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-rw-r--r--src/Generating/ProtIntGen.h344
1 files changed, 344 insertions, 0 deletions
diff --git a/src/Generating/ProtIntGen.h b/src/Generating/ProtIntGen.h
index 73ed27096..e709222fe 100644
--- a/src/Generating/ProtIntGen.h
+++ b/src/Generating/ProtIntGen.h
@@ -318,6 +318,350 @@ protected:
+/** Averages the values of the underlying 2 * 2 neighbors. */
+class cProtIntGenAvgValues :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenAvgValues(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 1;
+ int lowerSizeZ = a_SizeZ + 1;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average - add all 4 "neighbors" and divide by 4:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + lowerSizeX * z;
+ a_Values[x + a_SizeX * z] = (
+ lowerData[idxLower] + lowerData[idxLower + 1] +
+ lowerData[idxLower + lowerSizeX] + lowerData[idxLower + lowerSizeX + 1]
+ ) / 4;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Averages the values of the underlying 4 * 4 neighbors. */
+class cProtIntGenAvg4Values :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenAvg4Values(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 4;
+ int lowerSizeZ = a_SizeZ + 4;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Calculate the weighted average of all 16 "neighbors":
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower1 = x + lowerSizeX * z;
+ int idxLower2 = idxLower1 + lowerSizeX;
+ int idxLower3 = idxLower1 + 2 * lowerSizeX;
+ int idxLower4 = idxLower1 + 3 * lowerSizeX;
+ a_Values[x + a_SizeX * z] = (
+ 1 * lowerData[idxLower1] + 2 * lowerData[idxLower1 + 1] + 2 * lowerData[idxLower1 + 2] + 1 * lowerData[idxLower1 + 3] +
+ 2 * lowerData[idxLower2] + 32 * lowerData[idxLower2 + 1] + 32 * lowerData[idxLower2 + 2] + 2 * lowerData[idxLower2 + 3] +
+ 2 * lowerData[idxLower3] + 32 * lowerData[idxLower3 + 1] + 32 * lowerData[idxLower3 + 2] + 2 * lowerData[idxLower3 + 3] +
+ 1 * lowerData[idxLower4] + 2 * lowerData[idxLower4 + 1] + 2 * lowerData[idxLower4 + 2] + 1 * lowerData[idxLower4 + 3]
+ ) / 148;
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Averages the values of the underlying 3 * 3 neighbors with custom weight. */
+template <int WeightCenter, int WeightCardinal, int WeightDiagonal>
+class cProtIntGenWeightAvg :
+ public cProtIntGen
+{
+ typedef cProtIntGen super;
+
+public:
+ cProtIntGenWeightAvg(Underlying a_Underlying) :
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 3;
+ int lowerSizeZ = a_SizeZ + 3;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX, a_MinZ, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Calculate the weighted average the neighbors:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower1 = x + lowerSizeX * z;
+ int idxLower2 = idxLower1 + lowerSizeX;
+ int idxLower3 = idxLower1 + 2 * lowerSizeX;
+ a_Values[x + a_SizeX * z] = (
+ WeightDiagonal * lowerData[idxLower1] + WeightCardinal * lowerData[idxLower1 + 1] + WeightDiagonal * lowerData[idxLower1 + 2] +
+ WeightCardinal * lowerData[idxLower2] + WeightCenter * lowerData[idxLower2 + 1] + WeightCardinal * lowerData[idxLower2 + 2] +
+ WeightDiagonal * lowerData[idxLower3] + WeightCardinal * lowerData[idxLower3 + 1] + WeightDiagonal * lowerData[idxLower3 + 2]
+ ) / (4 * WeightDiagonal + 4 * WeightCardinal + WeightCenter);
+ }
+ }
+ }
+
+protected:
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random values of the underlying data with random integers in the specified range [Min .. Min + Range). */
+class cProtIntGenRndChoice :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndChoice(int a_Seed, int a_ChancePct, int a_Min, int a_Range, Underlying a_Underlying) :
+ super(a_Seed),
+ m_ChancePct(a_ChancePct),
+ m_Min(a_Min),
+ m_Range(a_Range),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Replace random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int BaseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ if (((super::m_Noise.IntNoise2DInt(BaseZ, a_MinX + x) / 13) % 101) < m_ChancePct)
+ {
+ a_Values[x + a_SizeX * z] = m_Min + (super::m_Noise.IntNoise2DInt(a_MinX + x, BaseZ) / 7) % m_Range;
+ }
+ } // for x
+ } // for z
+ }
+
+protected:
+ int m_ChancePct;
+ int m_Min;
+ int m_Range;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Adds a random value in range [-a_HalfRange, +a_HalfRange] to each of the underlying values. */
+class cProtIntGenAddRnd :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenAddRnd(int a_Seed, int a_HalfRange, Underlying a_Underlying) :
+ super(a_Seed),
+ m_Range(a_HalfRange * 2 + 1),
+ m_HalfRange(a_HalfRange),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ m_Underlying->GetInts(a_MinX, a_MinZ, a_SizeX, a_SizeZ, a_Values);
+
+ // Add the random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int noiseVal = ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % m_Range) - m_HalfRange;
+ a_Values[x + z * a_SizeX] += noiseVal;
+ }
+ }
+ }
+
+protected:
+ int m_Range;
+ int m_HalfRange;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random underlying values with the average of the neighbors. */
+class cProtIntGenRndAvg :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndAvg(int a_Seed, int a_AvgChancePct, Underlying a_Underlying) :
+ super(a_Seed),
+ m_AvgChancePct(a_AvgChancePct),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + 1 + lowerSizeX * (z + 1);
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct)
+ {
+ // Average the 4 neighbors:
+ a_Values[x + z * a_SizeX] = (
+ lowerData[idxLower - 1] + lowerData[idxLower + 1] +
+ lowerData[idxLower - lowerSizeX] + lowerData[idxLower + lowerSizeX]
+ ) / 4;
+ }
+ else
+ {
+ // Keep the underlying value:
+ a_Values[x + z * a_SizeX] = lowerData[idxLower];
+ }
+ }
+ }
+ }
+
+protected:
+ int m_AvgChancePct;
+ Underlying m_Underlying;
+};
+
+
+
+
+
+/** Replaces random underlying values with a random value in between the max and min of the neighbors. */
+class cProtIntGenRndBetween :
+ public cProtIntGenWithNoise
+{
+ typedef cProtIntGenWithNoise super;
+
+public:
+ cProtIntGenRndBetween(int a_Seed, int a_AvgChancePct, Underlying a_Underlying) :
+ super(a_Seed),
+ m_AvgChancePct(a_AvgChancePct),
+ m_Underlying(a_Underlying)
+ {
+ }
+
+
+ virtual void GetInts(int a_MinX, int a_MinZ, int a_SizeX, int a_SizeZ, int * a_Values) override
+ {
+ // Generate the underlying values:
+ int lowerSizeX = a_SizeX + 2;
+ int lowerSizeZ = a_SizeZ + 2;
+ ASSERT(lowerSizeX * lowerSizeZ <= m_BufferSize);
+ int lowerData[m_BufferSize];
+ m_Underlying->GetInts(a_MinX - 1, a_MinZ - 1, lowerSizeX, lowerSizeZ, lowerData);
+
+ // Average random values:
+ for (int z = 0; z < a_SizeZ; z++)
+ {
+ int NoiseZ = a_MinZ + z;
+ for (int x = 0; x < a_SizeX; x++)
+ {
+ int idxLower = x + 1 + lowerSizeX * (z + 1);
+ if (((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ) / 7) % 100) > m_AvgChancePct)
+ {
+ // Chose a value in between the min and max neighbor:
+ int min = std::min(std::min(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::min(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX]));
+ int max = std::max(std::max(lowerData[idxLower - 1], lowerData[idxLower + 1]), std::max(lowerData[idxLower - lowerSizeX], lowerData[idxLower + lowerSizeX]));
+ a_Values[x + z * a_SizeX] = min + ((super::m_Noise.IntNoise2DInt(a_MinX + x, NoiseZ + 10) / 7) % (max - min + 1));
+ }
+ else
+ {
+ // Keep the underlying value:
+ a_Values[x + z * a_SizeX] = lowerData[idxLower];
+ }
+ }
+ }
+ }
+
+protected:
+ int m_AvgChancePct;
+ Underlying m_Underlying;
+};
+
+
+
+
+
/** Converts land biomes at the edge of an ocean into the respective beach biome. */
class cProtIntGenBeaches :
public cProtIntGen