diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.h | 6 | ||||
-rw-r--r-- | src/Entities/Player.cpp | 4 |
2 files changed, 6 insertions, 4 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 3634f087c..2ba1b303d 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -424,11 +424,13 @@ protected: void Dereference( cEntity*& a_EntityPtr ); private: - // Measured in degrees (MAX 360 degrees) + // Measured in degrees, [-180, +180) double m_HeadYaw; + // Measured in meter/second (m/s) Vector3d m_Speed; - // Measured in degrees (MAX 360 degrees) + + // Measured in degrees, [-180, +180) Vector3d m_Rot; /// Position of the entity's XZ center and Y bottom diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp index 67d5a47ef..bc92790aa 100644 --- a/src/Entities/Player.cpp +++ b/src/Entities/Player.cpp @@ -908,8 +908,8 @@ bool cPlayer::IsGameModeSurvival(void) const bool cPlayer::IsGameModeAdventure(void) const { - return (m_GameMode == gmCreative) || // Either the player is explicitly in Adventure - ((m_GameMode == gmNotSet) && m_World->IsGameModeCreative()); // or they inherit from the world and the world is Adventure + return (m_GameMode == gmAdventure) || // Either the player is explicitly in Adventure + ((m_GameMode == gmNotSet) && m_World->IsGameModeAdventure()); // or they inherit from the world and the world is Adventure } |