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-rw-r--r--src/Entities/SplashPotionEntity.cpp20
-rw-r--r--src/Entities/SplashPotionEntity.h14
2 files changed, 25 insertions, 9 deletions
diff --git a/src/Entities/SplashPotionEntity.cpp b/src/Entities/SplashPotionEntity.cpp
index ccadf9c8e..13cbcb0fc 100644
--- a/src/Entities/SplashPotionEntity.cpp
+++ b/src/Entities/SplashPotionEntity.cpp
@@ -2,11 +2,15 @@
#include "SplashPotionEntity.h"
#include "Pawn.h"
+#include "../ClientHandle.h"
+/// Converts an angle in radians into a byte representation used by the network protocol
+#define ANGLE_TO_PROTO(X) (Byte)(X * 255 / 360)
+
////////////////////////////////////////////////////////////////////////////////
// cSplashPotionEntityCallback:
@@ -69,12 +73,12 @@ cSplashPotionEntity::cSplashPotionEntity(
const Vector3d & a_Speed,
cEntityEffect::eType a_EntityEffectType,
cEntityEffect a_EntityEffect,
- int a_PotionParticleType
+ int a_PotionColor
) :
super(pkSplashPotion, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_EntityEffectType(a_EntityEffectType),
m_EntityEffect(a_EntityEffect),
- m_PotionParticleType(a_PotionParticleType)
+ m_PotionColor(a_PotionColor)
{
SetSpeed(a_Speed);
}
@@ -109,7 +113,17 @@ void cSplashPotionEntity::Splash(const Vector3d & a_HitPos)
cSplashPotionCallback Callback(a_HitPos, m_EntityEffectType, m_EntityEffect);
m_World->ForEachEntity(Callback);
- m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionParticleType);
+ m_World->BroadcastSoundParticleEffect(2002, (int)a_HitPos.x, (int)a_HitPos.y, (int)a_HitPos.z, m_PotionColor);
+}
+
+
+
+
+
+void cSplashPotionEntity::SpawnOn(cClientHandle & a_Client)
+{
+ a_Client.SendSpawnObject(*this, 73, m_PotionColor, ANGLE_TO_PROTO(GetYaw()), ANGLE_TO_PROTO(GetPitch()));
+ a_Client.SendEntityMetadata(*this);
}
diff --git a/src/Entities/SplashPotionEntity.h b/src/Entities/SplashPotionEntity.h
index 2c78b55d2..a33b06990 100644
--- a/src/Entities/SplashPotionEntity.h
+++ b/src/Entities/SplashPotionEntity.h
@@ -31,22 +31,22 @@ public:
const Vector3d & a_Speed,
cEntityEffect::eType a_EntityEffectType,
cEntityEffect a_EntityEffect,
- int a_PotionParticleType
+ int a_PotionColor
);
- cEntityEffect::eType GetEntityEffectType (void) const { return m_EntityEffectType; }
- cEntityEffect GetEntityEffect (void) const { return m_EntityEffect; }
- int GetPotionParticleType(void) const { return m_PotionParticleType; }
+ cEntityEffect::eType GetEntityEffectType(void) const { return m_EntityEffectType; }
+ cEntityEffect GetEntityEffect(void) const { return m_EntityEffect; }
+ int GetPotionColor(void) const { return m_PotionColor; }
void SetEntityEffectType(cEntityEffect::eType a_EntityEffectType) { m_EntityEffectType = a_EntityEffectType; }
void SetEntityEffect(cEntityEffect a_EntityEffect) { m_EntityEffect = a_EntityEffect; }
- void SetPotionParticleType(int a_PotionParticleType) { m_PotionParticleType = a_PotionParticleType; }
+ void SetPotionColor(int a_PotionColor) { m_PotionColor = a_PotionColor; }
protected:
cEntityEffect::eType m_EntityEffectType;
cEntityEffect m_EntityEffect;
- int m_PotionParticleType;
+ int m_PotionColor;
// cProjectileEntity overrides:
@@ -56,4 +56,6 @@ protected:
/** Splashes the potion, fires its particle effects and sounds
@param a_HitPos The position where the potion will splash */
void Splash(const Vector3d & a_HitPos);
+
+ virtual void SpawnOn(cClientHandle & a_Client) override;
} ; // tolua_export