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Diffstat (limited to '')
-rw-r--r-- | src/Generating/SinglePieceStructuresGen.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/src/Generating/SinglePieceStructuresGen.h b/src/Generating/SinglePieceStructuresGen.h new file mode 100644 index 000000000..c14757738 --- /dev/null +++ b/src/Generating/SinglePieceStructuresGen.h @@ -0,0 +1,52 @@ + +// PrefabSingleStructureGen.h + + +/* +Classes to support the generation of single piece prefab structures +*/ + +#pragma once + +#include "Globals.h" + +#include "ComposableGenerator.h" +#include "PrefabPiecePool.h" + +/** The Single Prefab Structure Generator: +This uses the cGridStructGen to generate the structures on the map +This is similar to the Piece Structure Generator but only placing one possible structure +The Exported cubeset MUST have all possible structures as start structures or the server crashes on generation +else it isn't accessible from the m_Piecepool. */ +class cSinglePieceStructuresGen : + public cFinishGen +{ +using Super = cFinishGen; + +public: + cSinglePieceStructuresGen(int a_Seed); + + /** Initializes the generator based on the specified prefab sets. + a_Prefabs contains the list of prefab sets that should be activated, "|"-separated. + All problems are logged to the console and the generator skips over them. + Returns true if at least one prefab set is valid (the generator should be kept). */ + bool Initialize(const AString & a_Prefabs, int a_SeaLevel, const cBiomeGenPtr & a_BiomeGen, const cTerrainHeightGenPtr & a_HeightGen); + + + // cFinishGen override: + virtual void GenFinish(cChunkDesc & a_ChunkDesc) override; + +protected: + /** The generator doing the work for a single prefab set. + Forward-declared so that its implementation changes don't affect the header. */ + class cGen; + + typedef std::shared_ptr<cGen> cGenPtr; + typedef std::vector<cGenPtr> cGenPtrs; + + /** The individual structure generators, one per piecepool. */ + cGenPtrs m_Gens; + + /** The seed for the random number generator */ + int m_Seed; +}; |