diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/RoughRavines.cpp | 51 |
1 files changed, 42 insertions, 9 deletions
diff --git a/src/Generating/RoughRavines.cpp b/src/Generating/RoughRavines.cpp index 8dec791c9..badc7768e 100644 --- a/src/Generating/RoughRavines.cpp +++ b/src/Generating/RoughRavines.cpp @@ -20,7 +20,13 @@ class cRoughRavine : typedef cGridStructGen::cStructure super; public: - cRoughRavine(int a_Seed, int a_Size, float a_CenterWidth, float a_Roughness, int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) : + cRoughRavine( + int a_Seed, int a_Size, + float a_CenterWidth, float a_Roughness, + float a_FloorHeightEdge1, float a_FloorHeightEdge2, float a_FloorHeightCenter, + float a_CeilingHeightEdge1, float a_CeilingHeightEdge2, float a_CeilingHeightCenter, + int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ + ) : super(a_GridX, a_GridZ, a_OriginX, a_OriginZ), m_Seed(a_Seed + 100), m_Noise(a_Seed + 100), @@ -35,9 +41,9 @@ public: float Angle = (float)rnd; // Angle is in radians, will be wrapped in the "sin" and "cos" operations float OfsX = sin(Angle) * Len; float OfsZ = cos(Angle) * Len; - m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, 42, 34); - m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, 62, 16); - m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, 44, 32); + m_DefPoints[0].Set (a_OriginX - OfsX, a_OriginZ - OfsZ, 1, a_CeilingHeightEdge1, a_FloorHeightEdge1); + m_DefPoints[Half].Set((float)a_OriginX, (float)a_OriginZ, a_CenterWidth, a_CeilingHeightCenter, a_FloorHeightCenter); + m_DefPoints[Max].Set (a_OriginX + OfsX, a_OriginZ + OfsZ, 1, a_CeilingHeightEdge2, a_FloorHeightEdge2); // Calculate the points in between, recursively: SubdivideLine(0, Half); @@ -235,7 +241,11 @@ cRoughRavines::cRoughRavines( int a_Seed, int a_MaxSize, int a_MinSize, float a_MaxCenterWidth, float a_MinCenterWidth, - float a_MaxRoughness, float a_MinRoughness, + float a_MaxRoughness, float a_MinRoughness, + float a_MaxFloorHeightEdge, float a_MinFloorHeightEdge, + float a_MaxFloorHeightCenter, float a_MinFloorHeightCenter, + float a_MaxCeilingHeightEdge, float a_MinCeilingHeightEdge, + float a_MaxCeilingHeightCenter, float a_MinCeilingHeightCenter, int a_GridSize, int a_MaxOffset ) : super(a_Seed, a_GridSize, a_GridSize, a_MaxOffset, a_MaxOffset, a_MaxSize, a_MaxSize, 64), @@ -245,7 +255,15 @@ cRoughRavines::cRoughRavines( m_MaxCenterWidth(a_MaxCenterWidth), m_MinCenterWidth(a_MinCenterWidth), m_MaxRoughness(a_MaxRoughness), - m_MinRoughness(a_MinRoughness) + m_MinRoughness(a_MinRoughness), + m_MaxFloorHeightEdge(a_MaxFloorHeightEdge), + m_MinFloorHeightEdge(a_MinFloorHeightEdge), + m_MaxFloorHeightCenter(a_MaxFloorHeightCenter), + m_MinFloorHeightCenter(a_MinFloorHeightCenter), + m_MaxCeilingHeightEdge(a_MaxCeilingHeightEdge), + m_MinCeilingHeightEdge(a_MinCeilingHeightEdge), + m_MaxCeilingHeightCenter(a_MaxCeilingHeightCenter), + m_MinCeilingHeightCenter(a_MinCeilingHeightCenter) { if (m_MinSize > m_MaxSize) { @@ -274,10 +292,25 @@ cRoughRavines::cRoughRavines( cGridStructGen::cStructurePtr cRoughRavines::CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) { + // Pick a random value for each of the ravine's parameters: int Size = m_MinSize + (m_Noise.IntNoise2DInt(a_GridX, a_GridZ) / 7) % (m_MaxSize - m_MinSize); // Random int from m_MinSize to m_MaxSize - float CenterWidth = m_MinCenterWidth + abs(m_Noise.IntNoise2D(a_GridX, a_GridZ + 10)) * (m_MaxCenterWidth - m_MinCenterWidth); // Random float from m_MinCenterWidth to m_MaxCenterWidth - float Roughness = m_MinRoughness + abs(m_Noise.IntNoise2D(a_GridX + 10, a_GridZ)) * (m_MaxRoughness - m_MinRoughness); // Random float from m_MinRoughness to m_MaxRoughness - return cStructurePtr(new cRoughRavine(m_Seed, Size, CenterWidth, Roughness, a_GridX, a_GridZ, a_OriginX, a_OriginZ)); + float CenterWidth = m_Noise.IntNoise2DInRange(a_GridX + 10, a_GridZ, m_MinCenterWidth, m_MaxCenterWidth); + float Roughness = m_Noise.IntNoise2DInRange(a_GridX + 20, a_GridZ, m_MinRoughness, m_MaxRoughness); + float FloorHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 30, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge); + float FloorHeightEdge2 = m_Noise.IntNoise2DInRange(a_GridX + 40, a_GridZ, m_MinFloorHeightEdge, m_MaxFloorHeightEdge); + float FloorHeightCenter = m_Noise.IntNoise2DInRange(a_GridX + 50, a_GridZ, m_MinFloorHeightCenter, m_MaxFloorHeightCenter); + float CeilingHeightEdge1 = m_Noise.IntNoise2DInRange(a_GridX + 60, a_GridZ, m_MinCeilingHeightEdge, m_MaxCeilingHeightEdge); + float CeilingHeightEdge2 = m_Noise.IntNoise2DInRange(a_GridX + 70, a_GridZ, m_MinCeilingHeightEdge, m_MaxCeilingHeightEdge); + float CeilingHeightCenter = m_Noise.IntNoise2DInRange(a_GridX + 80, a_GridZ, m_MinCeilingHeightCenter, m_MaxCeilingHeightCenter); + + // Create a ravine: + return cStructurePtr(new cRoughRavine( + m_Seed, + Size, CenterWidth, Roughness, + FloorHeightEdge1, FloorHeightEdge2, FloorHeightCenter, + CeilingHeightEdge1, CeilingHeightEdge2, CeilingHeightCenter, + a_GridX, a_GridZ, a_OriginX, a_OriginZ + )); } |