diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/BioGen.cpp | 45 |
1 files changed, 26 insertions, 19 deletions
diff --git a/src/Generating/BioGen.cpp b/src/Generating/BioGen.cpp index 32a687201..8fad9f5c9 100644 --- a/src/Generating/BioGen.cpp +++ b/src/Generating/BioGen.cpp @@ -12,7 +12,7 @@ -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBiomeGen: cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a_CacheOffByDefault) @@ -78,7 +78,7 @@ cBiomeGen * cBiomeGen::CreateBiomeGen(cIniFile & a_IniFile, int a_Seed, bool & a -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenConstant: void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -95,7 +95,7 @@ void cBioGenConstant::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) { - AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", "Plains"); + AString Biome = a_IniFile.GetValueSet("Generator", "ConstantBiome", ""); m_Biome = StringToBiome(Biome); if (m_Biome == biInvalidBiome) { @@ -108,7 +108,7 @@ void cBioGenConstant::InitializeBiomeGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenCache: cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : @@ -135,7 +135,9 @@ cBioGenCache::cBioGenCache(cBiomeGen * a_BioGenToCache, int a_CacheSize) : cBioGenCache::~cBioGenCache() { delete[] m_CacheData; + m_CacheData = NULL; delete[] m_CacheOrder; + m_CacheOrder = NULL; } @@ -207,12 +209,12 @@ void cBioGenCache::InitializeBiomeGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBiomeGenList: void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) { - AStringVector Split = StringSplit(a_Biomes, ","); + AStringVector Split = StringSplitAndTrim(a_Biomes, ","); // Convert each string in the list into biome: for (AStringVector::const_iterator itr = Split.begin(); itr != Split.end(); ++itr) @@ -288,7 +290,7 @@ void cBiomeGenList::InitializeBiomes(const AString & a_Biomes) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenCheckerboard: void cBioGenCheckerboard::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -322,7 +324,7 @@ void cBioGenCheckerboard::InitializeBiomeGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenVoronoi : void cBioGenVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -355,7 +357,7 @@ void cBioGenVoronoi::InitializeBiomeGen(cIniFile & a_IniFile) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenDistortedVoronoi: void cBioGenDistortedVoronoi::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) @@ -416,7 +418,7 @@ void cBioGenDistortedVoronoi::Distort(int a_BlockX, int a_BlockZ, int & a_Distor -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenMultiStepMap : cBioGenMultiStepMap::cBioGenMultiStepMap(int a_Seed) : @@ -737,7 +739,7 @@ void cBioGenMultiStepMap::FreezeWaterBiomes(cChunkDef::BiomeMap & a_BiomeMap, co -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cBioGenTwoLevel: cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : @@ -745,7 +747,12 @@ cBioGenTwoLevel::cBioGenTwoLevel(int a_Seed) : m_VoronoiSmall(a_Seed + 2000), m_DistortX(a_Seed + 3000), m_DistortZ(a_Seed + 4000), - m_Noise(a_Seed + 5000) + m_Noise1(a_Seed + 5001), + m_Noise2(a_Seed + 5002), + m_Noise3(a_Seed + 5003), + m_Noise4(a_Seed + 5004), + m_Noise5(a_Seed + 5005), + m_Noise6(a_Seed + 5006) { } @@ -767,12 +774,12 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap int BlockZ = BaseZ + z * 4; float BlockXF = (float)(16 * BlockX) / 128; float BlockZF = (float)(16 * BlockZ) / 128; - double NoiseX = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 1000); - NoiseX += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 2000); - NoiseX += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 3000); - double NoiseZ = m_Noise.CubicNoise3D(BlockXF / 16, BlockZF / 16, 4000); - NoiseZ += 0.5 * m_Noise.CubicNoise3D(BlockXF / 8, BlockZF / 8, 5000); - NoiseZ += 0.08 * m_Noise.CubicNoise3D(BlockXF, BlockZF, 6000); + double NoiseX = m_Noise1.CubicNoise2D(BlockXF / 16, BlockZF / 16); + NoiseX += 0.5 * m_Noise2.CubicNoise2D(BlockXF / 8, BlockZF / 8); + NoiseX += 0.08 * m_Noise3.CubicNoise2D(BlockXF, BlockZF); + double NoiseZ = m_Noise4.CubicNoise2D(BlockXF / 16, BlockZF / 16); + NoiseZ += 0.5 * m_Noise5.CubicNoise2D(BlockXF / 8, BlockZF / 8); + NoiseZ += 0.08 * m_Noise6.CubicNoise2D(BlockXF, BlockZF); DistortX[4 * x][4 * z] = BlockX + (int)(64 * NoiseX); DistortZ[4 * x][4 * z] = BlockZ + (int)(64 * NoiseZ); @@ -786,8 +793,8 @@ void cBioGenTwoLevel::GenBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap { for (int x = 0; x < cChunkDef::Width; x++) { - int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z]) / 7; int MinDist1, MinDist2; + int BiomeGroup = m_VoronoiLarge.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 7; int BiomeIdx = m_VoronoiSmall.GetValueAt(DistortX[x][z], DistortZ[x][z], MinDist1, MinDist2) / 11; cChunkDef::SetBiome(a_BiomeMap, x, z, SelectBiome(BiomeGroup, BiomeIdx, (MinDist1 < MinDist2 / 4) ? 0 : 1)); } |