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-rw-r--r--src/Entities/Player.cpp12
-rw-r--r--src/Entities/Player.h8
2 files changed, 10 insertions, 10 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 1bfeea6e2..65fed943b 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -31,8 +31,9 @@
#include "../CraftingRecipes.h"
-// 6000 ticks or 5 minutes
-#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
+
+
+
namespace
{
@@ -62,6 +63,13 @@ const int cPlayer::MAX_FOOD_LEVEL = 20;
// Number of ticks it takes to eat an item.
#define EATING_TICKS 30_tick
+// 6000 ticks or 5 minutes
+#define PLAYER_INVENTORY_SAVE_INTERVAL 6000
+
+#define XP_TO_LEVEL15 255
+#define XP_PER_LEVEL_TO15 17
+#define XP_TO_LEVEL30 825
+
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 7c8922dbf..3e35e4232 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -612,14 +612,6 @@ public:
private:
- /** Xp Level stuff */
- enum
- {
- XP_TO_LEVEL15 = 255,
- XP_PER_LEVEL_TO15 = 17,
- XP_TO_LEVEL30 = 825
- } ;
-
typedef std::vector<std::vector<AString> > AStringVectorVector;
/** The current body stance the player has adopted. */