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-rw-r--r--src/Generating/Prefab.cpp142
1 files changed, 107 insertions, 35 deletions
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp
index c0c9e8a13..6da3c3d10 100644
--- a/src/Generating/Prefab.cpp
+++ b/src/Generating/Prefab.cpp
@@ -108,6 +108,9 @@ static const cPrefab::sDef g_TestPrefabDef =
// AddWeightIfSame:
1000,
+
+ // MoveToGround:
+ false,
};
static cPrefab g_TestPrefab(g_TestPrefabDef);
@@ -127,7 +130,8 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_MergeStrategy(a_Def.m_MergeStrategy),
m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor),
m_DefaultWeight(a_Def.m_DefaultWeight),
- m_AddWeightIfSame(a_Def.m_AddWeightIfSame)
+ m_AddWeightIfSame(a_Def.m_AddWeightIfSame),
+ m_MoveToGround(a_Def.m_MoveToGround)
{
m_BlockArea[0].Create(m_Size);
CharMap cm;
@@ -136,6 +140,34 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
ParseConnectors(a_Def.m_Connectors);
ParseDepthWeight(a_Def.m_DepthWeight);
+ AddRotatedBlockAreas();
+}
+
+
+
+
+
+cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) :
+ m_Size(a_Image.GetSize()),
+ m_AllowedRotations(a_AllowedRotations),
+ m_MergeStrategy(cBlockArea::msOverwrite),
+ m_ShouldExtendFloor(false),
+ m_DefaultWeight(1),
+ m_AddWeightIfSame(0),
+ m_MoveToGround(false)
+{
+ m_HitBox.p1.Set(0, 0, 0);
+ m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1);
+ m_BlockArea[0].CopyFrom(a_Image);
+ AddRotatedBlockAreas();
+}
+
+
+
+
+
+void cPrefab::AddRotatedBlockAreas(void)
+{
// 1 CCW rotation:
if ((m_AllowedRotations & 0x01) != 0)
{
@@ -149,7 +181,7 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
m_BlockArea[2].CopyFrom(m_BlockArea[0]);
m_BlockArea[2].MirrorXY();
m_BlockArea[2].MirrorYZ();
- }
+ }
// 3 CCW rotations = 1 CW rotation:
if ((m_AllowedRotations & 0x04) != 0)
@@ -165,53 +197,75 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const
{
+ Draw(a_Dest, a_Placement->GetCoords(), a_Placement->GetNumCCWRotations());
+}
+
+
+
+
+void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumRotations) const
+{
// Draw the basic image:
- Vector3i Placement = a_Placement->GetCoords();
+ Vector3i Placement(a_Placement);
int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width;
int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width;
Placement.Move(-ChunkStartX, 0, -ChunkStartZ);
- const cBlockArea & Image = m_BlockArea[a_Placement->GetNumCCWRotations()];
+ const cBlockArea & Image = m_BlockArea[a_NumRotations];
+
+ // If the placement is outside this chunk, bail out:
+ if (
+ (Placement.x > cChunkDef::Width) || (Placement.x + Image.GetSizeX() < 0) ||
+ (Placement.z > cChunkDef::Width) || (Placement.z + Image.GetSizeZ() < 0)
+ )
+ {
+ return;
+ }
+
+ // Write the image:
a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
- int MaxX = Image.GetSizeX();
- int MaxZ = Image.GetSizeZ();
- for (int z = 0; z < MaxZ; z++)
+ if (m_ShouldExtendFloor)
{
- int RelZ = Placement.z + z;
- if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
+ int MaxX = Image.GetSizeX();
+ int MaxZ = Image.GetSizeZ();
+ for (int z = 0; z < MaxZ; z++)
{
- // Z coord outside the chunk
- continue;
- }
- for (int x = 0; x < MaxX; x++)
- {
- int RelX = Placement.x + x;
- if ((RelX < 0) || (RelX >= cChunkDef::Width))
+ int RelZ = Placement.z + z;
+ if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
{
- // X coord outside the chunk
+ // Z coord outside the chunk
continue;
}
- BLOCKTYPE BlockType;
- NIBBLETYPE BlockMeta;
- Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
- if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
+ for (int x = 0; x < MaxX; x++)
{
- // Do not expand air nor sponge blocks
- continue;
- }
- for (int y = Placement.y - 1; y >= 0; y--)
- {
- BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
- if (ExistingBlock != E_BLOCK_AIR)
+ int RelX = Placement.x + x;
+ if ((RelX < 0) || (RelX >= cChunkDef::Width))
+ {
+ // X coord outside the chunk
+ continue;
+ }
+ BLOCKTYPE BlockType;
+ NIBBLETYPE BlockMeta;
+ Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
+ if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
{
- // End the expansion for this column, reached the end
- break;
+ // Do not expand air nor sponge blocks
+ continue;
}
- a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
- } // for y
- } // for x
- } // for z
+ for (int y = Placement.y - 1; y >= 0; y--)
+ {
+ BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
+ if (ExistingBlock != E_BLOCK_AIR)
+ {
+ // End the expansion for this column, reached the end
+ break;
+ }
+ a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
+ } // for y
+ } // for x
+ } // for z
+ }
}
@@ -254,6 +308,24 @@ int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cC
+void cPrefab::SetDefaultWeight(int a_DefaultWeight)
+{
+ m_DefaultWeight = a_DefaultWeight;
+}
+
+
+
+
+
+void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type)
+{
+ m_Connectors.push_back(cConnector(a_RelX, a_RelY, a_RelZ, a_Type, a_Direction));
+}
+
+
+
+
+
void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
{
ASSERT(a_CharMapDef != NULL);
@@ -283,7 +355,7 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef)
if ((NumElements >= 3) && !CharDef[2].empty())
{
BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str());
- ASSERT((BlockMeta >= 0) && (BlockMeta <= 15));
+ ASSERT((BlockMeta <= 15));
}
a_CharMapOut[Src].m_BlockMeta = BlockMeta;
} // for itr - Lines[]