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-rw-r--r--src/Generating/VillageGen.h24
1 files changed, 23 insertions, 1 deletions
diff --git a/src/Generating/VillageGen.h b/src/Generating/VillageGen.h
index c384ed9e5..e7f9f2529 100644
--- a/src/Generating/VillageGen.h
+++ b/src/Generating/VillageGen.h
@@ -16,15 +16,34 @@
+// fwd:
+class cVillagePiecePool;
+
+
+
+
+
class cVillageGen :
public cGridStructGen
{
typedef cGridStructGen super;
public:
- cVillageGen(int a_Seed, int a_GridSize, int a_MaxOffset, int a_MaxDepth, int a_MaxSize, int a_MinDensity, int a_MaxDensity, cBiomeGenPtr a_BiomeGen, cTerrainHeightGenPtr a_HeightGen);
+ /** Creates a new instance of the generator with the specified parameters. */
+ cVillageGen(
+ int a_Seed,
+ int a_GridSize,
+ int a_MaxOffset,
+ int a_MaxDepth,
+ int a_MaxSize,
+ int a_MinDensity, int a_MaxDensity,
+ cBiomeGenPtr a_BiomeGen,
+ cTerrainHeightGenPtr a_HeightGen,
+ const AStringVector & a_PrefabsToLoad
+ );
protected:
class cVillage; // fwd: VillageGen.cpp
+ typedef std::vector<SharedPtr<cVillagePiecePool> > cVillagePiecePools;
/** The noise used for generating random numbers */
cNoise m_Noise;
@@ -47,6 +66,9 @@ protected:
/** The underlying height generator, used to position the prefabs crossing chunk borders */
cTerrainHeightGenPtr m_HeightGen;
+ /** All available prefab sets. Each village gets one of these chosen randomly. */
+ cVillagePiecePools m_Pools;
+
// cGridStructGen overrides:
virtual cStructurePtr CreateStructure(int a_GridX, int a_GridZ, int a_OriginX, int a_OriginZ) override;