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-rw-r--r--src/Generating/FinishGen.h29
1 files changed, 29 insertions, 0 deletions
diff --git a/src/Generating/FinishGen.h b/src/Generating/FinishGen.h
index d45365683..38bb93d2a 100644
--- a/src/Generating/FinishGen.h
+++ b/src/Generating/FinishGen.h
@@ -18,6 +18,8 @@
#include "ComposableGenerator.h"
#include "../Noise/Noise.h"
#include "../ProbabDistrib.h"
+#include "../Mobs/Monster.h"
+#include "FastRandom.h"
@@ -315,3 +317,30 @@ protected:
+
+class cFinishGenPassiveMobs :
+ public cFinishGen
+{
+public:
+
+ cFinishGenPassiveMobs(int a_Seed, cIniFile & a_IniFile, eDimension a_Dimension);
+
+protected:
+
+ cNoise m_Noise;
+ int m_AnimalProbability; // Chance, [0..100], that an animal pack will be generated in a chunk
+ cFastRandom m_Random;
+
+ // cFinishGen override:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+
+ // Tries to spawn a mob in the center of the pack. If successful, spawns 0-5 more.
+ bool TrySpawnAnimals(cChunkDesc & a_ChunkDesc, int x, int y, int z, eMonsterType AnimalToSpawn);
+
+ // Gets a random mob from biome-dependant list
+ eMonsterType GetRandomMob(cChunkDesc & a_ChunkDesc);
+} ;
+
+
+
+