::Get()->CallHookSpawningEntity(*a_World, *this)) + if (cPluginManager::Get()->CallHookSpawningEntity(a_World, *this)) { return false; } @@ -144,13 +144,13 @@ bool cEntity::Initialize(cWorld * a_World) */ m_IsInitialized = true; - m_World = a_World; + m_World = &a_World; m_World->AddEntity(this); - cPluginManager::Get()->CallHookSpawnedEntity(*a_World, *this); + cPluginManager::Get()->CallHookSpawnedEntity(a_World, *this); // Spawn the entity on the clients: - a_World->BroadcastSpawnEntity(*this); + a_World.BroadcastSpawnEntity(*this); return true; } @@ -179,14 +179,9 @@ void cEntity::WrapRotation(void) void cEntity::WrapSpeed(void) { - // There shoudn't be a need for flipping the flag on because this function is called - // after any update, so the flag is already turned on - if (m_Speed.x > 78.0f) m_Speed.x = 78.0f; - else if (m_Speed.x < -78.0f) m_Speed.x = -78.0f; - if (m_Speed.y > 78.0f) m_Speed.y = 78.0f; - else if (m_Speed.y < -78.0f) m_Speed.y = -78.0f; - if (m_Speed.z > 78.0f) m_Speed.z = 78.0f; - else if (m_Speed.z < -78.0f) m_Speed.z = -78.0f; + m_Speed.x = Clamp(m_Speed.x, -78.0, 78.0); + m_Speed.y = Clamp(m_Speed.y, -78.0, 78.0); + m_Speed.z = Clamp(m_Speed.z, -78.0, 78.0); } @@ -1076,6 +1071,17 @@ void cEntity::SetSwimState(cChunk & a_Chunk) +void cEntity::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) +{ + m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); + + WrapSpeed(); +} + + + + + void cEntity::HandleAir(void) { // Ref.: http://www.minecraftwiki.net/wiki/Chunk_format @@ -1428,9 +1434,7 @@ void cEntity::SetRoll(double a_Roll) void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) { - m_Speed.Set(a_SpeedX, a_SpeedY, a_SpeedZ); - - WrapSpeed(); + DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); } @@ -1438,9 +1442,7 @@ void cEntity::SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) void cEntity::SetSpeedX(double a_SpeedX) { - m_Speed.x = a_SpeedX; - - WrapSpeed(); + SetSpeed(a_SpeedX, m_Speed.y, m_Speed.z); } @@ -1448,9 +1450,7 @@ void cEntity::SetSpeedX(double a_SpeedX) void cEntity::SetSpeedY(double a_SpeedY) { - m_Speed.y = a_SpeedY; - - WrapSpeed(); + SetSpeed(m_Speed.x, a_SpeedY, m_Speed.z); } @@ -1458,9 +1458,7 @@ void cEntity::SetSpeedY(double a_SpeedY) void cEntity::SetSpeedZ(double a_SpeedZ) { - m_Speed.z = a_SpeedZ; - - WrapSpeed(); + SetSpeed(m_Speed.x, m_Speed.y, a_SpeedZ); } diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 0c393c0f5..2df66e353 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -146,8 +146,9 @@ public: cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, double a_Width, double a_Height); virtual ~cEntity(); - /// Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed) - virtual bool Initialize(cWorld * a_World); + /** Spawns the entity in the world; returns true if spawned, false if not (plugin disallowed). + Adds the entity to the world. */ + virtual bool Initialize(cWorld & a_World); // tolua_begin @@ -214,11 +215,22 @@ public: void SetYaw (double a_Yaw); // In degrees, normalizes to [-180, +180) void SetPitch (double a_Pitch); // In degrees, normalizes to [-180, +180) void SetRoll (double a_Roll); // In degrees, normalizes to [-180, +180) - void SetSpeed (double a_SpeedX, double a_SpeedY, double a_SpeedZ); - void SetSpeed (const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } - void SetSpeedX (double a_SpeedX); - void SetSpeedY (double a_SpeedY); - void SetSpeedZ (double a_SpeedZ); + + /** Sets the speed of the entity, measured in m / sec */ + void SetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); + + /** Sets the speed of the entity, measured in m / sec */ + void SetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed.x, a_Speed.y, a_Speed.z); } + + /** Sets the speed in the X axis, leaving the other speed components intact. Measured in m / sec. */ + void SetSpeedX(double a_SpeedX); + + /** Sets the speed in the Y axis, leaving the other speed components intact. Measured in m / sec. */ + void SetSpeedY(double a_SpeedY); + + /** Sets the speed in the Z axis, leaving the other speed components intact. Measured in m / sec. */ + void SetSpeedZ(double a_SpeedZ); + void SetWidth (double a_Width); void AddPosX (double a_AddPosX); @@ -421,10 +433,16 @@ public: UNUSED(a_Killer); } + /** Sets the internal world pointer to a new cWorld, doesn't update anything else. */ + void SetWorld(cWorld * a_World) { m_World = a_World; } + protected: static cCriticalSection m_CSCount; static int m_EntityCount; + /** Measured in meter/second (m/s) */ + Vector3d m_Speed; + int m_UniqueID; int m_Health; @@ -482,13 +500,15 @@ protected: /// Time, in ticks, since the last damage dealt by the void. Reset to zero when moving out of the void. int m_TicksSinceLastVoidDamage; - + + /** Does the actual speed-setting. The default implementation just sets the member variable value; + overrides can provide further processing, such as forcing players to move at the given speed. */ + virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ); + virtual void Destroyed(void) {} // Called after the entity has been destroyed - void SetWorld(cWorld * a_World) { m_World = a_World; } - /** Called in each tick to handle air-related processing i.e. drowning */ - virtual void HandleAir(); + virtual void HandleAir(void); /** Called once per tick to set IsSwimming and IsSubmerged */ virtual void SetSwimState(cChunk & a_Chunk); @@ -504,9 +524,6 @@ private: /** Measured in degrees, [-180, +180) */ double m_HeadYaw; - /** Measured in meter/second (m/s) */ - Vector3d m_Speed; - /** Measured in degrees, [-180, +180) */ Vector3d m_Rot; diff --git a/src/Entities/FallingBlock.cpp b/src/Entities/FallingBlock.cpp index beb58f207..111c5fa84 100644 --- a/src/Entities/FallingBlock.cpp +++ b/src/Entities/FallingBlock.cpp @@ -55,9 +55,8 @@ void cFallingBlock::Tick(float a_Dt, cChunk & a_Chunk) return; } - int idx = a_Chunk.MakeIndexNoCheck(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); - BLOCKTYPE BlockBelow = a_Chunk.GetBlock(idx); - NIBBLETYPE BelowMeta = a_Chunk.GetMeta(idx); + BLOCKTYPE BlockBelow = a_Chunk.GetBlock(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); + NIBBLETYPE BelowMeta = a_Chunk.GetMeta(BlockX - a_Chunk.GetPosX() * cChunkDef::Width, BlockY, BlockZ - a_Chunk.GetPosZ() * cChunkDef::Width); if (cSandSimulator::DoesBreakFallingThrough(BlockBelow, BelowMeta)) { // Fallen onto a block that breaks this into pickups (e. g. half-slab) diff --git a/src/Entities/ItemFrame.cpp b/src/Entities/ItemFrame.cpp index 9dd909880..7bc7bda8d 100644 --- a/src/Entities/ItemFrame.cpp +++ b/src/Entities/ItemFrame.cpp @@ -55,6 +55,7 @@ void cItemFrame::KilledBy(cEntity * a_Killer) { if (m_Item.IsEmpty()) { + SetHealth(0); super::KilledBy(a_Killer); Destroy(); return; @@ -69,8 +70,9 @@ void cItemFrame::KilledBy(cEntity * a_Killer) } SetHealth(GetMaxHealth()); - m_Item.Clear(); + m_Item.Empty(); m_Rotation = 0; + SetInvulnerableTicks(0); GetWorld()->BroadcastEntityMetadata(*this); } diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 0dfdcfd8b..fdc0bb390 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -22,6 +22,12 @@ #include "inifile/iniFile.h" #include "json/json.h" +// 6000 ticks or 5 minutes +#define PLAYER_INVENTORY_SAVE_INTERVAL 6000 + +// 1000 = once per second +#define PLAYER_LIST_TIME_MS 1000 + @@ -64,6 +70,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) , m_BowCharge(0) , m_FloaterID(-1) , m_Team(NULL) + , m_TicksUntilNextSave(PLAYER_INVENTORY_SAVE_INTERVAL) { LOGD("Created a player object for \"%s\" @ \"%s\" at %p, ID %d", a_PlayerName.c_str(), a_Client->GetIPString().c_str(), @@ -250,7 +257,7 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) // Send Player List (Once per m_LastPlayerListTime/1000 ms) cTimer t1; - if (m_LastPlayerListTime + cPlayer::PLAYER_LIST_TIME_MS <= t1.GetNowTime()) + if (m_LastPlayerListTime + PLAYER_LIST_TIME_MS <= t1.GetNowTime()) { m_World->SendPlayerList(this); m_LastPlayerListTime = t1.GetNowTime(); @@ -260,6 +267,16 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk) { m_LastGroundHeight = (float)GetPosY(); } + + if (m_TicksUntilNextSave == 0) + { + SaveToDisk(); + m_TicksUntilNextSave = PLAYER_INVENTORY_SAVE_INTERVAL; + } + else + { + m_TicksUntilNextSave--; + } } @@ -940,6 +957,8 @@ void cPlayer::Killed(cEntity * a_Victim) void cPlayer::Respawn(void) { + ASSERT(m_World != NULL); + m_Health = GetMaxHealth(); SetInvulnerableTicks(20); @@ -952,7 +971,7 @@ void cPlayer::Respawn(void) m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(); + m_ClientHandle->SendRespawn(*m_World); // Extinguish the fire: StopBurning(); @@ -1255,6 +1274,17 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const void cPlayer::ForceSetSpeed(const Vector3d & a_Speed) { SetSpeed(a_Speed); +} + + + + + +void cPlayer::DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) +{ + super::DoSetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ); + + // Send the speed to the client so he actualy moves m_ClientHandle->SendEntityVelocity(*this); } @@ -1583,21 +1613,19 @@ bool cPlayer::MoveToWorld(const char * a_WorldName) return false; } - eDimension OldDimension = m_World->GetDimension(); - + // Send the respawn packet: + if (m_ClientHandle != NULL) + { + m_ClientHandle->SendRespawn(*World); + } + // Remove all links to the old world m_World->RemovePlayer(this); - m_ClientHandle->RemoveFromAllChunks(); - m_World->RemoveEntity(this); // If the dimension is different, we can send the respawn packet // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 - m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension())); - // Add player to all the necessary parts of the new world - SetWorld(World); - m_ClientHandle->StreamChunks(); - World->AddEntity(this); + // Queue adding player to the new world, including all the necessary adjustments to the object World->AddPlayer(this); return true; @@ -1650,13 +1678,6 @@ bool cPlayer::LoadFromDisk() { LoadPermissionsFromDisk(); - // Log player permissions, cause it's what the cool kids do - LOGINFO("Player %s has permissions:", GetName().c_str() ); - for( PermissionMap::iterator itr = m_ResolvedPermissions.begin(); itr != m_ResolvedPermissions.end(); ++itr ) - { - if( itr->second ) LOG(" - %s", itr->first.c_str() ); - } - AString SourceFile; Printf(SourceFile, "players/%s.json", GetName().c_str() ); diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b7cb27d6c..b2142a18b 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -194,7 +194,8 @@ public: // Sets the current gamemode, doesn't check validity, doesn't send update packets to client void LoginSetGameMode(eGameMode a_GameMode); - /** Forces the player to move in the given direction. */ + /** Forces the player to move in the given direction. + @deprecated Use SetSpeed instead. */ void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export /** Tries to move to a new position, with attachment-related checks (y == -999) */ @@ -328,6 +329,8 @@ public: void SetVisible( bool a_bVisible ); // tolua_export bool IsVisible(void) const { return m_bVisible; } // tolua_export + /** Moves the player to the specified world. + Returns true if successful, false on failure (world not found). */ bool MoveToWorld(const char * a_WorldName); // tolua_export bool SaveToDisk(void); @@ -459,7 +462,6 @@ protected: cItem m_DraggingItem; long long m_LastPlayerListTime; - static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second cClientHandle * m_ClientHandle; @@ -510,6 +512,9 @@ protected: + /** Sets the speed and sends it to the client, so that they are forced to move so. */ + virtual void DoSetSpeed(double a_SpeedX, double a_SpeedY, double a_SpeedZ) override; + void ResolvePermissions(void); void ResolveGroups(void); @@ -537,6 +542,10 @@ protected: Set by a right click on unoccupied bed, unset by a time fast forward or teleport */ bool m_bIsInBed; + /** How long till the player's inventory will be saved + Default save interval is #defined in PLAYER_INVENTORY_SAVE_INTERVAL */ + unsigned int m_TicksUntilNextSave; + } ; // tolua_export diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp index 3e48d310c..95c494569 100644 --- a/src/Entities/ProjectileEntity.cpp +++ b/src/Entities/ProjectileEntity.cpp @@ -76,12 +76,12 @@ protected: eBlockFace Face; if (bb.CalcLineIntersection(Line1, Line2, LineCoeff, Face)) { - if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile)) + Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; + if (cPluginManager::Get()->CallHookProjectileHitBlock(*m_Projectile, a_BlockX, a_BlockY, a_BlockZ, Face, &Intersection)) { return false; } - Vector3d Intersection = Line1 + m_Projectile->GetSpeed() * LineCoeff; m_Projectile->OnHitSolidBlock(Intersection, Face); return true; } |