diff options
Diffstat (limited to 'src/Entities')
-rw-r--r-- | src/Entities/Entity.h | 8 | ||||
-rw-r--r-- | src/Entities/Player.h | 4 | ||||
-rw-r--r-- | src/Entities/ProjectileEntity.h | 2 |
3 files changed, 7 insertions, 7 deletions
diff --git a/src/Entities/Entity.h b/src/Entities/Entity.h index 9cb36eb14..0d7634f73 100644 --- a/src/Entities/Entity.h +++ b/src/Entities/Entity.h @@ -351,10 +351,10 @@ public: // tolua_end /// Called when the specified player right-clicks this entity - virtual void OnRightClicked(cPlayer & a_Player) {}; + virtual void OnRightClicked(cPlayer &) {}; /// Returns the list of drops for this pawn when it is killed. May check a_Killer for special handling (sword of looting etc.). Called from KilledBy(). - virtual void GetDrops(cItems & a_Drops, cEntity * a_Killer = NULL) {} + virtual void GetDrops(cItems & /*a_Drops*/, cEntity * /*a_Killer*/ = NULL) {} protected: static cCriticalSection m_CSCount; @@ -420,11 +420,11 @@ protected: void Dereference( cEntity*& a_EntityPtr ); private: - // Measured in degrees (MAX 360°) + // Measured in degrees (MAX 360°) double m_HeadYaw; // Measured in meter/second (m/s) Vector3d m_Speed; - // Measured in degrees (MAX 360°) + // Measured in degrees (MAX 360°) Vector3d m_Rot; /// Position of the entity's XZ center and Y bottom diff --git a/src/Entities/Player.h b/src/Entities/Player.h index 66f1c07a7..0a3f50d19 100644 --- a/src/Entities/Player.h +++ b/src/Entities/Player.h @@ -45,7 +45,7 @@ public: virtual void Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void HandlePhysics(float a_Dt, cChunk & a_Chunk) override { }; + virtual void HandlePhysics(float /*a_Dt*/, cChunk &) override { }; /// Returns the curently equipped weapon; empty item if none virtual cItem GetEquippedWeapon(void) const override { return m_Inventory.GetEquippedItem(); } @@ -114,7 +114,7 @@ public: double GetEyeHeight(void) const; // tolua_export Vector3d GetEyePosition(void) const; // tolua_export inline bool IsOnGround(void) const {return m_bTouchGround; } // tolua_export - inline const double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. + inline double GetStance(void) const { return GetPosY() + 1.62; } // tolua_export // TODO: Proper stance when crouching etc. inline cInventory & GetInventory(void) { return m_Inventory; } // tolua_export inline const cInventory & GetInventory(void) const { return m_Inventory; } diff --git a/src/Entities/ProjectileEntity.h b/src/Entities/ProjectileEntity.h index 959e81ae5..e9e377fe0 100644 --- a/src/Entities/ProjectileEntity.h +++ b/src/Entities/ProjectileEntity.h @@ -52,7 +52,7 @@ public: virtual void OnHitSolidBlock(const Vector3d & a_HitPos, char a_HitFace); /// Called by the physics blocktracer when the entity hits another entity - virtual void OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos) {} + virtual void OnHitEntity(cEntity & /*a_EntityHit*/, const Vector3d & /*a_HitPos*/) {} /// Called by Chunk when the projectile is eligible for player collection virtual void CollectedBy(cPlayer * a_Dest); |