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-rw-r--r--src/Generating/MineShafts.cpp155
1 files changed, 21 insertions, 134 deletions
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp
index af63e549b..7b26c2b62 100644
--- a/src/Generating/MineShafts.cpp
+++ b/src/Generating/MineShafts.cpp
@@ -234,10 +234,12 @@ protected:
-class cStructGenMineShafts::cMineShaftSystem
+class cStructGenMineShafts::cMineShaftSystem :
+ public cGridStructGen::cStructure
{
+ typedef cGridStructGen::cStructure super;
+
public:
- int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated
int m_GridSize; ///< Maximum offset of the dirtroom from grid center, * 2, in each direction
int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion)
int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
@@ -249,17 +251,15 @@ public:
cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
cCuboid m_BoundingBox; ///< Bounding box into which all of the components need to fit
- /// Creates and generates the entire system
+
+ /** Creates and generates the entire system */
cMineShaftSystem(
- int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
+ int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
);
~cMineShaftSystem();
- /// Carves the system into the chunk data
- void ProcessChunk(cChunkDesc & a_Chunk);
-
/** Creates new cMineShaft descendant connected at the specified point, heading the specified direction,
if it fits, appends it to the list and calls its AppendBranches()
*/
@@ -269,8 +269,11 @@ public:
int a_RecursionLevel
);
- /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid
+ /** Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid */
bool CanAppend(const cCuboid & a_BoundingBox);
+
+ // cGridStructGen::cStructure overrides:
+ virtual void DrawIntoChunk(cChunkDesc & a_Chunk);
} ;
@@ -281,11 +284,10 @@ public:
// cStructGenMineShafts::cMineShaftSystem:
cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
- int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
+ int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
) :
- m_BlockX(a_BlockX),
- m_BlockZ(a_BlockZ),
+ super(a_OriginX, a_OriginZ),
m_GridSize(a_GridSize),
m_MaxRecursion(8), // TODO: settable
m_ProbLevelCorridor(a_ProbLevelCorridor),
@@ -330,7 +332,7 @@ cStructGenMineShafts::cMineShaftSystem::~cMineShaftSystem()
-void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk)
+void cStructGenMineShafts::cMineShaftSystem::DrawIntoChunk(cChunkDesc & a_Chunk)
{
for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
{
@@ -409,15 +411,15 @@ cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem &
super(a_Parent, mskDirtRoom)
{
// Make the room of random size, min 10 x 4 x 10; max 18 x 12 x 18:
- int rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 0, a_Parent.m_BlockZ) / 7;
+ int rnd = a_Noise.IntNoise3DInt(a_Parent.m_OriginX, 0, a_Parent.m_OriginZ) / 7;
int OfsX = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2;
rnd >>= 12;
int OfsZ = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2;
- rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 1000, a_Parent.m_BlockZ) / 11;
- m_BoundingBox.p1.x = a_Parent.m_BlockX + OfsX;
+ rnd = a_Noise.IntNoise3DInt(a_Parent.m_OriginX, 1000, a_Parent.m_OriginZ) / 11;
+ m_BoundingBox.p1.x = a_Parent.m_OriginX + OfsX;
m_BoundingBox.p2.x = m_BoundingBox.p1.x + 10 + (rnd % 8);
rnd >>= 4;
- m_BoundingBox.p1.z = a_Parent.m_BlockZ + OfsZ;
+ m_BoundingBox.p1.z = a_Parent.m_OriginZ + OfsZ;
m_BoundingBox.p2.z = m_BoundingBox.p1.z + 10 + (rnd % 8);
rnd >>= 4;
m_BoundingBox.p1.y = 20;
@@ -1287,6 +1289,7 @@ cStructGenMineShafts::cStructGenMineShafts(
int a_Seed, int a_GridSize, int a_MaxSystemSize,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
) :
+ super(a_Seed, a_GridSize, a_GridSize, 120 + a_MaxSystemSize * 10, 120 + a_MaxSystemSize * 10, 100),
m_Noise(a_Seed),
m_GridSize(a_GridSize),
m_MaxSystemSize(a_MaxSystemSize),
@@ -1300,125 +1303,9 @@ cStructGenMineShafts::cStructGenMineShafts(
-cStructGenMineShafts::~cStructGenMineShafts()
-{
- ClearCache();
-}
-
-
-
-
-
-void cStructGenMineShafts::ClearCache(void)
+cGridStructGen::cStructurePtr cStructGenMineShafts::CreateStructure(int a_OriginX, int a_OriginZ)
{
- for (cMineShaftSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_Cache[]
- m_Cache.clear();
-}
-
-
-
-
-
-void cStructGenMineShafts::GetMineShaftSystemsForChunk(
- int a_ChunkX, int a_ChunkZ,
- cStructGenMineShafts::cMineShaftSystems & a_MineShafts
-)
-{
- int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize;
- int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize;
- if (BaseX < 0)
- {
- --BaseX;
- }
- if (BaseZ < 0)
- {
- --BaseZ;
- }
- BaseX -= NEIGHBORHOOD_SIZE / 2;
- BaseZ -= NEIGHBORHOOD_SIZE / 2;
-
- // Walk the cache, move each cave system that we want into a_Mineshafts:
- int StartX = BaseX * m_GridSize;
- int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
- int StartZ = BaseZ * m_GridSize;
- int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
- for (cMineShaftSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
- {
- if (
- ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
- ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
- )
- {
- // want
- a_MineShafts.push_back(*itr);
- itr = m_Cache.erase(itr);
- }
- else
- {
- // don't want
- ++itr;
- }
- } // for itr - m_Cache[]
-
- for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
- {
- int RealX = (BaseX + x) * m_GridSize;
- for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
- {
- int RealZ = (BaseZ + z) * m_GridSize;
- bool Found = false;
- for (cMineShaftSystems::const_iterator itr = a_MineShafts.begin(), end = a_MineShafts.end(); itr != end; ++itr)
- {
- if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
- {
- Found = true;
- break;
- }
- } // for itr - a_Mineshafts
- if (!Found)
- {
- a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
- }
- } // for z
- } // for x
-
- // Copy a_MineShafts into m_Cache to the beginning:
- cMineShaftSystems MineShaftsCopy(a_MineShafts);
- m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end());
-
- // Trim the cache if it's too long:
- if (m_Cache.size() > 100)
- {
- cMineShaftSystems::iterator itr = m_Cache.begin();
- std::advance(itr, 100);
- for (cMineShaftSystems::iterator end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- itr = m_Cache.begin();
- std::advance(itr, 100);
- m_Cache.erase(itr, m_Cache.end());
- }
-}
-
-
-
-
-
-
-void cStructGenMineShafts::GenFinish(cChunkDesc & a_ChunkDesc)
-{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
- cMineShaftSystems MineShafts;
- GetMineShaftSystemsForChunk(ChunkX, ChunkZ, MineShafts);
- for (cMineShaftSystems::const_iterator itr = MineShafts.begin(); itr != MineShafts.end(); ++itr)
- {
- (*itr)->ProcessChunk(a_ChunkDesc);
- } // for itr - MineShafts[]
+ return cStructurePtr(new cMineShaftSystem(a_OriginX, a_OriginZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
}