diff options
Diffstat (limited to 'src/Generating/Prefab.cpp')
-rw-r--r-- | src/Generating/Prefab.cpp | 205 |
1 files changed, 199 insertions, 6 deletions
diff --git a/src/Generating/Prefab.cpp b/src/Generating/Prefab.cpp index 131b6acb2..2ab1455b9 100644 --- a/src/Generating/Prefab.cpp +++ b/src/Generating/Prefab.cpp @@ -23,6 +23,10 @@ static const cPrefab::sDef g_TestPrefabDef = // Size: 7, 6, 7, // SizeX = 7, SizeY = 6, SizeZ = 7 + // Hitbox (relative to bounding box): + 0, 0, 0, // MinX, MinY, MinZ + 6, 5, 6, // MaxX, MaxY, MaxZ + // Block definitions: ".: 0: 0\n" /* 0 */ "a:112: 0\n" /* netherbrick */ @@ -91,7 +95,22 @@ static const cPrefab::sDef g_TestPrefabDef = 7, /* 1, 2, 3 CCW rotations */ // Merge strategy: - cBlockArea::msImprint + cBlockArea::msImprint, + + // ShouldExtendFloor: + false, + + // DefaultWeight: + 10, + + // DepthWeight: + "", + + // AddWeightIfSame: + 1000, + + // MoveToGround: + false, }; static cPrefab g_TestPrefab(g_TestPrefabDef); @@ -103,16 +122,52 @@ static cPrefab g_TestPrefab(g_TestPrefabDef); cPrefab::cPrefab(const cPrefab::sDef & a_Def) : m_Size(a_Def.m_SizeX, a_Def.m_SizeY, a_Def.m_SizeZ), - m_HitBox(0, 0, 0, a_Def.m_SizeX - 1, a_Def.m_SizeY - 1, a_Def.m_SizeZ - 1), + m_HitBox( + a_Def.m_HitboxMinX, a_Def.m_HitboxMinY, a_Def.m_HitboxMinZ, + a_Def.m_HitboxMaxX, a_Def.m_HitboxMaxY, a_Def.m_HitboxMaxZ + ), m_AllowedRotations(a_Def.m_AllowedRotations), - m_MergeStrategy(a_Def.m_MergeStrategy) + m_MergeStrategy(a_Def.m_MergeStrategy), + m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor), + m_DefaultWeight(a_Def.m_DefaultWeight), + m_AddWeightIfSame(a_Def.m_AddWeightIfSame), + m_MoveToGround(a_Def.m_MoveToGround) { m_BlockArea[0].Create(m_Size); CharMap cm; ParseCharMap(cm, a_Def.m_CharMap); ParseBlockImage(cm, a_Def.m_Image); ParseConnectors(a_Def.m_Connectors); + ParseDepthWeight(a_Def.m_DepthWeight); + AddRotatedBlockAreas(); +} + + + + + +cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) : + m_Size(a_Image.GetSize()), + m_AllowedRotations(a_AllowedRotations), + m_MergeStrategy(cBlockArea::msOverwrite), + m_ShouldExtendFloor(false), + m_DefaultWeight(1), + m_AddWeightIfSame(0), + m_MoveToGround(false) +{ + m_HitBox.p1.Set(0, 0, 0); + m_HitBox.p2.Set(m_Size.x - 1, m_Size.y - 1, m_Size.z - 1); + m_BlockArea[0].CopyFrom(a_Image); + AddRotatedBlockAreas(); +} + + + + + +void cPrefab::AddRotatedBlockAreas(void) +{ // 1 CCW rotation: if ((m_AllowedRotations & 0x01) != 0) { @@ -142,12 +197,64 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) : void cPrefab::Draw(cChunkDesc & a_Dest, const cPlacedPiece * a_Placement) const { - Vector3i Placement = a_Placement->GetCoords(); + Draw(a_Dest, a_Placement->GetCoords(), a_Placement->GetNumCCWRotations()); +} + + + + +void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumRotations) const +{ + // Draw the basic image: + Vector3i Placement(a_Placement); int ChunkStartX = a_Dest.GetChunkX() * cChunkDef::Width; int ChunkStartZ = a_Dest.GetChunkZ() * cChunkDef::Width; Placement.Move(-ChunkStartX, 0, -ChunkStartZ); - a_Dest.WriteBlockArea(m_BlockArea[a_Placement->GetNumCCWRotations()], Placement.x, Placement.y, Placement.z, m_MergeStrategy); + const cBlockArea & Image = m_BlockArea[a_NumRotations]; + a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy); + // If requested, draw the floor (from the bottom of the prefab down to the nearest non-air) + if (m_ShouldExtendFloor) + { + int MaxX = Image.GetSizeX(); + int MaxZ = Image.GetSizeZ(); + for (int z = 0; z < MaxZ; z++) + { + int RelZ = Placement.z + z; + if ((RelZ < 0) || (RelZ >= cChunkDef::Width)) + { + // Z coord outside the chunk + continue; + } + for (int x = 0; x < MaxX; x++) + { + int RelX = Placement.x + x; + if ((RelX < 0) || (RelX >= cChunkDef::Width)) + { + // X coord outside the chunk + continue; + } + BLOCKTYPE BlockType; + NIBBLETYPE BlockMeta; + Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta); + if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE)) + { + // Do not expand air nor sponge blocks + continue; + } + for (int y = Placement.y - 1; y >= 0; y--) + { + BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ); + if (ExistingBlock != E_BLOCK_AIR) + { + // End the expansion for this column, reached the end + break; + } + a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta); + } // for y + } // for x + } // for z + } } @@ -170,6 +277,44 @@ bool cPrefab::HasConnectorType(int a_ConnectorType) const +int cPrefab::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector) const +{ + // Use the default or per-depth weight: + cDepthWeight::const_iterator itr = m_DepthWeight.find(a_PlacedPiece.GetDepth() + 1); + int res = (itr == m_DepthWeight.end()) ? m_DefaultWeight : itr->second; + + // If the piece is the same as the parent, apply the m_AddWeightIfSame modifier: + const cPiece * ParentPiece = &a_PlacedPiece.GetPiece(); + const cPiece * ThisPiece = this; + if (ThisPiece == ParentPiece) + { + res += m_AddWeightIfSame; + } + return res; +} + + + + + +void cPrefab::SetDefaultWeight(int a_DefaultWeight) +{ + m_DefaultWeight = a_DefaultWeight; +} + + + + + +void cPrefab::AddConnector(int a_RelX, int a_RelY, int a_RelZ, eBlockFace a_Direction, int a_Type) +{ + m_Connectors.push_back(cConnector(a_RelX, a_RelY, a_RelZ, a_Type, a_Direction)); +} + + + + + void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) { ASSERT(a_CharMapDef != NULL); @@ -199,7 +344,7 @@ void cPrefab::ParseCharMap(CharMap & a_CharMapOut, const char * a_CharMapDef) if ((NumElements >= 3) && !CharDef[2].empty()) { BlockMeta = (NIBBLETYPE)atoi(CharDef[2].c_str()); - ASSERT((BlockMeta >= 0) && (BlockMeta <= 15)); + ASSERT((BlockMeta <= 15)); } a_CharMapOut[Src].m_BlockMeta = BlockMeta; } // for itr - Lines[] @@ -277,6 +422,54 @@ void cPrefab::ParseConnectors(const char * a_ConnectorsDef) +void cPrefab::ParseDepthWeight(const char * a_DepthWeightDef) +{ + // The member needn't be defined at all, if so, skip: + if (a_DepthWeightDef == NULL) + { + return; + } + + // Split into individual records: "Record | Record | Record" + AStringVector Defs = StringSplitAndTrim(a_DepthWeightDef, "|"); + + // Add each record's contents: + for (AStringVector::const_iterator itr = Defs.begin(), end = Defs.end(); itr != end; ++itr) + { + // Split into components: "Depth : Weight" + AStringVector Components = StringSplitAndTrim(*itr, ":"); + if (Components.size() != 2) + { + LOGWARNING("Bad prefab DepthWeight record: \"%s\", skipping.", itr->c_str()); + continue; + } + + // Parse depth: + int Depth = atoi(Components[0].c_str()); + if ((Depth == 0) && (Components[0] != "0")) + { + LOGWARNING("Bad prefab DepthWeight record, cannot parse depth \"%s\", skipping.", Components[0].c_str()); + continue; + } + + // Parse weight: + int Weight = atoi(Components[1].c_str()); + if ((Weight == 0) && (Components[1] != "0")) + { + LOGWARNING("Bad prefab DepthWeight record, cannot parse weight \"%s\", skipping.", Components[1].c_str()); + continue; + } + + // Save to map: + ASSERT(m_DepthWeight.find(Depth) == m_DepthWeight.end()); // Not a duplicate + m_DepthWeight[Depth] = Weight; + } // for itr - Defs[] +} + + + + + cPiece::cConnectors cPrefab::GetConnectors(void) const { return m_Connectors; |