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-rw-r--r--src/Entities/ArrowEntity.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/Entities/ArrowEntity.cpp b/src/Entities/ArrowEntity.cpp
index 6d74b387a..712ae3879 100644
--- a/src/Entities/ArrowEntity.cpp
+++ b/src/Entities/ArrowEntity.cpp
@@ -134,6 +134,7 @@ void cArrowEntity::CollectedBy(cPlayer * a_Dest)
{
if (m_IsInGround && !m_bIsCollected && CanPickup(*a_Dest))
{
+ // The arrow won't added to the inventory, when the player is creative
if (!a_Dest->IsGameModeCreative())
{
int NumAdded = a_Dest->GetInventory().AddItem(E_ITEM_ARROW);