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-rw-r--r--src/Entities/Entity.cpp3
-rw-r--r--src/Entities/Entity.h6
-rw-r--r--src/Entities/ProjectileEntity.cpp8
-rw-r--r--src/Entities/SplashPotionEntity.cpp20
-rw-r--r--src/Entities/SplashPotionEntity.h20
5 files changed, 45 insertions, 12 deletions
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index f9331ede8..5a3bbcdc4 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -49,6 +49,7 @@ cEntity::cEntity(eEntityType a_EntityType, double a_X, double a_Y, double a_Z, d
, m_IsSubmerged(false)
, m_AirLevel(0)
, m_AirTickTimer(0)
+ , m_TicksAlive(0)
, m_HeadYaw(0.0)
, m_Rot(0.0, 0.0, 0.0)
, m_Pos(a_X, a_Y, a_Z)
@@ -559,6 +560,8 @@ void cEntity::SetHealth(int a_Health)
void cEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
+ m_TicksAlive++;
+
if (m_InvulnerableTicks > 0)
{
m_InvulnerableTicks--;
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h
index 88f8528e9..83fe76e7e 100644
--- a/src/Entities/Entity.h
+++ b/src/Entities/Entity.h
@@ -416,6 +416,9 @@ public:
/** Gets remaining air of a monster */
int GetAirLevel(void) const { return m_AirLevel; }
+ /** Gets number of ticks this entity has existed for */
+ long int GetTicksAlive(void) const { return m_TicksAlive; }
+
/** Gets the invulnerable ticks from the entity */
int GetInvulnerableTicks(void) const { return m_InvulnerableTicks; }
@@ -521,6 +524,9 @@ protected:
int m_AirLevel;
int m_AirTickTimer;
+ /** The number of ticks this entity has been alive for */
+ long int m_TicksAlive;
+
private:
/** Measured in degrees, [-180, +180) */
double m_HeadYaw;
diff --git a/src/Entities/ProjectileEntity.cpp b/src/Entities/ProjectileEntity.cpp
index a55c9b895..b5e81bc0c 100644
--- a/src/Entities/ProjectileEntity.cpp
+++ b/src/Entities/ProjectileEntity.cpp
@@ -146,9 +146,11 @@ public:
(a_Entity->GetUniqueID() == m_Projectile->GetCreatorUniqueID()) // Do not check whoever shot the projectile
)
{
- // TODO: Don't check creator only for the first 5 ticks
- // so that arrows stuck in ground and dug up can hurt the player
- return false;
+ // Don't check creator only for the first 5 ticks so that projectiles can collide with the creator
+ if (m_Projectile->GetTicksAlive() <= 5)
+ {
+ return false;
+ }
}
cBoundingBox EntBox(a_Entity->GetPosition(), a_Entity->GetWidth() / 2, a_Entity->GetHeight());
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index 13cbcb0fc..6d874e957 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -33,15 +33,16 @@ public:
/** Called by cWorld::ForEachEntity(), adds the stored entity effect to the entity, if it is close enough. */
virtual bool Item(cEntity * a_Entity) override
{
- double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
- if (SplashDistance >= 20)
+ if (!a_Entity->IsPawn())
{
- // Too far away
+ // Not an entity that can take effects
return false;
}
- if (!a_Entity->IsPawn())
+
+ double SplashDistance = (a_Entity->GetPosition() - m_HitPos).Length();
+ if (SplashDistance >= 20)
{
- // Not an entity that can take effects
+ // Too far away
return false;
}
@@ -78,7 +79,8 @@ cSplashPotionEntity::cSplashPotionEntity(
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
- m_PotionColor(a_PotionColor)
+ m_PotionColor(a_PotionColor),
+ m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
@@ -90,7 +92,7 @@ cSplashPotionEntity::cSplashPotionEntity(
void cSplashPotionEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
Splash(a_HitPos);
- Destroy();
+ m_DestroyTimer = 2;
}
@@ -101,7 +103,7 @@ void cSplashPotionEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_
{
a_EntityHit.TakeDamage(dtRangedAttack, this, 0, 1);
Splash(a_HitPos);
- Destroy(true);
+ m_DestroyTimer = 5;
}
@@ -113,7 +115,7 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachEntity(Callback);
- m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor);
+ m_World->BroadcastSoundParticleEffect(2002, (int)floor(a_HitPos.x), (int)floor(a_HitPos.y), (int)floor(a_HitPos.z), m_PotionColor);
}
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index a33b06990..290dd81d4 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -52,10 +52,30 @@ protected:
// cProjectileEntity overrides:
virtual void OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace) override;
virtual void OnHitEntity (cEntity & a_EntityHit, const Vector3d & a_HitPos) override;
+ virtual void Tick (float a_Dt, cChunk & a_Chunk) override
+ {
+ if (m_DestroyTimer > 0)
+ {
+ m_DestroyTimer--;
+ if (m_DestroyTimer == 0)
+ {
+ Destroy();
+ return;
+ }
+ }
+ else
+ {
+ super::Tick(a_Dt, a_Chunk);
+ }
+ }
/** Splashes the potion, fires its particle effects and sounds
@param a_HitPos The position where the potion will splash */
void Splash(const Vector3d & a_HitPos);
virtual void SpawnOn(cClientHandle & a_Client) override;
+
+private:
+ /** Time in ticks to wait for the hit animation to begin before destroying */
+ int m_DestroyTimer;
} ; // tolua_export