diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/FinishGen.cpp | 67 |
1 files changed, 63 insertions, 4 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index f37e925de..78be4e541 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -169,6 +169,65 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a //////////////////////////////////////////////////////////////////////////////// +// cFinishGenTallGrass: + +void cFinishGenTallGrass::GenFinish(cChunkDesc & a_ChunkDesc) +{ + for (int x = 0; x < cChunkDef::Width; x++) + { + int xx = x + a_ChunkDesc.GetChunkX() * cChunkDef::Width; + for (int z = 0; z < cChunkDef::Width; z++) + { + int zz = z + a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + int BiomeDensity = GetBiomeDensity(a_ChunkDesc.GetBiome(x, z)); + + // Choose if we want to place long grass here. If not then bail out: + if ((m_Noise.IntNoise2DInt(xx + m_Noise.IntNoise1DInt(xx), zz + m_Noise.IntNoise1DInt(zz)) / 7 % 100) > BiomeDensity) + { + continue; + } + + // Get the top block + 1. This is the place where the grass would finaly be placed: + int y = a_ChunkDesc.GetHeight(x, z) + 1; + + // Check if long grass can be placed: + if ( + (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) || + ((a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_GRASS) && (a_ChunkDesc.GetBlockType(x, y - 1, z) != E_BLOCK_DIRT)) + ) + { + continue; + } + + // Choose what long grass meta we should use: + int GrassType = m_Noise.IntNoise2DInt(xx * 50, zz * 50) / 7 % 100; + if (GrassType < 60) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 1); + } + else if (GrassType < 90) + { + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_TALL_GRASS, 2); + } + else + { + // If double long grass we have to choose what type we should use: + if (a_ChunkDesc.GetBlockType(x, y + 1, z) == E_BLOCK_AIR) + { + NIBBLETYPE Meta = (m_Noise.IntNoise2DInt(xx * 100, zz * 100) / 7 % 100) > 25 ? 2 : 3; + a_ChunkDesc.SetBlockTypeMeta(x, y, z, E_BLOCK_BIG_FLOWER, Meta); + a_ChunkDesc.SetBlockTypeMeta(x, y + 1, z, E_BLOCK_BIG_FLOWER, 8); + } + } + } + } +} + + + + + +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ) @@ -248,14 +307,14 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } const float xx = (float)BlockX; - float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f ); - float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f ); + float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f); + float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f); switch (a_ChunkDesc.GetBlockType(x, Top, z)) { case E_BLOCK_GRASS: { - float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 ); - float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 ); + float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10); + float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20); if (val1 + val2 > 0.2f) { a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER); |