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-rw-r--r--src/Entities/ArrowEntity.cpp51
-rw-r--r--src/Entities/Entity.cpp5
-rw-r--r--src/Entities/Pickup.cpp33
-rw-r--r--src/Entities/Player.cpp10
-rw-r--r--src/Entities/Player.h2
5 files changed, 79 insertions, 22 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 8d2569125..4727f67a9 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -3,6 +3,7 @@
#include "Player.h"
#include "ArrowEntity.h"
#include "../Chunk.h"
+#include "FastRandom.h"
@@ -24,9 +25,9 @@ cArrowEntity::cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a
SetYawFromSpeed();
SetPitchFromSpeed();
LOGD("Created arrow %d with speed {%.02f, %.02f, %.02f} and rot {%.02f, %.02f}",
- m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
- GetYaw(), GetPitch()
- );
+ m_UniqueID, GetSpeedX(), GetSpeedY(), GetSpeedZ(),
+ GetYaw(), GetPitch()
+ );
}
@@ -44,6 +45,10 @@ cArrowEntity::cArrowEntity(cPlayer & a_Player, double a_Force) :
m_bIsCollected(false),
m_HitBlockPos(0, 0, 0)
{
+ if (a_Player.IsGameModeCreative())
+ {
+ m_PickupState = psInCreative;
+ }
}
@@ -109,7 +114,14 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
a_EntityHit.TakeDamage(dtRangedAttack, this, Damage, 1);
// Broadcast successful hit sound
- m_World->BroadcastSoundEffect("random.successful_hit", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
+ m_World->BroadcastSoundEffect(
+ "random.successful_hit",
+ (int)std::floor(GetPosX() * 8.0),
+ (int)std::floor(GetPosY() * 8.0),
+ (int)std::floor(GetPosZ() * 8.0),
+ 0.5f,
+ 0.75f + ((float)((GetUniqueID() * 23) % 32)) / 64.0f
+ );
Destroy();
}
@@ -120,16 +132,33 @@ void cArrowEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
- if ((m_IsInGround) && (!m_bIsCollected) && (CanPickup(*a_Dest)))
+ if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
{
- int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
- if (NumAdded > 0) // Only play effects if there was space in inventory
+ // Do not add the arrow to the inventory when the player is in creative:
+ if (!a_Dest->IsGameModeCreative())
{
- m_World->BroadcastCollectPickup((const cPickup &)*this, *a_Dest);
- // Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
- m_World->BroadcastSoundEffect("random.pop", (int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- m_bIsCollected = true;
+ int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);
+ if (NumAdded == 0)
+ {
+ // No space in the inventory
+ return;
+ }
}
+
+ // TODO: BroadcastCollectPickup needs a cPickup, which we don't have
+ // m_World->BroadcastCollectPickup(*this, *a_Dest);
+
+ m_bIsCollected = true;
+
+ cFastRandom Random;
+ m_World->BroadcastSoundEffect(
+ "random.pop",
+ (int)std::floor(GetPosX() * 8.0),
+ (int)std::floor(GetPosY() * 8),
+ (int)std::floor(GetPosZ() * 8),
+ 0.2F,
+ ((Random.NextFloat(1.0F) - Random.NextFloat(1.0F)) * 0.7F + 1.0F) * 2.0F
+ );
}
}
diff --git a/src/Entities/Entity.cpp b/src/Entities/Entity.cpp
index ee7ce06ac..2b256e766 100644
--- a/src/Entities/Entity.cpp
+++ b/src/Entities/Entity.cpp
@@ -1090,7 +1090,10 @@ void cEntity::HandleAir(void)
if (IsSubmerged())
{
- SetSpeedY(1); // Float in the water
+ if (!IsPlayer()) // Players control themselves
+ {
+ SetSpeedY(1); // Float in the water
+ }
// Either reduce air level or damage player
if (m_AirLevel < 1)
diff --git a/src/Entities/Pickup.cpp b/src/Entities/Pickup.cpp
index 0fd006485..10b6bbd5c 100644
--- a/src/Entities/Pickup.cpp
+++ b/src/Entities/Pickup.cpp
@@ -30,7 +30,7 @@ public:
virtual bool Item(cEntity * a_Entity) override
{
- if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
+ if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() <= m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
{
return false;
}
@@ -38,10 +38,31 @@ public:
Vector3d EntityPos = a_Entity->GetPosition();
double Distance = (EntityPos - m_Position).Length();
- if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem()))
+ cItem & Item = ((cPickup *)a_Entity)->GetItem();
+ if ((Distance < 1.2) && Item.IsEqual(m_Pickup->GetItem()))
{
- m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount);
- a_Entity->Destroy();
+ short CombineCount = Item.m_ItemCount;
+ if ((CombineCount + m_Pickup->GetItem().m_ItemCount) > Item.GetMaxStackSize())
+ {
+ CombineCount = Item.GetMaxStackSize() - m_Pickup->GetItem().m_ItemCount;
+ }
+
+ if (CombineCount <= 0)
+ {
+ return false;
+ }
+
+ m_Pickup->GetItem().AddCount((char)CombineCount);
+ Item.m_ItemCount -= CombineCount;
+
+ if (Item.m_ItemCount <= 0)
+ {
+ a_Entity->Destroy();
+ }
+ else
+ {
+ a_Entity->GetWorld()->BroadcastEntityMetadata(*a_Entity);
+ }
m_FoundMatchingPickup = true;
}
return false;
@@ -129,7 +150,7 @@ void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
}
}
- if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
+ if (!IsDestroyed() && (m_Item.m_ItemCount < m_Item.GetMaxStackSize())) // Don't combine into an already full pickup
{
cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
@@ -206,7 +227,7 @@ bool cPickup::CollectedBy(cPlayer * a_Dest)
m_World->BroadcastCollectPickup(*this, *a_Dest);
// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
- if (m_Item.m_ItemCount == 0)
+ if (m_Item.m_ItemCount <= 0)
{
// All of the pickup has been collected, schedule the pickup for destroying
m_bCollected = true;
diff --git a/src/Entities/Player.cpp b/src/Entities/Player.cpp
index e1e03fded..daf1ef2cc 100644
--- a/src/Entities/Player.cpp
+++ b/src/Entities/Player.cpp
@@ -1,4 +1,4 @@
-
+
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Player.h"
@@ -412,6 +412,7 @@ void cPlayer::StartChargingBow(void)
LOGD("Player \"%s\" started charging their bow", GetName().c_str());
m_IsChargingBow = true;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@@ -424,6 +425,8 @@ int cPlayer::FinishChargingBow(void)
int res = m_BowCharge;
m_IsChargingBow = false;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
+
return res;
}
@@ -436,6 +439,7 @@ void cPlayer::CancelChargingBow(void)
LOGD("Player \"%s\" cancelled charging their bow at a charge of %d", GetName().c_str(), m_BowCharge);
m_IsChargingBow = false;
m_BowCharge = 0;
+ m_World->BroadcastEntityMetadata(*this, m_ClientHandle);
}
@@ -972,7 +976,7 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
- m_ClientHandle->SendRespawn(*m_World);
+ m_ClientHandle->SendRespawn(*m_World, true);
// Extinguish the fire:
StopBurning();
@@ -1909,7 +1913,7 @@ void cPlayer::HandleFood(void)
{
m_FoodTickTimer = 0;
- if (m_FoodLevel >= 17)
+ if ((m_FoodLevel > 17) && (GetHealth() < GetMaxHealth()))
{
// Regenerate health from food, incur 3 pts of food exhaustion:
Heal(1);
diff --git a/src/Entities/Player.h b/src/Entities/Player.h
index b2142a18b..2f7957f16 100644
--- a/src/Entities/Player.h
+++ b/src/Entities/Player.h
@@ -404,7 +404,7 @@ public:
// cEntity overrides:
virtual bool IsCrouched (void) const { return m_IsCrouched; }
virtual bool IsSprinting(void) const { return m_IsSprinting; }
- virtual bool IsRclking (void) const { return IsEating(); }
+ virtual bool IsRclking (void) const { return IsEating() || IsChargingBow(); }
virtual void Detach(void);