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-rw-r--r--src/Entities/Entity.cpp127
1 files changed, 70 insertions, 57 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index a4c5c4b2a..760401cc2 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -357,8 +357,11 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
case cMonster::mtSilverfish:
{
a_TDI.RawDamage += 2.5 * BaneOfArthropodsLevel;
+ // TODO: Add slowness effect
+
break;
- }
+ };
+ default: break;
}
}
}
@@ -390,8 +393,27 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
default: StartBurning(BurnTicks * 20);
}
}
+ }
-
+ int ThornsLevel = 0;
+ cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
+ {
+ cItem Item = ArmorItems[i];
+ if (Item.m_Enchantments.GetLevel(cEnchantments::enchThorns) > ThornsLevel) ThornsLevel = Item.m_Enchantments.GetLevel(cEnchantments::enchThorns);
+ }
+
+ if (ThornsLevel > 0)
+ {
+ int Chance = ThornsLevel * 15;
+
+ cFastRandom Random;
+ int RandomValue = Random.GenerateRandomInteger(0, 100);
+
+ if (RandomValue <= Chance)
+ {
+ a_TDI.Attacker->TakeDamage(dtAttack, this, 0, Random.GenerateRandomInteger(1, 4), 0);
+ }
}
if (!Player->IsOnGround())
@@ -405,6 +427,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
Player->GetStatManager().AddValue(statDamageDealt, (StatValue)floor(a_TDI.FinalDamage * 10 + 0.5));
}
+
if (IsPlayer()){
double TotalEPF = 0.0;
double EPFProtection = 0.00;
@@ -413,65 +436,39 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
double EPFProjectileProtection = 0.00;
double EPFFeatherFalling = 0.00;
- cEnchantments ChestplateEnchantments = GetEquippedChestplate().m_Enchantments;
- cEnchantments LeggingsEnchantments = GetEquippedLeggings().m_Enchantments;
- cEnchantments BootsEnchantments = GetEquippedBoots().m_Enchantments;
- cEnchantments HelmetEnchantments = GetEquippedHelmet().m_Enchantments;
-
- if ((ChestplateEnchantments.GetLevel(cEnchantments::enchProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchProtection) > 0)
- || (BootsEnchantments.GetLevel(cEnchantments::enchProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchProtection) > 0))
+ cItem ArmorItems[] = { GetEquippedHelmet(), GetEquippedChestplate(), GetEquippedLeggings(), GetEquippedBoots() };
+ for (size_t i = 0; i < ARRAYCOUNT(ArmorItems); i++)
{
- EPFProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
- EPFProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
- EPFProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
- EPFProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
-
- TotalEPF += EPFProtection;
- }
+ cItem Item = ArmorItems[i];
+ if (Item.m_Enchantments.GetLevel(cEnchantments::enchProtection) > 0)
+ {
+ EPFProtection += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchProtection), 2)) * 0.75 / 3;
+ }
- if ((ChestplateEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0)
- || (BootsEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchFireProtection) > 0))
- {
- EPFFireProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
- EPFFireProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
- EPFFireProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
- EPFFireProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
-
- TotalEPF += EPFFireProtection;
- }
+ if (Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection) > 0)
+ {
+ EPFFireProtection += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchFireProtection), 2)) * 1.25 / 3;
+ }
- if ((ChestplateEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0)
- || (BootsEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0))
- {
- EPFFeatherFalling += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
- EPFFeatherFalling += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
- EPFFeatherFalling += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
- EPFFeatherFalling += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
+ if (Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling) > 0)
+ {
+ EPFFeatherFalling += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchFeatherFalling), 2)) * 2.5 / 3;
+ }
- TotalEPF += EPFFeatherFalling;
- }
+ if (Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection) > 0)
+ {
+ EPFBlastProtection += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
+ }
- if ((ChestplateEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0)
- || (BootsEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchBlastProtection) > 0))
- {
- EPFBlastProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
- EPFBlastProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
- EPFBlastProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
- EPFBlastProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchBlastProtection), 2)) * 1.5 / 3;
+ if (Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0)
+ {
+ EPFProjectileProtection += (6 + pow(Item.m_Enchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
+ }
- TotalEPF += EPFBlastProtection;
}
- if ((ChestplateEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0) || (LeggingsEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0)
- || (BootsEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0) || (HelmetEnchantments.GetLevel(cEnchantments::enchProjectileProtection) > 0))
- {
- EPFProjectileProtection += (6 + pow(ChestplateEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
- EPFProjectileProtection += (6 + pow(LeggingsEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
- EPFProjectileProtection += (6 + pow(BootsEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
- EPFProjectileProtection += (6 + pow(HelmetEnchantments.GetLevel(cEnchantments::enchProjectileProtection), 2)) * 1.5 / 3;
-
- TotalEPF += EPFProjectileProtection;
- }
+ TotalEPF = EPFProtection + EPFFireProtection + EPFFeatherFalling + EPFBlastProtection + EPFProjectileProtection;
+
EPFProtection = EPFProtection / TotalEPF;
EPFFireProtection = EPFFireProtection / TotalEPF;
@@ -482,10 +479,9 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (TotalEPF > 25) TotalEPF = 25;
cFastRandom Random;
- float randomvalue;
- randomvalue = Random.GenerateRandomInteger(50, 100) * 0.01;
+ float RandomValue = Random.GenerateRandomInteger(50, 100) * 0.01;
- TotalEPF = ceil(TotalEPF * randomvalue);
+ TotalEPF = ceil(TotalEPF * RandomValue);
if (TotalEPF > 20) TotalEPF = 20;
@@ -507,9 +503,13 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
if (a_TDI.DamageType == dtProjectile) RemovedDamage += ceil(EPFBlastProtection * 0.04 * a_TDI.FinalDamage);
+ if (a_TDI.FinalDamage < RemovedDamage) RemovedDamage = 0;
+
a_TDI.FinalDamage -= RemovedDamage;
}
+
+
m_Health -= (short)a_TDI.FinalDamage;
// TODO: Apply damage to armor
@@ -533,7 +533,7 @@ bool cEntity::DoTakeDamage(TakeDamageInfo & a_TDI)
case 2: AdditionalSpeed.Set(8, 0.3, 8); break;
default: break;
}
- SetSpeed(a_TDI.Knockback + AdditionalSpeed);
+ AddSpeed(a_TDI.Knockback + AdditionalSpeed);
}
m_World->BroadcastEntityStatus(*this, esGenericHurt);
@@ -1435,6 +1435,8 @@ void cEntity::HandleAir(void)
// See if the entity is /submerged/ water (block above is water)
// Get the type of block the entity is standing in:
+ int RespirationLevel = GetEquippedHelmet().m_Enchantments.GetLevel(cEnchantments::enchRespiration);
+
if (IsSubmerged())
{
if (!IsPlayer()) // Players control themselves
@@ -1442,6 +1444,11 @@ void cEntity::HandleAir(void)
SetSpeedY(1); // Float in the water
}
+ if (RespirationLevel > 0)
+ {
+ ((cPawn *)this)->AddEntityEffect(cEntityEffect::effNightVision, 200, 5, 0);
+ }
+
if (m_AirLevel <= 0)
{
// Runs the air tick timer to check whether the player should be damaged
@@ -1468,6 +1475,12 @@ void cEntity::HandleAir(void)
// Set the air back to maximum
m_AirLevel = MAX_AIR_LEVEL;
m_AirTickTimer = DROWNING_TICKS;
+
+ if (RespirationLevel > 0)
+ {
+ m_AirTickTimer = DROWNING_TICKS + (RespirationLevel * 15 * 20);
+ }
+
}
}