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-rw-r--r--src/Entities/Entity.h6
-rw-r--r--src/Entities/Player.cpp4
2 files changed, 6 insertions, 4 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 3634f087c..2ba1b303d 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -424,11 +424,13 @@ protected:
void Dereference( cEntity*& a_EntityPtr );
private:
- // Measured in degrees (MAX 360 degrees)
+ // Measured in degrees, [-180, +180)
double m_HeadYaw;
+
// Measured in meter/second (m/s)
Vector3d m_Speed;
- // Measured in degrees (MAX 360 degrees)
+
+ // Measured in degrees, [-180, +180)
Vector3d m_Rot;
/// Position of the entity's XZ center and Y bottom
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 67d5a47ef..bc92790aa 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -908,8 +908,8 @@ bool cPlayer::IsGameModeSurvival(void) const
bool cPlayer::IsGameModeAdventure(void) const
{
- return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure
- ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure
+ return (m_GameMode == gmAdventure) || // Either the player is explicitly in Adventure
+ ((m_GameMode == gmNotSet) && m_World->IsGameModeAdventure()); // or they inherit from the world and the world is Adventure
}