diff options
Diffstat (limited to '')
-rw-r--r-- | src/Entities/Entity.cpp | 123 | ||||
-rw-r--r-- | src/Entities/Entity.h | 6 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 71 | ||||
-rw-r--r-- | src/Entities/Player.h | 17 |
4 files changed, 190 insertions, 27 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp index 1226a2319..de6c628e9 100644 --- a/src/Entities/Entity.cpp +++ b/src/Entities/Entity.cpp @@ -629,6 +629,7 @@ void cEntity::Tick(float a_Dt, cChunk & a_Chunk) // Handle drowning HandleAir(); } + DetectPortal(); // None of the above functions change position, we remain in the chunk of NextChunk HandlePhysics(a_Dt, *NextChunk); @@ -1039,6 +1040,128 @@ void cEntity::DetectCacti(void) +void cEntity::DetectPortal() +{ + int X = POSX_TOINT, Y = POSY_TOINT, Z = POSZ_TOINT; + if ((Y > 0) && (Y < cChunkDef::Height)) + { + switch (GetWorld()->GetBlock(X, Y, Z)) + { + case E_BLOCK_NETHER_PORTAL: + { + switch (GetWorld()->GetDimension()) + { + case dimNether: + { + AString OverworldName = GetWorld()->GetName().substr(0, GetWorld()->GetName().size() - 7); + cFile::CreateFolder(FILE_IO_PREFIX + OverworldName); + cIniFile File; + File.ReadFile(OverworldName + "/world.ini"); + File.SetValue("General", "Dimension", "Overworld"); + File.WriteFile(OverworldName + "/world.ini"); + + MoveToWorld(OverworldName, cRoot::Get()->CreateAndInitializeWorld(OverworldName)); + break; + } + case dimOverworld: + { + AString NetherWorldName = GetWorld()->GetName() + "_nether"; + cFile::CreateFolder(FILE_IO_PREFIX + NetherWorldName); + cIniFile File; + File.ReadFile(NetherWorldName + "/world.ini"); + File.SetValue("General", "Dimension", "Nether"); + File.WriteFile(NetherWorldName + "/world.ini"); + + MoveToWorld(NetherWorldName, cRoot::Get()->CreateAndInitializeWorld(NetherWorldName)); + break; + } + default: break; + } + break; + } + case E_BLOCK_END_PORTAL: + { + switch (GetWorld()->GetDimension()) + { + case dimEnd: + { + AString OverworldName = GetWorld()->GetName().substr(0, GetWorld()->GetName().size() - 4); + cFile::CreateFolder(FILE_IO_PREFIX + OverworldName); + cIniFile File; + File.ReadFile(OverworldName + "/world.ini"); + File.SetValue("General", "Dimension", "Overworld"); + File.WriteFile(OverworldName + "/world.ini"); + + MoveToWorld(OverworldName, cRoot::Get()->CreateAndInitializeWorld(OverworldName)); + + if (IsPlayer()) + { + cPlayer * Player = (cPlayer *)this; + Player->TeleportToCoords(Player->GetLastBedPos().x, Player->GetLastBedPos().y, Player->GetLastBedPos().z); + } + break; + } + case dimOverworld: + { + AString EndWorldName = GetWorld()->GetName() + "_end"; + cFile::CreateFolder(FILE_IO_PREFIX + EndWorldName); + cIniFile File; + File.ReadFile(EndWorldName + "/world.ini"); + File.SetValue("General", "Dimension", "End"); + File.WriteFile(EndWorldName + "/world.ini"); + + MoveToWorld(EndWorldName, cRoot::Get()->CreateAndInitializeWorld(EndWorldName)); + break; + } + default: break; + } + } + default: break; + } + } +} + + + + + +bool cEntity::MoveToWorld(const AString & a_WorldName, cWorld * a_World) +{ + cWorld * World; + if (a_World == NULL) + { + World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); + return false; + } + } + else + { + World = a_World; + } + + if (GetWorld() == World) + { + return false; + } + + // Remove all links to the old world + GetWorld()->RemoveEntity(this); + GetWorld()->BroadcastDestroyEntity(*this); + + // Add to all the necessary parts of the new world + SetWorld(World); + World->AddEntity(this); + + return true; +} + + + + + void cEntity::SetSwimState(cChunk & a_Chunk) { int RelY = (int)floor(GetPosY() + 0.1); diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 0c393c0f5..da8256606 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -323,6 +323,9 @@ public: /** Detects the time for application of cacti damage */ virtual void DetectCacti(void); + + /** Detects whether we are in a portal block and begins teleportation procedures if so */ + virtual void DetectPortal(void); /// Handles when the entity is in the void virtual void TickInVoid(cChunk & a_Chunk); @@ -365,6 +368,9 @@ public: /// Teleports to the coordinates specified virtual void TeleportToCoords(double a_PosX, double a_PosY, double a_PosZ); + + /** Moves entity to specified world */ + virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL); // tolua_end diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 3a9324d09..02a55566c 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -82,13 +82,13 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) m_PlayerName = a_PlayerName; - if (!LoadFromDisk()) + cWorld * World; + if (!LoadFromDisk(World)) { m_Inventory.Clear(); - cWorld * DefaultWorld = cRoot::Get()->GetDefaultWorld(); - SetPosX(DefaultWorld->GetSpawnX()); - SetPosY(DefaultWorld->GetSpawnY()); - SetPosZ(DefaultWorld->GetSpawnZ()); + SetPosX(World->GetSpawnX()); + SetPosY(World->GetSpawnY()); + SetPosZ(World->GetSpawnZ()); LOGD("Player \"%s\" is connecting for the first time, spawning at default world spawn {%.2f, %.2f, %.2f}", a_PlayerName.c_str(), GetPosX(), GetPosY(), GetPosZ() @@ -101,11 +101,6 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) if (m_GameMode == gmNotSet) { - cWorld * World = cRoot::Get()->GetWorld(GetLoadedWorldName()); - if (World == NULL) - { - World = cRoot::Get()->GetDefaultWorld(); - } if (World->IsGameModeCreative()) { m_CanFly = true; @@ -134,7 +129,7 @@ cPlayer::~cPlayer(void) SaveToDisk(); - m_World->RemovePlayer( this ); + m_World->RemovePlayer(this); m_ClientHandle = NULL; @@ -150,8 +145,6 @@ cPlayer::~cPlayer(void) void cPlayer::Destroyed() { CloseWindow(false); - - m_ClientHandle = NULL; } @@ -952,12 +945,12 @@ void cPlayer::Respawn(void) m_LifetimeTotalXp = 0; // ToDo: send score to client? How? - m_ClientHandle->SendRespawn(); + m_ClientHandle->SendRespawn(*GetWorld()); // Extinguish the fire: StopBurning(); - TeleportToCoords(GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ()); + TeleportToCoords(GetLastBedPos().x, GetLastBedPos().y, GetLastBedPos().z); SetVisible(true); } @@ -1574,12 +1567,25 @@ void cPlayer::TossItems(const cItems & a_Items) -bool cPlayer::MoveToWorld(const char * a_WorldName) +bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World) { - cWorld * World = cRoot::Get()->GetWorld(a_WorldName); - if (World == NULL) + cWorld * World; + if (a_World == NULL) + { + World = cRoot::Get()->GetWorld(a_WorldName); + if (World == NULL) + { + LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); + return false; + } + } + else + { + World = a_World; + } + + if (GetWorld() == World) { - LOG("%s: Couldn't find world \"%s\".", __FUNCTION__, a_WorldName); return false; } @@ -1588,11 +1594,11 @@ bool cPlayer::MoveToWorld(const char * a_WorldName) // Remove all links to the old world m_World->RemovePlayer(this); m_ClientHandle->RemoveFromAllChunks(); - m_World->RemoveEntity(this); // If the dimension is different, we can send the respawn packet // http://wiki.vg/Protocol#0x09 says "don't send if dimension is the same" as of 2013_07_02 - m_ClientHandle->MoveToWorld(*World, (OldDimension != World->GetDimension())); + bool SendRespawn = OldDimension != World->GetDimension(); + m_ClientHandle->MoveToWorld(*World, SendRespawn); // Add player to all the necessary parts of the new world SetWorld(World); @@ -1600,6 +1606,13 @@ bool cPlayer::MoveToWorld(const char * a_WorldName) World->AddEntity(this); World->AddPlayer(this); + if (SendRespawn) + { + GetClientHandle()->SendPlayerMoveLook(); + GetClientHandle()->SendHealth(); + GetClientHandle()->SendWholeInventory((cWindow &)GetInventory()); + } + return true; } @@ -1646,8 +1659,14 @@ void cPlayer::LoadPermissionsFromDisk() -bool cPlayer::LoadFromDisk() +bool cPlayer::LoadFromDisk(cWorld * a_World) { + a_World = cRoot::Get()->GetWorld(GetLoadedWorldName()); + if (a_World == NULL) + { + a_World = cRoot::Get()->GetDefaultWorld(); + } + LoadPermissionsFromDisk(); AString SourceFile; @@ -1701,6 +1720,9 @@ bool cPlayer::LoadFromDisk() m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt(); m_CurrentXp = (short) root.get("xpCurrent", 0).asInt(); m_IsFlying = root.get("isflying", 0).asBool(); + m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt(); + m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt(); + m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt(); m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt(); @@ -1719,7 +1741,7 @@ bool cPlayer::LoadFromDisk() StatSerializer.Load(); LOGD("Player \"%s\" was read from file, spawning at {%.2f, %.2f, %.2f} in world \"%s\"", - GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str() + GetName().c_str(), GetPosX(), GetPosY(), GetPosZ(), GetLoadedWorldName().c_str() ); return true; @@ -1761,6 +1783,9 @@ bool cPlayer::SaveToDisk() root["foodExhaustion"] = m_FoodExhaustionLevel; root["world"] = GetWorld()->GetName(); root["isflying"] = IsFlying(); + root["SpawnX"] = GetLastBedPos().x; + root["SpawnY"] = GetLastBedPos().y; + root["SpawnZ"] = GetLastBedPos().z; if (m_GameMode == GetWorld()->GetGameMode()) { diff --git a/src/Entities/Player.h b/src/Entities/Player.h index b7cb27d6c..5c0b61064 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -328,10 +328,10 @@ public: void SetVisible( bool a_bVisible ); // tolua_export bool IsVisible(void) const { return m_bVisible; } // tolua_export - bool MoveToWorld(const char * a_WorldName); // tolua_export + virtual bool MoveToWorld(const AString & a_WorldName, cWorld * a_World = NULL) override; // tolua_export bool SaveToDisk(void); - bool LoadFromDisk(void); + bool LoadFromDisk(cWorld * a_World); void LoadPermissionsFromDisk(void); // tolua_export const AString & GetLoadedWorldName() { return m_LoadedWorldName; } @@ -391,11 +391,19 @@ public: /** If true the player can fly even when he's not in creative. */ void SetCanFly(bool a_CanFly); + /** Gets the last position that the player slept in */ + Vector3i GetLastBedPos(void) const { return m_LastBedPos; } + + /** Sets the player's bed (home) position */ + void SetBedPos(const Vector3i & a_Pos) { m_LastBedPos = a_Pos; } + /** Update movement-related statistics. */ void UpdateMovementStats(const Vector3d & a_DeltaPos); /** Returns wheter the player can fly or not. */ virtual bool CanFly(void) const { return m_CanFly; } + + // tolua_end // cEntity overrides: @@ -450,6 +458,9 @@ protected: cWindow * m_CurrentWindow; cWindow * m_InventoryWindow; + /** The player's last saved bed position */ + Vector3i m_LastBedPos; + char m_Color; eGameMode m_GameMode; @@ -508,8 +519,6 @@ protected: cStatManager m_Stats; - - void ResolvePermissions(void); void ResolveGroups(void); |