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-rw-r--r--src/Generating/VerticalStrategy.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Generating/VerticalStrategy.cpp b/src/Generating/VerticalStrategy.cpp
index fa85a05d7..6ca7cec9d 100644
--- a/src/Generating/VerticalStrategy.cpp
+++ b/src/Generating/VerticalStrategy.cpp
@@ -190,7 +190,7 @@ public:
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
- m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
+ m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
cNoise noise(m_Seed);
int rel = m_MinRelHeight + (noise.IntNoise2DInt(a_BlockX, a_BlockZ) / 7) % m_RelHeightRange + 1;
return cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width) + rel;
@@ -244,7 +244,7 @@ public:
int ChunkX, ChunkZ;
cChunkDef::BlockToChunk(a_BlockX, a_BlockZ, ChunkX, ChunkZ);
cChunkDef::HeightMap HeightMap;
- m_HeightGen->GenHeightMap(ChunkX, ChunkZ, HeightMap);
+ m_HeightGen->GenHeightMap({ChunkX, ChunkZ}, HeightMap);
int terrainHeight = static_cast<int>(cChunkDef::GetHeight(HeightMap, a_BlockX - ChunkX * cChunkDef::Width, a_BlockZ - ChunkZ * cChunkDef::Width));
terrainHeight = std::max(1 + terrainHeight, m_SeaLevel);
cNoise noise(m_Seed);