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-rw-r--r--src/Entities/Player.cpp71
-rw-r--r--src/Entities/Player.h10
2 files changed, 42 insertions, 39 deletions
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index 48ba2a3cc..735446729 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -65,6 +65,7 @@ cPlayer::cPlayer(cClientHandlePtr a_Client, const AString & a_PlayerName) :
m_GameMode(eGameMode_NotSet),
m_IP(""),
m_ClientHandle(a_Client),
+ m_IsFrozen(false),
m_NormalMaxSpeed(1.0),
m_SprintingMaxSpeed(1.3),
m_FlyingMaxSpeed(1.0),
@@ -1759,41 +1760,6 @@ void cPlayer::TossItems(const cItems & a_Items)
-void cPlayer::FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen)
-{
- SetSpeed(0, 0, 0);
- SetPosition(a_Location);
- m_IsFrozen = true;
- m_IsManuallyFrozen = a_ManuallyFrozen;
-
- double NormalMaxSpeed = GetNormalMaxSpeed();
- double SprintMaxSpeed = GetSprintingMaxSpeed();
- double FlyingMaxpeed = GetFlyingMaxSpeed();
- bool IsFlying = m_IsFlying;
-
- // Set the client-side speed to 0
- m_NormalMaxSpeed = 0;
- m_SprintingMaxSpeed = 0;
- m_FlyingMaxSpeed = 0;
- m_IsFlying = true;
-
- // Send the client its fake speed and max speed of 0
- GetClientHandle()->SendPlayerMoveLook();
- GetClientHandle()->SendPlayerAbilities();
- GetClientHandle()->SendPlayerMaxSpeed();
- GetClientHandle()->SendEntityVelocity(*this);
-
- // Keep the server side speed variables as they were in the first place
- m_NormalMaxSpeed = NormalMaxSpeed;
- m_SprintingMaxSpeed = SprintMaxSpeed;
- m_FlyingMaxSpeed = FlyingMaxpeed;
- m_IsFlying = IsFlying;
-}
-
-
-
-
-
bool cPlayer::DoMoveToWorld(cWorld * a_World, bool a_ShouldSendRespawn, Vector3d a_NewPosition)
{
ASSERT(a_World != nullptr);
@@ -2546,3 +2512,38 @@ AString cPlayer::GetUUIDFileName(const AString & a_UUID)
res.append(".json");
return res;
}
+
+
+
+
+
+void cPlayer::FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen)
+{
+ SetSpeed(0, 0, 0);
+ SetPosition(a_Location);
+ m_IsFrozen = true;
+ m_IsManuallyFrozen = a_ManuallyFrozen;
+
+ double NormalMaxSpeed = GetNormalMaxSpeed();
+ double SprintMaxSpeed = GetSprintingMaxSpeed();
+ double FlyingMaxpeed = GetFlyingMaxSpeed();
+ bool IsFlying = m_IsFlying;
+
+ // Set the client-side speed to 0
+ m_NormalMaxSpeed = 0;
+ m_SprintingMaxSpeed = 0;
+ m_FlyingMaxSpeed = 0;
+ m_IsFlying = true;
+
+ // Send the client its fake speed and max speed of 0
+ GetClientHandle()->SendPlayerMoveLook();
+ GetClientHandle()->SendPlayerAbilities();
+ GetClientHandle()->SendPlayerMaxSpeed();
+ GetClientHandle()->SendEntityVelocity(*this);
+
+ // Keep the server side speed variables as they were in the first place
+ m_NormalMaxSpeed = NormalMaxSpeed;
+ m_SprintingMaxSpeed = SprintMaxSpeed;
+ m_FlyingMaxSpeed = FlyingMaxpeed;
+ m_IsFlying = IsFlying;
+}
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index f04bcdd39..2f1e892dc 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -693,11 +693,13 @@ protected:
/** Tosses a list of items. */
void TossItems(const cItems & a_Items);
- /** Pins the player to a_Location until Unfreeze() is called.
- If ManuallyFrozen is false, the player will unfreeze when the chunk is loaded. */
- void FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen);
-
/** Returns the filename for the player data based on the UUID given.
This can be used both for online and offline UUIDs. */
AString GetUUIDFileName(const AString & a_UUID);
+
+private:
+
+ /** Pins the player to a_Location until Unfreeze() is called.
+ If ManuallyFrozen is false, the player will unfreeze when the chunk is loaded. */
+ void FreezeInternal(const Vector3d & a_Location, bool a_ManuallyFrozen);
} ; // tolua_export