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-rw-r--r--src/Generating/DistortedHeightmap.h60
1 files changed, 13 insertions, 47 deletions
diff --git a/src/Generating/DistortedHeightmap.h b/src/Generating/DistortedHeightmap.h
index 955e57a1e..79fc35542 100644
--- a/src/Generating/DistortedHeightmap.h
+++ b/src/Generating/DistortedHeightmap.h
@@ -23,17 +23,9 @@
class cDistortedHeightmap :
- public cTerrainHeightGen,
- public cTerrainCompositionGen
+ public cTerrainShapeGen
{
public:
- /// Structure used for storing block patterns for columns
- struct sBlockInfo
- {
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- } ;
-
cDistortedHeightmap(int a_Seed, cBiomeGenPtr a_BiomeGen);
protected:
@@ -51,8 +43,6 @@ protected:
cPerlinNoise m_NoiseDistortX;
cPerlinNoise m_NoiseDistortZ;
- cNoise m_OceanFloorSelect; ///< Used for selecting between dirt and sand on the ocean floor
- cNoise m_MesaFloor; ///< Used for the floor of the clay blocks in mesa biomes
int m_SeaLevel;
NOISE_DATATYPE m_FrequencyX;
@@ -70,9 +60,9 @@ protected:
cTerrainHeightGenPtr m_UnderlyingHeiGen;
/** Cache for m_UnderlyingHeiGen. */
- cHeiGenCache m_HeightGen;
+ cHeiGenCache m_HeightGen;
- /// Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization.
+ /** Heightmap for the current chunk, before distortion (from m_HeightGen). Used for optimization. */
cChunkDef::HeightMap m_CurChunkHeights;
// Per-biome terrain generator parameters:
@@ -87,54 +77,30 @@ protected:
NOISE_DATATYPE m_DistortAmpX[DIM_X * DIM_Z];
NOISE_DATATYPE m_DistortAmpZ[DIM_X * DIM_Z];
- /// True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen)
+ /** True if Initialize() has been called. Used to initialize-once even with multiple init entrypoints (HeiGen / CompoGen). */
bool m_IsInitialized;
- /// The vertical pattern to be used for mesa biomes. Seed-dependant.
- /// One Height of pattern and one Height of stone to avoid checking pattern dimensions
- sBlockInfo m_MesaPattern[2 * cChunkDef::Height];
-
- /// Initializes m_MesaPattern with a reasonable pattern of stained clay / hardened clay, based on the seed
- void InitMesaPattern(int a_Seed);
-
- /// Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap)
+ /** Unless the LastChunk coords are equal to coords given, prepares the internal state (noise arrays, heightmap). */
void PrepareState(int a_ChunkX, int a_ChunkZ);
- /// Generates the m_DistortedHeightmap array for the current chunk
+ /** Generates the m_DistortedHeightmap array for the current chunk. */
void GenerateHeightArray(void);
- /// Calculates the heightmap value (before distortion) at the specified (floating-point) coords
+ /** Calculates the heightmap value (before distortion) at the specified (floating-point) coords. */
int GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z);
- /// Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ
+ /** Updates m_DistortAmpX/Z[] based on m_CurChunkX and m_CurChunkZ. */
void UpdateDistortAmps(void);
- /// Calculates the X and Z distortion amplitudes based on the neighbors' biomes
+ /** Calculates the X and Z distortion amplitudes based on the neighbors' biomes. */
void GetDistortAmpsAt(BiomeNeighbors & a_Neighbors, int a_RelX, int a_RelZ, NOISE_DATATYPE & a_DistortAmpX, NOISE_DATATYPE & a_DistortAmpZ);
- /// Reads the settings from the ini file. Skips reading if already initialized
+ /** Reads the settings from the ini file. Skips reading if already initialized. */
void Initialize(cIniFile & a_IniFile);
- /// Composes a single column in a_ChunkDesc. Chooses what to do based on the biome in that column
- void ComposeColumn(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ);
- /// Fills the specified column with the specified pattern; restarts the pattern when air is reached,
- /// switches to ocean floor pattern if ocean is reached. Always adds bedrock at the very bottom.
- void FillColumnPattern(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ, const sBlockInfo * a_Pattern);
-
- /// Fills the specified column with mesa pattern, based on the column height
- void FillColumnMesa(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelZ);
-
- /// Returns the pattern to use for an ocean floor in the specified column
- const sBlockInfo * ChooseOceanFloorPattern(int a_RelX, int a_RelZ);
-
-
- // cTerrainHeightGen overrides:
- virtual void GenHeightMap(int a_ChunkX, int a_ChunkZ, cChunkDef::HeightMap & a_HeightMap) override;
- virtual void InitializeHeightGen(cIniFile & a_IniFile) override;
-
- // cTerrainCompositionGen overrides:
- virtual void ComposeTerrain(cChunkDesc & a_ChunkDesc) override;
- virtual void InitializeCompoGen(cIniFile & a_IniFile) override;
+ // cTerrainShapeGen overrides:
+ virtual void GenShape(int a_ChunkX, int a_ChunkZ, cChunkDesc::Shape & a_Shape) override;
+ virtual void InitializeShapeGen(cIniFile & a_IniFile) override;
} ;