diff options
Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 25 |
1 files changed, 19 insertions, 6 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index f53addb68..96e3dc26b 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -15,6 +15,7 @@ #include "../Simulator/FluidSimulator.h" // for cFluidSimulator::CanWashAway() #include "../Simulator/FireSimulator.h" #include "../World.h" +#include "inifile/iniFile.h" @@ -484,8 +485,6 @@ int cFinishGenSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap void cFinishGenSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) { - // Add Lilypads on top of water surface in Swampland - int NumToGen = GetNumToGen(a_ChunkDesc.GetBiomeMap()); int ChunkX = a_ChunkDesc.GetChunkX(); int ChunkZ = a_ChunkDesc.GetChunkZ(); @@ -555,7 +554,10 @@ void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc) //////////////////////////////////////////////////////////////////////////////// // cFinishGenPreSimulator: -cFinishGenPreSimulator::cFinishGenPreSimulator(void) +cFinishGenPreSimulator::cFinishGenPreSimulator(bool a_PreSimulateFallingBlocks, bool a_PreSimulateWater, bool a_PreSimulateLava) : + m_PreSimulateFallingBlocks(a_PreSimulateFallingBlocks), + m_PreSimulateWater(a_PreSimulateWater), + m_PreSimulateLava(a_PreSimulateLava) { // Nothing needed yet } @@ -566,9 +568,20 @@ cFinishGenPreSimulator::cFinishGenPreSimulator(void) void cFinishGenPreSimulator::GenFinish(cChunkDesc & a_ChunkDesc) { - CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap()); - StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); - StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); + if (m_PreSimulateFallingBlocks) + { + CollapseSandGravel(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap()); + } + + if (m_PreSimulateWater) + { + StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); + } + + if (m_PreSimulateLava) + { + StationarizeFluid(a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap(), E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); + } // TODO: other operations } |