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-rw-r--r--src/Entities/ArrowEntity.cpp4
-rw-r--r--src/Entities/Boat.cpp2
-rw-r--r--src/Entities/Entity.cpp30
-rw-r--r--src/Entities/Entity.h2
-rw-r--r--src/Entities/Minecart.h2
-rw-r--r--src/Entities/Player.cpp10
-rw-r--r--src/Entities/Player.h4
-rw-r--r--src/Entities/ProjectileEntity.h4
8 files changed, 29 insertions, 29 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index c0e361fea..913519c4c 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -72,7 +72,7 @@ bool cArrowEntity::CanPickup(const cPlayer & a_Player) const
void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
-{
+{
if (GetSpeed().EqualsEps(Vector3d(0, 0, 0), 0.0000001))
{
SetSpeed(GetLookVector().NormalizeCopy() * 0.1); // Ensure that no division by zero happens later
@@ -97,7 +97,7 @@ void cArrowEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFa
void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
-{
+{
int Damage = (int)(GetSpeed().Length() / 20 * m_DamageCoeff + 0.5);
if (m_IsCritical)
{
diff --git a/src/Entities/Boat.cpp b/src/Entities/Boat.cpp
index 2e9e77b44..8ff8866a1 100644
--- a/src/Entities/Boat.cpp
+++ b/src/Entities/Boat.cpp
@@ -104,7 +104,7 @@ void cBoat::Tick(float a_Dt, cChunk & a_Chunk)
if (IsBlockWater(m_World->GetBlock(POSX_TOINT, POSY_TOINT, POSZ_TOINT)))
{
if (GetSpeedY() < 2)
- {
+ {
AddSpeedY(0.2);
}
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index bb584cb9e..0ff3ff102 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -74,7 +74,7 @@ cEntity::~cEntity()
/*
// DEBUG:
- LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
+ LOGD("Deleting entity %d at pos {%.2f, %.2f, %.2f} ~ [%d, %d]; ptr %p",
m_UniqueID,
m_Pos.x, m_Pos.y, m_Pos.z,
(int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width),
@@ -1090,7 +1090,7 @@ void cEntity::HandleAir(void)
{
if (m_AirTickTimer < 1)
{
- // Damage player
+ // Damage player
TakeDamage(dtDrowning, NULL, 1, 1, 0);
// Reset timer
m_AirTickTimer = DROWNING_TICKS;
@@ -1382,8 +1382,8 @@ void cEntity::SetMass(double a_Mass)
}
else
{
- // Make sure that mass is not zero. 1g is the default because we
- // have to choose a number. It's perfectly legal to have a mass
+ // Make sure that mass is not zero. 1g is the default because we
+ // have to choose a number. It's perfectly legal to have a mass
// less than 1g as long as is NOT equal or less than zero.
m_Mass = 0.001;
}
@@ -1469,7 +1469,7 @@ void cEntity::SetWidth(double a_Width)
void cEntity::AddPosX(double a_AddPosX)
{
- m_Pos.x += a_AddPosX;
+ m_Pos.x += a_AddPosX;
}
@@ -1477,7 +1477,7 @@ void cEntity::AddPosX(double a_AddPosX)
void cEntity::AddPosY(double a_AddPosY)
{
- m_Pos.y += a_AddPosY;
+ m_Pos.y += a_AddPosY;
}
@@ -1485,7 +1485,7 @@ void cEntity::AddPosY(double a_AddPosY)
void cEntity::AddPosZ(double a_AddPosZ)
{
- m_Pos.z += a_AddPosZ;
+ m_Pos.z += a_AddPosZ;
}
@@ -1495,7 +1495,7 @@ void cEntity::AddPosition(double a_AddPosX, double a_AddPosY, double a_AddPosZ)
{
m_Pos.x += a_AddPosX;
m_Pos.y += a_AddPosY;
- m_Pos.z += a_AddPosZ;
+ m_Pos.z += a_AddPosZ;
}
@@ -1505,7 +1505,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
{
m_Speed.x += a_AddSpeedX;
m_Speed.y += a_AddSpeedY;
- m_Speed.z += a_AddSpeedZ;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1515,7 +1515,7 @@ void cEntity::AddSpeed(double a_AddSpeedX, double a_AddSpeedY, double a_AddSpeed
void cEntity::AddSpeedX(double a_AddSpeedX)
{
- m_Speed.x += a_AddSpeedX;
+ m_Speed.x += a_AddSpeedX;
WrapSpeed();
}
@@ -1525,7 +1525,7 @@ void cEntity::AddSpeedX(double a_AddSpeedX)
void cEntity::AddSpeedY(double a_AddSpeedY)
{
- m_Speed.y += a_AddSpeedY;
+ m_Speed.y += a_AddSpeedY;
WrapSpeed();
}
@@ -1535,7 +1535,7 @@ void cEntity::AddSpeedY(double a_AddSpeedY)
void cEntity::AddSpeedZ(double a_AddSpeedZ)
{
- m_Speed.z += a_AddSpeedZ;
+ m_Speed.z += a_AddSpeedZ;
WrapSpeed();
}
@@ -1590,7 +1590,7 @@ Vector3d cEntity::GetLookVector(void) const
// Set position
void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
{
- m_Pos.Set(a_PosX, a_PosY, a_PosZ);
+ m_Pos.Set(a_PosX, a_PosY, a_PosZ);
}
@@ -1599,7 +1599,7 @@ void cEntity::SetPosition(double a_PosX, double a_PosY, double a_PosZ)
void cEntity::SetPosX(double a_PosX)
{
- m_Pos.x = a_PosX;
+ m_Pos.x = a_PosX;
}
@@ -1608,7 +1608,7 @@ void cEntity::SetPosX(double a_PosX)
void cEntity::SetPosY(double a_PosY)
{
- m_Pos.y = a_PosY;
+ m_Pos.y = a_PosY;
}
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 011293233..7abe5db37 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -428,7 +428,7 @@ public:
virtual void OnRightClicked(cPlayer &) {};
/// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy().
- virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
+ virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL)
{
UNUSED(a_Drops);
UNUSED(a_Killer);
diff --git a/src/Entities/Minecart.h b/src/Entities/Minecart.h
index 1e60f091c..798f844ce 100644
--- a/src/Entities/Minecart.h
+++ b/src/Entities/Minecart.h
@@ -99,7 +99,7 @@ public:
protected:
cItem m_Content;
- int m_Height;
+ int m_Height;
} ;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index c4f9c59ab..7d9f6d67f 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -340,7 +340,7 @@ float cPlayer::GetXpPercentage()
short int currentLevel = CalcLevelFromXp(m_CurrentXp);
short int currentLevel_XpBase = XpForLevel(currentLevel);
- return (float)(m_CurrentXp - currentLevel_XpBase) /
+ return (float)(m_CurrentXp - currentLevel_XpBase) /
(float)(XpForLevel(1+currentLevel) - currentLevel_XpBase);
}
@@ -392,7 +392,7 @@ short cPlayer::DeltaExperience(short a_Xp_delta)
m_LifetimeTotalXp += a_Xp_delta;
}
- LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
+ LOGD("Player \"%s\" gained/lost %d experience, total is now: %d",
GetName().c_str(), a_Xp_delta, m_CurrentXp);
// Set experience to be updated
@@ -1278,7 +1278,7 @@ Vector3d cPlayer::GetThrowSpeed(double a_SpeedCoeff) const
// TODO: Add a slight random change (+-0.0075 in each direction)
return res * a_SpeedCoeff;
-}
+}
@@ -1311,7 +1311,7 @@ void cPlayer::MoveTo( const Vector3d & a_NewPos )
{
// When attached to an entity, the client sends position packets with weird coords:
// Y = -999 and X, Z = attempting to create speed, usually up to 0.03
- // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
+ // We cannot test m_AttachedTo, because when deattaching, the server thinks the client is already deattached while
// the client may still send more of these nonsensical packets.
if (m_AttachedTo != NULL)
{
@@ -1889,7 +1889,7 @@ bool cPlayer::SaveToDisk()
{
LOGWARNING("Error writing player \"%s\" to file \"%s\" - cannot save data. Player will lose their progress. ",
GetName().c_str(), SourceFile.c_str()
- );
+ );
return false;
}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index 171e9541b..0eef3e6e1 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -198,7 +198,7 @@ public:
// Sets the current gamemode, doesn't check validity, doesn't send update packets to client
void LoginSetGameMode(eGameMode a_GameMode);
- /** Forces the player to move in the given direction.
+ /** Forces the player to move in the given direction.
@deprecated Use SetSpeed instead. */
void ForceSetSpeed(const Vector3d & a_Speed); // tolua_export
@@ -430,7 +430,7 @@ protected:
AString m_LoadedWorldName;
/** Xp Level stuff */
- enum
+ enum
{
XP_TO_LEVEL15 = 255,
XP_PER_LEVEL_TO15 = 17,
diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h
index 7b045de76..e6b05714e 100644
--- a/src/Entities/ProjectileEntity.h
+++ b/src/Entities/ProjectileEntity.h
@@ -52,7 +52,7 @@ public:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace);
/// Called by the physics blocktracer when the entity hits another entity
- virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
+ virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
UNUSED(a_EntityHit);
UNUSED(a_HitPos);
@@ -89,7 +89,7 @@ public:
protected:
- /** A structure that stores the Entity ID and Playername of the projectile's creator
+ /** A structure that stores the Entity ID and Playername of the projectile's creator
Used to migitate invalid pointers caused by the creator being destroyed
*/
struct CreatorData