diff options
Diffstat (limited to 'src/Generating/ComposableGenerator.h')
-rw-r--r-- | src/Generating/ComposableGenerator.h | 95 |
1 files changed, 65 insertions, 30 deletions
diff --git a/src/Generating/ComposableGenerator.h b/src/Generating/ComposableGenerator.h index a091f8d53..86c30e090 100644 --- a/src/Generating/ComposableGenerator.h +++ b/src/Generating/ComposableGenerator.h @@ -26,20 +26,16 @@ See http://forum.mc-server.org/showthread.php?tid=409 for details. // Forward-declare the shared pointers to subgenerator classes: class cBiomeGen; +class cTerrainShapeGen; class cTerrainHeightGen; class cTerrainCompositionGen; class cFinishGen; typedef SharedPtr<cBiomeGen> cBiomeGenPtr; +typedef SharedPtr<cTerrainShapeGen> cTerrainShapeGenPtr; typedef SharedPtr<cTerrainHeightGen> cTerrainHeightGenPtr; typedef SharedPtr<cTerrainCompositionGen> cTerrainCompositionGenPtr; typedef SharedPtr<cFinishGen> cFinishGenPtr; -// fwd: Noise3DGenerator.h -class cNoise3DComposable; - -// fwd: DistortedHeightmap.h -class cDistortedHeightmap; - @@ -70,28 +66,54 @@ public: -/** The interface that a terrain height generator must implement -A terrain height generator takes chunk coords on input and outputs an array of terrain heights for that chunk. -The output array is sequenced in the same way as the BiomeGen's biome data. +/** The interface that a terrain shape generator must implement +A terrain shape generator takes chunk coords on input and outputs a 3D array of "shape" for that chunk. The shape here +represents the distinction between air and solid; there's no representation of Water since that is added by the +composition geenrator. +The output array is indexed [y + 256 * z + 16 * 256 * x], so that it's fast to later compose a single column of the terrain, +which is the dominant operation following the shape generation. The generator may request biome information from the underlying BiomeGen, it may even request information for -other chunks than the one it's currently generating (possibly neighbors - for averaging) +other chunks than the one it's currently generating (neighbors - for averaging) */ -class cTerrainHeightGen +class cTerrainShapeGen { public: - virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants + virtual ~cTerrainShapeGen() {} // Force a virtual destructor in descendants - /** Generates heightmap for the given chunk */ - virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0; + /** Generates the shape for the given chunk */ + virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) = 0; /** Reads parameters from the ini file, prepares generator for use. */ - virtual void InitializeHeightGen(cIniFile & a_IniFile) {} + virtual void InitializeShapeGen(cIniFile & a_IniFile) {} - /** Creates the correct TerrainHeightGen descendant based on the ini file settings and the seed provided. - a_BiomeGen is the underlying biome generator, some height generators may depend on it to generate more biomes + /** Creates the correct TerrainShapeGen descendant based on the ini file settings and the seed provided. + a_BiomeGen is the underlying biome generator, some shape generators may depend on it providing additional biomes data around the chunk a_CacheOffByDefault gets set to whether the cache should be disabled by default - Implemented in HeiGen.cpp! + Implemented in ShapeGen.cpp! */ + static cTerrainShapeGenPtr CreateShapeGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); +} ; + + + + + +/** The interface that is used to query terrain height from the shape generator. +Usually the structure generators require only the final heightmap, and generating the whole shape only to +consume the heightmap is wasteful, so this interface is used instead; it has a cache implemented over it so +that data is retained. */ +class cTerrainHeightGen +{ +public: + virtual ~cTerrainHeightGen() {} // Force a virtual destructor in descendants + + /** Retrieves the heightmap for the specified chunk. */ + virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) = 0; + + /** Initializes the generator, reading its parameters from the INI file. */ + virtual void InitializeHeightGen(cIniFile & a_IniFile) {} + + /** Creates a cTerrainHeightGen descendant based on the INI file settings. */ static cTerrainHeightGenPtr CreateHeightGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, int a_Seed, bool & a_CacheOffByDefault); } ; @@ -109,16 +131,18 @@ class cTerrainCompositionGen public: virtual ~cTerrainCompositionGen() {} // Force a virtual destructor in descendants - virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) = 0; + /** Generates the chunk's composition into a_ChunkDesc, using the terrain shape provided in a_Shape. + Is expected to fill a_ChunkDesc's heightmap with the data from a_Shape. */ + virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc, const cChunkDesc::Shape & a_Shape) = 0; /** Reads parameters from the ini file, prepares generator for use. */ virtual void InitializeCompoGen(cIniFile & a_IniFile) {} /** Creates the correct TerrainCompositionGen descendant based on the ini file settings and the seed provided. - a_BiomeGen is the underlying biome generator, some composition generators may depend on it to generate more biomes - a_HeightGen is the underlying height generator, some composition generators may depend on it providing additional values + a_BiomeGen is the underlying biome generator, some composition generators may depend on it providing additional biomes around the chunk + a_ShapeGen is the underlying shape generator, some composition generators may depend on it providing additional shape around the chunk */ - static cTerrainCompositionGenPtr CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainHeightGen & a_HeightGen, int a_Seed); + static cTerrainCompositionGenPtr CreateCompositionGen(cIniFile & a_IniFile, cBiomeGenPtr a_BiomeGen, cTerrainShapeGenPtr a_ShapeGen, int a_Seed); } ; @@ -128,7 +152,7 @@ public: /** The interface that a finisher must implement Finisher implements changes to the chunk after the rough terrain has been generated. Examples of finishers are trees, snow, ore, lilypads and others. -Note that a worldgenerator may contain multiple finishers. +Note that a worldgenerator may contain multiple finishers, chained one after another. Also note that previously we used to distinguish between a structuregen and a finisher; this distinction is no longer relevant, all structure generators are considered finishers now (#398) */ @@ -154,23 +178,34 @@ class cComposableGenerator : public: cComposableGenerator(cChunkGenerator & a_ChunkGenerator); + // cChunkGenerator::cGenerator overrides: virtual void Initialize(cIniFile & a_IniFile) override; virtual void GenerateBiomes(int a_ChunkX, int a_ChunkZ, cChunkDef::BiomeMap & a_BiomeMap) override; virtual void DoGenerate(int a_ChunkX, int a_ChunkZ, cChunkDesc & a_ChunkDesc) override; protected: - // The generation composition: - cBiomeGenPtr m_BiomeGen; - cTerrainHeightGenPtr m_HeightGen; + // The generator's composition: + /** The biome generator. */ + cBiomeGenPtr m_BiomeGen; + + /** The terrain shape generator. */ + cTerrainShapeGenPtr m_ShapeGen; + + /** The terrain composition generator. */ cTerrainCompositionGenPtr m_CompositionGen; - cFinishGenList m_FinishGens; + + /** The cache for the heights of the composited terrain. */ + cTerrainHeightGenPtr m_CompositedHeightCache; + + /** The finisher generators, in the order in which they are applied. */ + cFinishGenList m_FinishGens; - /** Reads the biome gen settings from the ini and initializes m_BiomeGen accordingly */ + /** Reads the BiomeGen settings from the ini and initializes m_BiomeGen accordingly */ void InitBiomeGen(cIniFile & a_IniFile); - /** Reads the HeightGen settings from the ini and initializes m_HeightGen accordingly */ - void InitHeightGen(cIniFile & a_IniFile); + /** Reads the ShapeGen settings from the ini and initializes m_ShapeGen accordingly */ + void InitShapeGen(cIniFile & a_IniFile); /** Reads the CompositionGen settings from the ini and initializes m_CompositionGen accordingly */ void InitCompositionGen(cIniFile & a_IniFile); |