diff options
Diffstat (limited to 'src/Generating/FinishGen.cpp')
-rw-r--r-- | src/Generating/FinishGen.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index f2d66af70..00a93023d 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -40,12 +40,12 @@ static inline bool IsWater(BLOCKTYPE a_BlockType) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenNetherClumpFoliage: void cFinishGenNetherClumpFoliage::GenFinish(cChunkDesc & a_ChunkDesc) { - double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. + double ChunkX = a_ChunkDesc.GetChunkX() + 0.1; // We can't devide through 0 so lets add 0.1 to all the chunk coordinates. double ChunkZ = a_ChunkDesc.GetChunkZ() + 0.1; NOISE_DATATYPE Val1 = m_Noise.CubicNoise2D((float) (ChunkX * ChunkZ * 0.01f), (float) (ChunkZ / ChunkX * 0.01f)); @@ -125,7 +125,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a float zz = (float) a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; for (int y = a_RelY - 2; y < a_RelY + 2; y++) { - if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks. + if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_AIR) // Don't replace non air blocks. { continue; } @@ -136,7 +136,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a continue; } - if (IsFireBlock) // don't place fire on non-forever burning blocks. + if (IsFireBlock) // don't place fire on non-forever burning blocks. { if (!cFireSimulator::DoesBurnForever(BlockBelow)) { @@ -159,7 +159,7 @@ void cFinishGenNetherClumpFoliage::TryPlaceClump(cChunkDesc & a_ChunkDesc, int a -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSprinkleFoliage: bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_RelX, int a_RelY, int a_RelZ) @@ -193,8 +193,8 @@ bool cFinishGenSprinkleFoliage::TryAddSugarcane(cChunkDesc & a_ChunkDesc, int a_ if ( !IsWater(a_ChunkDesc.GetBlockType(a_RelX - 1, a_RelY, a_RelZ)) && !IsWater(a_ChunkDesc.GetBlockType(a_RelX + 1, a_RelY, a_RelZ)) && - !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ - 1)) && - !IsWater(a_ChunkDesc.GetBlockType(a_RelX , a_RelY, a_RelZ + 1)) + !IsWater(a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ - 1)) && + !IsWater(a_ChunkDesc.GetBlockType(a_RelX, a_RelY, a_RelZ + 1)) ) { return false; @@ -214,7 +214,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) // Generate small foliage (1-block): // TODO: Update heightmap with 1-block-tall foliage - for (int z = 0; z < cChunkDef::Width; z++) + for (int z = 0; z < cChunkDef::Width; z++) { int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width + z; const float zz = (float)BlockZ; @@ -309,7 +309,7 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenSnow: void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) @@ -345,7 +345,7 @@ void cFinishGenSnow::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenIce: void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) @@ -385,7 +385,7 @@ void cFinishGenIce::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenLilypads: int cFinishGenSingleBiomeSingleTopBlock::GetNumToGen(const cChunkDef::BiomeMap & a_BiomeMap) @@ -447,7 +447,7 @@ void cFinishGenSingleBiomeSingleTopBlock::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenBottomLava: void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc) @@ -470,7 +470,7 @@ void cFinishGenBottomLava::GenFinish(cChunkDesc & a_ChunkDesc) -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenPreSimulator: cFinishGenPreSimulator::cFinishGenPreSimulator(void) @@ -637,7 +637,7 @@ void cFinishGenPreSimulator::StationarizeFluid( -/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////////////////////////// // cFinishGenFluidSprings: cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cIniFile & a_IniFile, eDimension a_Dimension) : @@ -678,7 +678,7 @@ cFinishGenFluidSprings::cFinishGenFluidSprings(int a_Seed, BLOCKTYPE a_Fluid, cI AString HeightDistribution = a_IniFile.GetValueSet(SectionName, "HeightDistribution", DefaultHeightDistribution); if (!m_HeightDistribution.SetDefString(HeightDistribution) || (m_HeightDistribution.GetSum() <= 0)) { - LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", + LOGWARNING("[%sSprings]: HeightDistribution is invalid, using the default of \"%s\".", (a_Fluid == E_BLOCK_WATER) ? "Water" : "Lava", DefaultHeightDistribution.c_str() ); |