diff options
Diffstat (limited to '')
-rw-r--r-- | src/Generating/Caves.cpp | 6 | ||||
-rw-r--r-- | src/Generating/ChunkGenerator.cpp | 2 | ||||
-rw-r--r-- | src/Generating/FinishGen.cpp | 8 | ||||
-rw-r--r-- | src/Generating/HeiGen.cpp | 2 |
4 files changed, 9 insertions, 9 deletions
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp index 21bfd98b8..3b71efb57 100644 --- a/src/Generating/Caves.cpp +++ b/src/Generating/Caves.cpp @@ -703,10 +703,10 @@ cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_Gri //////////////////////////////////////////////////////////////////////////////// // cStructGenMarbleCaves: -static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise ) +static float GetMarbleNoise( float x, float y, float z, cNoise & a_Noise) { static const float PI_2 = 1.57079633f; - float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f )) * 4; + float oct1 = (a_Noise.CubicNoise3D(x * 0.1f, y * 0.1f, z * 0.1f)) * 4; oct1 = oct1 * oct1 * oct1; if (oct1 < 0.f) oct1 = PI_2; @@ -730,7 +730,7 @@ void cStructGenMarbleCaves::GenFinish(cChunkDesc & a_ChunkDesc) const float xx = (float)(a_ChunkDesc.GetChunkX() * cChunkDef::Width + x); int Top = a_ChunkDesc.GetHeight(x, z); - for (int y = 1; y < Top; ++y ) + for (int y = 1; y < Top; ++y) { if (a_ChunkDesc.GetBlockType(x, y, z) != E_BLOCK_STONE) { diff --git a/src/Generating/ChunkGenerator.cpp b/src/Generating/ChunkGenerator.cpp index 9383a3adf..0baf1e991 100644 --- a/src/Generating/ChunkGenerator.cpp +++ b/src/Generating/ChunkGenerator.cpp @@ -229,7 +229,7 @@ void cChunkGenerator::Execute(void) } cChunkCoords coords = m_Queue.front(); // Get next coord from queue - m_Queue.erase( m_Queue.begin() ); // Remove coordinate from queue + m_Queue.erase( m_Queue.begin()); // Remove coordinate from queue bool SkipEnabled = (m_Queue.size() > QUEUE_SKIP_LIMIT); Lock.Unlock(); // Unlock ASAP m_evtRemoved.Set(); diff --git a/src/Generating/FinishGen.cpp b/src/Generating/FinishGen.cpp index 00a93023d..dca346e52 100644 --- a/src/Generating/FinishGen.cpp +++ b/src/Generating/FinishGen.cpp @@ -239,14 +239,14 @@ void cFinishGenSprinkleFoliage::GenFinish(cChunkDesc & a_ChunkDesc) } const float xx = (float)BlockX; - float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f ); - float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f ); + float val1 = m_Noise.CubicNoise2D(xx * 0.1f, zz * 0.1f); + float val2 = m_Noise.CubicNoise2D(xx * 0.01f, zz * 0.01f); switch (a_ChunkDesc.GetBlockType(x, Top, z)) { case E_BLOCK_GRASS: { - float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10 ); - float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20 ); + float val3 = m_Noise.CubicNoise2D(xx * 0.01f + 10, zz * 0.01f + 10); + float val4 = m_Noise.CubicNoise2D(xx * 0.05f + 20, zz * 0.05f + 20); if (val1 + val2 > 0.2f) { a_ChunkDesc.SetBlockType(x, ++Top, z, E_BLOCK_YELLOW_FLOWER); diff --git a/src/Generating/HeiGen.cpp b/src/Generating/HeiGen.cpp index 3df1a90ff..870ceef7f 100644 --- a/src/Generating/HeiGen.cpp +++ b/src/Generating/HeiGen.cpp @@ -253,7 +253,7 @@ float cHeiGenClassic::GetNoise(float x, float y) float oct2 = m_Noise.CubicNoise2D(x * m_HeightFreq2, y * m_HeightFreq2) * m_HeightAmp2; float oct3 = m_Noise.CubicNoise2D(x * m_HeightFreq3, y * m_HeightFreq3) * m_HeightAmp3; - float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f ) * 2; + float height = m_Noise.CubicNoise2D(x * 0.1f, y * 0.1f) * 2; float flatness = ((m_Noise.CubicNoise2D(x * 0.5f, y * 0.5f) + 1.f) * 0.5f) * 1.1f; // 0 ... 1.5 flatness *= flatness * flatness; |