summaryrefslogtreecommitdiffstats
path: root/src/Generating
diff options
context:
space:
mode:
Diffstat (limited to 'src/Generating')
-rw-r--r--src/Generating/Caves.cpp237
-rw-r--r--src/Generating/Caves.h22
-rw-r--r--src/Generating/GridStructGen.cpp126
-rw-r--r--src/Generating/GridStructGen.h124
-rw-r--r--src/Generating/MineShafts.cpp161
-rw-r--r--src/Generating/MineShafts.h34
-rw-r--r--src/Generating/NetherFortGen.cpp229
-rw-r--r--src/Generating/NetherFortGen.h61
-rw-r--r--src/Generating/PrefabPiecePool.cpp121
-rw-r--r--src/Generating/PrefabPiecePool.h79
-rw-r--r--src/Generating/Ravines.cpp201
-rw-r--r--src/Generating/Ravines.h24
12 files changed, 581 insertions, 838 deletions
diff --git a/src/Generating/Caves.cpp b/src/Generating/Caves.cpp
index 6df22a14a..872e3341d 100644
--- a/src/Generating/Caves.cpp
+++ b/src/Generating/Caves.cpp
@@ -35,13 +35,6 @@ reduced in complexity in order for this generator to be useful, so the caves' sh
-/// How many nests in each direction are generated for a given chunk. Must be an even number
-#define NEIGHBORHOOD_SIZE 8
-
-
-
-
-
const int MIN_RADIUS = 3;
const int MAX_RADIUS = 8;
@@ -122,27 +115,19 @@ typedef std::vector<cCaveTunnel *> cCaveTunnels;
/// A collection of connected tunnels, possibly branching.
-class cStructGenWormNestCaves::cCaveSystem
+class cStructGenWormNestCaves::cCaveSystem :
+ public cGridStructGen::cStructure
{
+ typedef cGridStructGen::cStructure super;
+
public:
// The generating block position; is read directly in cStructGenWormNestCaves::GetCavesForChunk()
int m_BlockX;
int m_BlockZ;
- cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise);
+ cCaveSystem(int a_OriginX, int a_OriginZ, int a_MaxOffset, int a_Size, cNoise & a_Noise);
~cCaveSystem();
- /// Carves the cave system into the chunk specified
- void ProcessChunk(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::HeightMap & a_HeightMap
- );
-
- #ifdef _DEBUG
- AString ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const;
- #endif // _DEBUG
-
protected:
int m_Size;
cCaveTunnels m_Tunnels;
@@ -157,6 +142,9 @@ protected:
/// Returns a radius based on the location provided.
int GetRadius(cNoise & a_Noise, int a_OriginX, int a_OriginY, int a_OriginZ);
+
+ // cGridStructGen::cStructure overrides:
+ virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -586,17 +574,16 @@ AString cCaveTunnel::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) cons
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenWormNestCaves::cCaveSystem:
-cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_BlockX, int a_BlockZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) :
- m_BlockX(a_BlockX),
- m_BlockZ(a_BlockZ),
+cStructGenWormNestCaves::cCaveSystem::cCaveSystem(int a_OriginX, int a_OriginZ, int a_MaxOffset, int a_Size, cNoise & a_Noise) :
+ super(a_OriginX, a_OriginZ),
m_Size(a_Size)
{
- int Num = 1 + a_Noise.IntNoise2DInt(a_BlockX, a_BlockZ) % 3;
+ int Num = 1 + a_Noise.IntNoise2DInt(a_OriginX, a_OriginZ) % 3;
for (int i = 0; i < Num; i++)
{
- int OriginX = a_BlockX + (a_Noise.IntNoise3DInt(13 * a_BlockX, 17 * a_BlockZ, 11 * i) / 19) % a_MaxOffset;
- int OriginZ = a_BlockZ + (a_Noise.IntNoise3DInt(17 * a_BlockX, 13 * a_BlockZ, 11 * i) / 23) % a_MaxOffset;
- int OriginY = 20 + (a_Noise.IntNoise3DInt(19 * a_BlockX, 13 * a_BlockZ, 11 * i) / 17) % 20;
+ int OriginX = a_OriginX + (a_Noise.IntNoise3DInt(13 * a_OriginX, 17 * a_OriginZ, 11 * i) / 19) % a_MaxOffset;
+ int OriginZ = a_OriginZ + (a_Noise.IntNoise3DInt(17 * a_OriginX, 13 * a_OriginZ, 11 * i) / 23) % a_MaxOffset;
+ int OriginY = 20 + (a_Noise.IntNoise3DInt(19 * a_OriginX, 13 * a_OriginZ, 11 * i) / 17) % 20;
// Generate three branches from the origin point:
// The tunnels generated depend on X, Y, Z and Branches,
@@ -622,64 +609,17 @@ cStructGenWormNestCaves::cCaveSystem::~cCaveSystem()
-void cStructGenWormNestCaves::cCaveSystem::ProcessChunk(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::HeightMap & a_HeightMap
-)
+void cStructGenWormNestCaves::cCaveSystem::DrawIntoChunk(cChunkDesc & a_ChunkDesc)
{
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+ cChunkDef::BlockTypes & BlockTypes = a_ChunkDesc.GetBlockTypes();
+ cChunkDef::HeightMap & HeightMap = a_ChunkDesc.GetHeightMap();
for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
{
- (*itr)->ProcessChunk(a_ChunkX, a_ChunkZ, a_BlockTypes, a_HeightMap);
- } // for itr - m_Tunnels[]
-}
-
-
-
-
-
-#ifdef _DEBUG
-AString cStructGenWormNestCaves::cCaveSystem::ExportAsSVG(int a_Color, int a_OffsetX, int a_OffsetZ) const
-{
- AString SVG;
- SVG.reserve(512 * 1024);
- for (cCaveTunnels::const_iterator itr = m_Tunnels.begin(), end = m_Tunnels.end(); itr != end; ++itr)
- {
- SVG.append((*itr)->ExportAsSVG(a_Color, a_OffsetX, a_OffsetZ));
+ (*itr)->ProcessChunk(ChunkX, ChunkZ, BlockTypes, HeightMap);
} // for itr - m_Tunnels[]
-
- // Base point highlight:
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX - 5, a_OffsetZ + m_BlockZ, a_OffsetX + m_BlockX + 5, a_OffsetZ + m_BlockZ
- );
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5
- );
-
- // A gray line from the base point to the first point of the ravine, for identification:
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ,
- a_OffsetX + m_Tunnels.front()->m_Points.front().m_BlockX,
- a_OffsetZ + m_Tunnels.front()->m_Points.front().m_BlockZ
- );
-
- // Offset guides:
- if (a_OffsetX > 0)
- {
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M %d,0 L %d,1024\"/>\n",
- a_OffsetX, a_OffsetX
- );
- }
- if (a_OffsetZ > 0)
- {
- AppendPrintf(SVG, "<path style=\"fill:none;stroke:#0000ff;stroke-width:1px;\"\nd=\"M 0,%d L 1024,%d\"/>\n",
- a_OffsetZ, a_OffsetZ
- );
- }
-
- return SVG;
}
-#endif // _DEBUG
@@ -750,142 +690,9 @@ int cStructGenWormNestCaves::cCaveSystem::GetRadius(cNoise & a_Noise, int a_Orig
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenWormNestCaves:
-cStructGenWormNestCaves::~cStructGenWormNestCaves()
-{
- ClearCache();
-}
-
-
-
-
-
-void cStructGenWormNestCaves::ClearCache(void)
+cGridStructGen::cStructurePtr cStructGenWormNestCaves::CreateStructure(int a_OriginX, int a_OriginZ)
{
- for (cCaveSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_Cache[]
- m_Cache.clear();
-}
-
-
-
-
-
-void cStructGenWormNestCaves::GenFinish(cChunkDesc & a_ChunkDesc)
-{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
- cCaveSystems Caves;
- GetCavesForChunk(ChunkX, ChunkZ, Caves);
- for (cCaveSystems::const_iterator itr = Caves.begin(); itr != Caves.end(); ++itr)
- {
- (*itr)->ProcessChunk(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
- } // for itr - Caves[]
-}
-
-
-
-
-
-void cStructGenWormNestCaves::GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenWormNestCaves::cCaveSystems & a_Caves)
-{
- int BaseX = a_ChunkX * cChunkDef::Width / m_Grid;
- int BaseZ = a_ChunkZ * cChunkDef::Width / m_Grid;
- if (BaseX < 0)
- {
- --BaseX;
- }
- if (BaseZ < 0)
- {
- --BaseZ;
- }
- BaseX -= NEIGHBORHOOD_SIZE / 2;
- BaseZ -= NEIGHBORHOOD_SIZE / 2;
-
- // Walk the cache, move each cave system that we want into a_Caves:
- int StartX = BaseX * m_Grid;
- int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_Grid;
- int StartZ = BaseZ * m_Grid;
- int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_Grid;
- for (cCaveSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
- {
- if (
- ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
- ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
- )
- {
- // want
- a_Caves.push_back(*itr);
- itr = m_Cache.erase(itr);
- }
- else
- {
- // don't want
- ++itr;
- }
- } // for itr - m_Cache[]
-
- for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
- {
- int RealX = (BaseX + x) * m_Grid;
- for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
- {
- int RealZ = (BaseZ + z) * m_Grid;
- bool Found = false;
- for (cCaveSystems::const_iterator itr = a_Caves.begin(), end = a_Caves.end(); itr != end; ++itr)
- {
- if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
- {
- Found = true;
- break;
- }
- }
- if (!Found)
- {
- a_Caves.push_back(new cCaveSystem(RealX, RealZ, m_MaxOffset, m_Size, m_Noise));
- }
- }
- }
-
- // Copy a_Caves into m_Cache to the beginning:
- cCaveSystems CavesCopy(a_Caves);
- m_Cache.splice(m_Cache.begin(), CavesCopy, CavesCopy.begin(), CavesCopy.end());
-
- // Trim the cache if it's too long:
- if (m_Cache.size() > 100)
- {
- cCaveSystems::iterator itr = m_Cache.begin();
- std::advance(itr, 100);
- for (cCaveSystems::iterator end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- itr = m_Cache.begin();
- std::advance(itr, 100);
- m_Cache.erase(itr, m_Cache.end());
- }
-
- /*
- // Uncomment this block for debugging the caves' shapes in 2D using an SVG export
- #ifdef _DEBUG
- AString SVG;
- SVG.append("<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"1024\" height = \"1024\">\n");
- SVG.reserve(2 * 1024 * 1024);
- for (cCaveSystems::const_iterator itr = a_Caves.begin(), end = a_Caves.end(); itr != end; ++itr)
- {
- int Color = 0x10 * abs((*itr)->m_BlockX / m_Grid);
- Color |= 0x1000 * abs((*itr)->m_BlockZ / m_Grid);
- SVG.append((*itr)->ExportAsSVG(Color, 512, 512));
- }
- SVG.append("</svg>\n");
-
- AString fnam;
- Printf(fnam, "wnc\\%03d_%03d.svg", a_ChunkX, a_ChunkZ);
- cFile File(fnam, cFile::fmWrite);
- File.Write(SVG.c_str(), SVG.size());
- #endif // _DEBUG
- //*/
+ return cStructurePtr(new cCaveSystem(a_OriginX, a_OriginZ, m_MaxOffset, m_Size, m_Noise));
}
diff --git a/src/Generating/Caves.h b/src/Generating/Caves.h
index 7c45c056b..254dcddbd 100644
--- a/src/Generating/Caves.h
+++ b/src/Generating/Caves.h
@@ -12,7 +12,7 @@
#pragma once
-#include "ComposableGenerator.h"
+#include "GridStructGen.h"
#include "../Noise.h"
@@ -64,10 +64,12 @@ protected:
class cStructGenWormNestCaves :
- public cFinishGen
+ public cGridStructGen
{
+ typedef cGridStructGen super;
public:
cStructGenWormNestCaves(int a_Seed, int a_Size = 64, int a_Grid = 96, int a_MaxOffset = 128) :
+ super(a_Seed, a_Grid, a_Grid, a_Size + a_MaxOffset, a_Size + a_MaxOffset, 100),
m_Noise(a_Seed),
m_Size(a_Size),
m_MaxOffset(a_MaxOffset),
@@ -75,26 +77,16 @@ public:
{
}
- ~cStructGenWormNestCaves();
-
protected:
class cCaveSystem; // fwd: Caves.cpp
- typedef std::list<cCaveSystem *> cCaveSystems;
cNoise m_Noise;
int m_Size; // relative size of the cave systems' caves. Average number of blocks of each initial tunnel
int m_MaxOffset; // maximum offset of the cave nest origin from the grid cell the nest belongs to
int m_Grid; // average spacing of the nests
- cCaveSystems m_Cache;
-
- /// Clears everything from the cache
- void ClearCache(void);
-
- /// Returns all caves that *may* intersect the given chunk. All the caves are valid until the next call to this function.
- void GetCavesForChunk(int a_ChunkX, int a_ChunkZ, cCaveSystems & a_Caves);
-
- // cStructGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+
+ // cGridStructGen override:
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
} ;
diff --git a/src/Generating/GridStructGen.cpp b/src/Generating/GridStructGen.cpp
new file mode 100644
index 000000000..3bbc89054
--- /dev/null
+++ b/src/Generating/GridStructGen.cpp
@@ -0,0 +1,126 @@
+
+// GridStructGen.cpp
+
+// Implements the cGridStructGen class representing a common base class for structure generators that place structures in a semi-random grid
+
+#include "Globals.h"
+#include "GridStructGen.h"
+
+
+
+
+cGridStructGen::cGridStructGen(
+ int a_Seed,
+ int a_GridSizeX, int a_GridSizeZ,
+ int a_MaxStructureSizeX, int a_MaxStructureSizeZ,
+ size_t a_MaxCacheSize
+) :
+ m_Seed(a_Seed),
+ m_GridSizeX(a_GridSizeX),
+ m_GridSizeZ(a_GridSizeZ),
+ m_MaxStructureSizeX(a_MaxStructureSizeX),
+ m_MaxStructureSizeZ(a_MaxStructureSizeZ),
+ m_MaxCacheSize(a_MaxCacheSize)
+{
+}
+
+
+
+
+
+void cGridStructGen::GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructurePtrs & a_Structures)
+{
+ // Calculate the min and max grid coords of the structures to be returned:
+ int MinBlockX = a_ChunkX * cChunkDef::Width - m_MaxStructureSizeX;
+ int MinBlockZ = a_ChunkZ * cChunkDef::Width - m_MaxStructureSizeZ;
+ int MaxBlockX = a_ChunkX * cChunkDef::Width + m_MaxStructureSizeX + cChunkDef::Width - 1;
+ int MaxBlockZ = a_ChunkZ * cChunkDef::Width + m_MaxStructureSizeZ + cChunkDef::Width - 1;
+ int MinGridX = MinBlockX / m_GridSizeX;
+ int MinGridZ = MinBlockZ / m_GridSizeZ;
+ int MaxGridX = (MaxBlockX + m_GridSizeX - 1) / m_GridSizeX;
+ int MaxGridZ = (MaxBlockZ + m_GridSizeZ - 1) / m_GridSizeZ;
+ int MinX = MinGridX * m_GridSizeX;
+ int MaxX = MaxGridX * m_GridSizeX;
+ int MinZ = MinGridZ * m_GridSizeZ;
+ int MaxZ = MaxGridZ * m_GridSizeZ;
+
+ // Walk the cache, move each structure that we want into a_Structures:
+ for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
+ {
+ if (
+ ((*itr)->m_OriginX >= MinX) && ((*itr)->m_OriginX < MaxX) &&
+ ((*itr)->m_OriginZ >= MinZ) && ((*itr)->m_OriginZ < MaxZ)
+ )
+ {
+ // want
+ a_Structures.push_back(*itr);
+ itr = m_Cache.erase(itr);
+ }
+ else
+ {
+ // don't want
+ ++itr;
+ }
+ } // for itr - m_Cache[]
+
+ // Create those structures that haven't been in the cache:
+ for (int x = MinGridX; x < MaxGridX; x++)
+ {
+ int OriginX = x * m_GridSizeX;
+ for (int z = MinGridZ; z < MaxGridZ; z++)
+ {
+ int OriginZ = z * m_GridSizeZ;
+ bool Found = false;
+ for (cStructurePtrs::const_iterator itr = a_Structures.begin(), end = a_Structures.end(); itr != end; ++itr)
+ {
+ if (((*itr)->m_OriginX == OriginX) && ((*itr)->m_OriginZ == OriginZ))
+ {
+ Found = true;
+ break;
+ }
+ } // for itr - a_Structures[]
+ if (!Found)
+ {
+ a_Structures.push_back(CreateStructure(OriginX, OriginZ));
+ }
+ } // for z
+ } // for x
+
+ // Copy a_Forts into m_Cache to the beginning:
+ cStructurePtrs StructuresCopy (a_Structures);
+ m_Cache.splice(m_Cache.begin(), StructuresCopy, StructuresCopy.begin(), StructuresCopy.end());
+
+ // Trim the cache if it's too long:
+ size_t CacheSize = 0;
+ for (cStructurePtrs::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
+ {
+ CacheSize += (*itr)->GetCacheCost();
+ if (CacheSize > m_MaxCacheSize)
+ {
+ // Erase all items from this one till the cache end
+ m_Cache.erase(itr, m_Cache.end());
+ break;
+ }
+ }
+}
+
+
+
+
+
+void cGridStructGen::GenFinish(cChunkDesc & a_ChunkDesc)
+{
+ int ChunkX = a_ChunkDesc.GetChunkX();
+ int ChunkZ = a_ChunkDesc.GetChunkZ();
+ cStructurePtrs Structures;
+ GetStructuresForChunk(ChunkX, ChunkZ, Structures);
+ for (cStructurePtrs::const_iterator itr = Structures.begin(); itr != Structures.end(); ++itr)
+ {
+ (*itr)->DrawIntoChunk(a_ChunkDesc);
+ } // for itr - Structures[]
+}
+
+
+
+
+
diff --git a/src/Generating/GridStructGen.h b/src/Generating/GridStructGen.h
new file mode 100644
index 000000000..234cc75c5
--- /dev/null
+++ b/src/Generating/GridStructGen.h
@@ -0,0 +1,124 @@
+
+// GridStructGen.h
+
+// Declares the cGridStructGen class representing a common base class for structure generators that place structures in a semi-random grid
+
+
+
+
+
+#pragma once
+
+#include "ComposableGenerator.h"
+
+
+
+
+
+/** Generates structures in a semi-random grid.
+Defines a grid in the XZ space with predefined cell size in each direction. Each cell then receives exactly
+one structure (provided by the descendant class). The structure is placed within the cell, but doesn't need
+to be bounded by the cell, it can be well outside the cell; the generator uses the MaxStructureSize parameter
+to determine how far away from the cell the structure can be at most.
+This class provides a cache for the structures generated for successive chunks and manages that cache. It
+also provides the cFinishGen override that uses the cache to actually generate the structure into chunk data.
+
+After generating each chunk the cache is checked for size, each item in the cache has a cost associated with
+it and the cache is trimmed (from its least-recently-used end) so that the sum of the cost in the cache is
+less than m_MaxCacheSize
+
+To use this class, declare a descendant class that implements the overridable methods, then create an
+instance of that class. The descendant must provide the CreateStructure() function that is called to generate
+a structure at the specific grid cell.
+
+The descendant must use a specific cStructure descendant to provide the actual structure that gets generated.
+The structure must provide the DrawIntoChunk() function that generates the structure into the chunk data, and
+can override the GetCacheCost() function that returns the cost of that structure in the cache.
+*/
+class cGridStructGen :
+ public cFinishGen
+{
+public:
+ cGridStructGen(
+ int a_Seed,
+ int a_GridSizeX, int a_GridSizeZ,
+ int a_MaxStructureSizeX, int a_MaxStructureSizeZ,
+ size_t a_MaxCacheSize
+ );
+
+protected:
+ /** Represents a single structure that occupies the grid point. Knows how to draw itself into a chunk. */
+ class cStructure
+ {
+ public:
+ /** The origin (the coords of the gridpoint for which the structure is generated) */
+ int m_OriginX, m_OriginZ;
+
+
+ /** Creates a structure that has its originset at the specified coords. */
+ cStructure (int a_OriginX, int a_OriginZ) :
+ m_OriginX(a_OriginX),
+ m_OriginZ(a_OriginZ)
+ {
+ }
+
+ // Force a virtual destructor in descendants:
+ virtual ~cStructure() {}
+
+ /** Draws self into the specified chunk */
+ virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) = 0;
+
+ /** Returns the cost of keeping this structure in the cache */
+ virtual size_t GetCacheCost(void) const { return 1; }
+ } ;
+ typedef SharedPtr<cStructure> cStructurePtr;
+ typedef std::list<cStructurePtr> cStructurePtrs;
+
+
+ /** Seed for generating the semi-random grid. */
+ int m_Seed;
+
+ /** The size of each grid's cell in the X axis */
+ int m_GridSizeX;
+
+ /** The size of each grid's cell in the Z axis */
+ int m_GridSizeZ;
+
+ /** Maximum theoretical size of the structure in the X axis.
+ This limits the structures considered for a single chunk, so the lesser the number, the better performance.
+ Structures large than this may get cropped. */
+ int m_MaxStructureSizeX;
+
+ /** Maximum theoretical size of the structure in the Z axis.
+ This limits the structures considered for a single chunk, so the lesser the number, the better performance.
+ Structures large than this may get cropped. */
+ int m_MaxStructureSizeZ;
+
+ /** Maximum allowed sum of costs for items in the cache. Items that are over this cost are removed from the
+ cache, oldest-first */
+ size_t m_MaxCacheSize;
+
+ /** Cache for the most recently generated structures, ordered by the recentness. */
+ cStructurePtrs m_Cache;
+
+
+ /** Clears everything from the cache */
+ void ClearCache(void);
+
+ /** Returns all structures that may intersect the given chunk.
+ The structures are considered as intersecting iff their bounding box (defined by m_MaxStructureSize)
+ around their gridpoint intersects the chunk. */
+ void GetStructuresForChunk(int a_ChunkX, int a_ChunkZ, cStructurePtrs & a_Structures);
+
+ // cFinishGen overrides:
+ virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+
+ // Functions for the descendants to override:
+ /** Create a new structure at the specified gridpoint */
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) = 0;
+} ;
+
+
+
+
+
diff --git a/src/Generating/MineShafts.cpp b/src/Generating/MineShafts.cpp
index af63e549b..391e4c04f 100644
--- a/src/Generating/MineShafts.cpp
+++ b/src/Generating/MineShafts.cpp
@@ -25,12 +25,6 @@ in a depth-first processing. Each of the descendants will branch randomly, if no
-static const int NEIGHBORHOOD_SIZE = 3;
-
-
-
-
-
class cMineShaft abstract
{
public:
@@ -234,10 +228,12 @@ protected:
-class cStructGenMineShafts::cMineShaftSystem
+class cStructGenMineShafts::cMineShaftSystem :
+ public cGridStructGen::cStructure
{
+ typedef cGridStructGen::cStructure super;
+
public:
- int m_BlockX, m_BlockZ; ///< The pivot point on which the system is generated
int m_GridSize; ///< Maximum offset of the dirtroom from grid center, * 2, in each direction
int m_MaxRecursion; ///< Maximum recursion level (initialized from cStructGenMineShafts::m_MaxRecursion)
int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
@@ -249,17 +245,15 @@ public:
cMineShafts m_MineShafts; ///< List of cMineShaft descendants that comprise this system
cCuboid m_BoundingBox; ///< Bounding box into which all of the components need to fit
- /// Creates and generates the entire system
+
+ /** Creates and generates the entire system */
cMineShaftSystem(
- int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
+ int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
);
~cMineShaftSystem();
- /// Carves the system into the chunk data
- void ProcessChunk(cChunkDesc & a_Chunk);
-
/** Creates new cMineShaft descendant connected at the specified point, heading the specified direction,
if it fits, appends it to the list and calls its AppendBranches()
*/
@@ -269,8 +263,11 @@ public:
int a_RecursionLevel
);
- /// Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid
+ /** Returns true if none of the objects in m_MineShafts intersect with the specified bounding box and the bounding box is valid */
bool CanAppend(const cCuboid & a_BoundingBox);
+
+ // cGridStructGen::cStructure overrides:
+ virtual void DrawIntoChunk(cChunkDesc & a_Chunk);
} ;
@@ -281,11 +278,10 @@ public:
// cStructGenMineShafts::cMineShaftSystem:
cStructGenMineShafts::cMineShaftSystem::cMineShaftSystem(
- int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
+ int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxSystemSize, cNoise & a_Noise,
int a_ProbLevelCorridor, int a_ProbLevelCrossing, int a_ProbLevelStaircase
) :
- m_BlockX(a_BlockX),
- m_BlockZ(a_BlockZ),
+ super(a_OriginX, a_OriginZ),
m_GridSize(a_GridSize),
m_MaxRecursion(8), // TODO: settable
m_ProbLevelCorridor(a_ProbLevelCorridor),
@@ -330,7 +326,7 @@ cStructGenMineShafts::cMineShaftSystem::~cMineShaftSystem()
-void cStructGenMineShafts::cMineShaftSystem::ProcessChunk(cChunkDesc & a_Chunk)
+void cStructGenMineShafts::cMineShaftSystem::DrawIntoChunk(cChunkDesc & a_Chunk)
{
for (cMineShafts::const_iterator itr = m_MineShafts.begin(), end = m_MineShafts.end(); itr != end; ++itr)
{
@@ -409,15 +405,15 @@ cMineShaftDirtRoom::cMineShaftDirtRoom(cStructGenMineShafts::cMineShaftSystem &
super(a_Parent, mskDirtRoom)
{
// Make the room of random size, min 10 x 4 x 10; max 18 x 12 x 18:
- int rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 0, a_Parent.m_BlockZ) / 7;
+ int rnd = a_Noise.IntNoise3DInt(a_Parent.m_OriginX, 0, a_Parent.m_OriginZ) / 7;
int OfsX = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2;
rnd >>= 12;
int OfsZ = (rnd % a_Parent.m_GridSize) - a_Parent.m_GridSize / 2;
- rnd = a_Noise.IntNoise3DInt(a_Parent.m_BlockX, 1000, a_Parent.m_BlockZ) / 11;
- m_BoundingBox.p1.x = a_Parent.m_BlockX + OfsX;
+ rnd = a_Noise.IntNoise3DInt(a_Parent.m_OriginX, 1000, a_Parent.m_OriginZ) / 11;
+ m_BoundingBox.p1.x = a_Parent.m_OriginX + OfsX;
m_BoundingBox.p2.x = m_BoundingBox.p1.x + 10 + (rnd % 8);
rnd >>= 4;
- m_BoundingBox.p1.z = a_Parent.m_BlockZ + OfsZ;
+ m_BoundingBox.p1.z = a_Parent.m_OriginZ + OfsZ;
m_BoundingBox.p2.z = m_BoundingBox.p1.z + 10 + (rnd % 8);
rnd >>= 4;
m_BoundingBox.p1.y = 20;
@@ -1287,6 +1283,7 @@ cStructGenMineShafts::cStructGenMineShafts(
int a_Seed, int a_GridSize, int a_MaxSystemSize,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
) :
+ super(a_Seed, a_GridSize, a_GridSize, 120 + a_MaxSystemSize * 10, 120 + a_MaxSystemSize * 10, 100),
m_Noise(a_Seed),
m_GridSize(a_GridSize),
m_MaxSystemSize(a_MaxSystemSize),
@@ -1300,125 +1297,9 @@ cStructGenMineShafts::cStructGenMineShafts(
-cStructGenMineShafts::~cStructGenMineShafts()
-{
- ClearCache();
-}
-
-
-
-
-
-void cStructGenMineShafts::ClearCache(void)
-{
- for (cMineShaftSystems::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_Cache[]
- m_Cache.clear();
-}
-
-
-
-
-
-void cStructGenMineShafts::GetMineShaftSystemsForChunk(
- int a_ChunkX, int a_ChunkZ,
- cStructGenMineShafts::cMineShaftSystems & a_MineShafts
-)
-{
- int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize;
- int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize;
- if (BaseX < 0)
- {
- --BaseX;
- }
- if (BaseZ < 0)
- {
- --BaseZ;
- }
- BaseX -= NEIGHBORHOOD_SIZE / 2;
- BaseZ -= NEIGHBORHOOD_SIZE / 2;
-
- // Walk the cache, move each cave system that we want into a_Mineshafts:
- int StartX = BaseX * m_GridSize;
- int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
- int StartZ = BaseZ * m_GridSize;
- int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
- for (cMineShaftSystems::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
- {
- if (
- ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
- ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
- )
- {
- // want
- a_MineShafts.push_back(*itr);
- itr = m_Cache.erase(itr);
- }
- else
- {
- // don't want
- ++itr;
- }
- } // for itr - m_Cache[]
-
- for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
- {
- int RealX = (BaseX + x) * m_GridSize;
- for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
- {
- int RealZ = (BaseZ + z) * m_GridSize;
- bool Found = false;
- for (cMineShaftSystems::const_iterator itr = a_MineShafts.begin(), end = a_MineShafts.end(); itr != end; ++itr)
- {
- if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
- {
- Found = true;
- break;
- }
- } // for itr - a_Mineshafts
- if (!Found)
- {
- a_MineShafts.push_back(new cMineShaftSystem(RealX, RealZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
- }
- } // for z
- } // for x
-
- // Copy a_MineShafts into m_Cache to the beginning:
- cMineShaftSystems MineShaftsCopy(a_MineShafts);
- m_Cache.splice(m_Cache.begin(), MineShaftsCopy, MineShaftsCopy.begin(), MineShaftsCopy.end());
-
- // Trim the cache if it's too long:
- if (m_Cache.size() > 100)
- {
- cMineShaftSystems::iterator itr = m_Cache.begin();
- std::advance(itr, 100);
- for (cMineShaftSystems::iterator end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- itr = m_Cache.begin();
- std::advance(itr, 100);
- m_Cache.erase(itr, m_Cache.end());
- }
-}
-
-
-
-
-
-
-void cStructGenMineShafts::GenFinish(cChunkDesc & a_ChunkDesc)
+cGridStructGen::cStructurePtr cStructGenMineShafts::CreateStructure(int a_OriginX, int a_OriginZ)
{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
- cMineShaftSystems MineShafts;
- GetMineShaftSystemsForChunk(ChunkX, ChunkZ, MineShafts);
- for (cMineShaftSystems::const_iterator itr = MineShafts.begin(); itr != MineShafts.end(); ++itr)
- {
- (*itr)->ProcessChunk(a_ChunkDesc);
- } // for itr - MineShafts[]
+ return cStructurePtr(new cMineShaftSystem(a_OriginX, a_OriginZ, m_GridSize, m_MaxSystemSize, m_Noise, m_ProbLevelCorridor, m_ProbLevelCrossing, m_ProbLevelStaircase));
}
diff --git a/src/Generating/MineShafts.h b/src/Generating/MineShafts.h
index ba32e75ad..c29b6cdac 100644
--- a/src/Generating/MineShafts.h
+++ b/src/Generating/MineShafts.h
@@ -9,7 +9,7 @@
#pragma once
-#include "ComposableGenerator.h"
+#include "GridStructGen.h"
#include "../Noise.h"
@@ -17,16 +17,16 @@
class cStructGenMineShafts :
- public cFinishGen
+ public cGridStructGen
{
+ typedef cGridStructGen super;
+
public:
cStructGenMineShafts(
int a_Seed, int a_GridSize, int a_MaxSystemSize,
int a_ChanceCorridor, int a_ChanceCrossing, int a_ChanceStaircase
);
- virtual ~cStructGenMineShafts();
-
protected:
friend class cMineShaft;
friend class cMineShaftDirtRoom;
@@ -34,26 +34,16 @@ protected:
friend class cMineShaftCrossing;
friend class cMineShaftStaircase;
class cMineShaftSystem; // fwd: MineShafts.cpp
- typedef std::list<cMineShaftSystem *> cMineShaftSystems;
- cNoise m_Noise;
- int m_GridSize; ///< Average spacing of the systems
- int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
- int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
- int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
- int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
- cMineShaftSystems m_Cache; ///< Cache of the most recently used systems. MoveToFront used.
+ cNoise m_Noise;
+ int m_GridSize; ///< Average spacing of the systems
+ int m_MaxSystemSize; ///< Maximum blcok size of a mineshaft system
+ int m_ProbLevelCorridor; ///< Probability level of a branch object being the corridor
+ int m_ProbLevelCrossing; ///< Probability level of a branch object being the crossing, minus Corridor
+ int m_ProbLevelStaircase; ///< Probability level of a branch object being the staircase, minus Crossing
- /// Clears everything from the cache
- void ClearCache(void);
-
- /** Returns all systems that *may* intersect the given chunk.
- All the systems are valid until the next call to this function (which may delete some of the pointers).
- */
- void GetMineShaftSystemsForChunk(int a_ChunkX, int a_ChunkZ, cMineShaftSystems & a_MineShaftSystems);
-
- // cFinishGen overrides:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
} ;
diff --git a/src/Generating/NetherFortGen.cpp b/src/Generating/NetherFortGen.cpp
index d90fdeb0a..3867ec80c 100644
--- a/src/Generating/NetherFortGen.cpp
+++ b/src/Generating/NetherFortGen.cpp
@@ -11,29 +11,24 @@
-static const int NEIGHBORHOOD_SIZE = 3;
-
-
-
-
-
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cNetherFortGen::cNetherFort:
-class cNetherFortGen::cNetherFort
+class cNetherFortGen::cNetherFort :
+ public cGridStructGen::cStructure
{
+ typedef cGridStructGen::cStructure super;
+
public:
cNetherFortGen & m_ParentGen;
- int m_BlockX, m_BlockZ;
int m_GridSize;
int m_Seed;
cPlacedPieces m_Pieces;
- cNetherFort(cNetherFortGen & a_ParentGen, int a_BlockX, int a_BlockZ, int a_GridSize, int a_MaxDepth, int a_Seed) :
+ cNetherFort(cNetherFortGen & a_ParentGen, int a_OriginX, int a_OriginZ, int a_GridSize, int a_MaxDepth, int a_Seed) :
+ super(a_OriginX, a_OriginZ),
m_ParentGen(a_ParentGen),
- m_BlockX(a_BlockX),
- m_BlockZ(a_BlockZ),
m_GridSize(a_GridSize),
m_Seed(a_Seed)
{
@@ -43,8 +38,8 @@ public:
// Generate pieces:
for (int i = 0; m_Pieces.size() < (size_t)(a_MaxDepth * a_MaxDepth / 8 + a_MaxDepth); i++)
{
- cBFSPieceGenerator pg(m_ParentGen, a_Seed + i);
- pg.PlacePieces(a_BlockX, BlockY, a_BlockZ, a_MaxDepth, m_Pieces);
+ cBFSPieceGenerator pg(cNetherFortGen::m_PiecePool, a_Seed + i);
+ pg.PlacePieces(a_OriginX, BlockY, a_OriginZ, a_MaxDepth, m_Pieces);
}
}
@@ -56,7 +51,7 @@ public:
/** Carves the system into the chunk data */
- void ProcessChunk(cChunkDesc & a_Chunk)
+ virtual void DrawIntoChunk(cChunkDesc & a_Chunk)
{
for (cPlacedPieces::const_iterator itr = m_Pieces.begin(), end = m_Pieces.end(); itr != end; ++itr)
{
@@ -107,214 +102,30 @@ public:
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cNetherFortGen:
+cPrefabPiecePool cNetherFortGen::m_PiecePool(g_NetherFortPrefabs, g_NetherFortPrefabsCount, g_NetherFortStartingPrefabs, g_NetherFortStartingPrefabsCount);
+
+
+
+
+
cNetherFortGen::cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth) :
- m_Seed(a_Seed),
- m_Noise(a_Seed),
- m_GridSize(a_GridSize),
+ super(a_Seed, a_GridSize, a_GridSize, a_MaxDepth * 10, a_MaxDepth * 10, 200),
m_MaxDepth(a_MaxDepth)
{
- // Initialize the prefabs:
- for (size_t i = 0; i < g_NetherFortPrefabsCount; i++)
- {
- cPrefab * Prefab = new cPrefab(g_NetherFortPrefabs[i]);
- m_AllPieces.push_back(Prefab);
- if (Prefab->HasConnectorType(0))
- {
- m_OuterPieces.push_back(Prefab);
- }
- if (Prefab->HasConnectorType(1))
- {
- m_InnerPieces.push_back(Prefab);
- }
- }
-
- // Initialize the starting piece prefabs:
- for (size_t i = 0; i < g_NetherFortStartingPrefabsCount; i++)
- {
- m_StartingPieces.push_back(new cPrefab(g_NetherFortStartingPrefabs[i]));
- }
-
/*
// DEBUG: Try one round of placement:
cPlacedPieces Pieces;
- cBFSPieceGenerator pg(*this, a_Seed);
+ cBFSPieceGenerator pg(m_PiecePool, a_Seed);
pg.PlacePieces(0, 64, 0, a_MaxDepth, Pieces);
- */
-}
-
-
-
-
-
-cNetherFortGen::~cNetherFortGen()
-{
- ClearCache();
- for (cPieces::iterator itr = m_AllPieces.begin(), end = m_AllPieces.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_AllPieces[]
- m_AllPieces.clear();
-}
-
-
-
-
-
-void cNetherFortGen::ClearCache(void)
-{
- // TODO
-}
-
-
-
-
-
-void cNetherFortGen::GetFortsForChunk(int a_ChunkX, int a_ChunkZ, cNetherForts & a_Forts)
-{
- int BaseX = a_ChunkX * cChunkDef::Width / m_GridSize;
- int BaseZ = a_ChunkZ * cChunkDef::Width / m_GridSize;
- if (BaseX < 0)
- {
- --BaseX;
- }
- if (BaseZ < 0)
- {
- --BaseZ;
- }
- BaseX -= NEIGHBORHOOD_SIZE / 2;
- BaseZ -= NEIGHBORHOOD_SIZE / 2;
-
- // Walk the cache, move each cave system that we want into a_Forts:
- int StartX = BaseX * m_GridSize;
- int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
- int StartZ = BaseZ * m_GridSize;
- int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_GridSize;
- for (cNetherForts::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
- {
- if (
- ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
- ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
- )
- {
- // want
- a_Forts.push_back(*itr);
- itr = m_Cache.erase(itr);
- }
- else
- {
- // don't want
- ++itr;
- }
- } // for itr - m_Cache[]
-
- // Create those forts that haven't been in the cache:
- for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
- {
- int RealX = (BaseX + x) * m_GridSize;
- for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
- {
- int RealZ = (BaseZ + z) * m_GridSize;
- bool Found = false;
- for (cNetherForts::const_iterator itr = a_Forts.begin(), end = a_Forts.end(); itr != end; ++itr)
- {
- if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
- {
- Found = true;
- break;
- }
- } // for itr - a_Mineshafts
- if (!Found)
- {
- a_Forts.push_back(new cNetherFort(*this, RealX, RealZ, m_GridSize, m_MaxDepth, m_Seed));
- }
- } // for z
- } // for x
-
- // Copy a_Forts into m_Cache to the beginning:
- cNetherForts FortsCopy (a_Forts);
- m_Cache.splice(m_Cache.begin(), FortsCopy, FortsCopy.begin(), FortsCopy.end());
-
- // Trim the cache if it's too long:
- if (m_Cache.size() > 100)
- {
- cNetherForts::iterator itr = m_Cache.begin();
- std::advance(itr, 100);
- for (cNetherForts::iterator end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- itr = m_Cache.begin();
- std::advance(itr, 100);
- m_Cache.erase(itr, m_Cache.end());
- }
-}
-
-
-
-
-
-void cNetherFortGen::GenFinish(cChunkDesc & a_ChunkDesc)
-{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
- cNetherForts Forts;
- GetFortsForChunk(ChunkX, ChunkZ, Forts);
- for (cNetherForts::const_iterator itr = Forts.begin(); itr != Forts.end(); ++itr)
- {
- (*itr)->ProcessChunk(a_ChunkDesc);
- } // for itr - Forts[]
-}
-
-
-
-
-
-cPieces cNetherFortGen::GetPiecesWithConnector(int a_ConnectorType)
-{
- switch (a_ConnectorType)
- {
- case 0: return m_OuterPieces;
- case 1: return m_InnerPieces;
- default: return cPieces();
- }
+ //*/
}
-cPieces cNetherFortGen::GetStartingPieces(void)
+cGridStructGen::cStructurePtr cNetherFortGen::CreateStructure(int a_OriginX, int a_OriginZ)
{
- return m_StartingPieces;
+ return cStructurePtr(new cNetherFort(*this, a_OriginX, a_OriginZ, m_GridSizeX, m_MaxDepth, m_Seed));
}
-
-
-
-
-int cNetherFortGen::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece)
-{
- return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
-}
-
-
-
-
-
-void cNetherFortGen::PiecePlaced(const cPiece & a_Piece)
-{
- UNUSED(a_Piece);
-}
-
-
-
-
-
-void cNetherFortGen::Reset(void)
-{
- // Nothing needed
-}
-
-
-
-
diff --git a/src/Generating/NetherFortGen.h b/src/Generating/NetherFortGen.h
index d51596b9e..f35801a3c 100644
--- a/src/Generating/NetherFortGen.h
+++ b/src/Generating/NetherFortGen.h
@@ -10,77 +10,34 @@
#pragma once
#include "ComposableGenerator.h"
-#include "PieceGenerator.h"
+#include "PrefabPiecePool.h"
+#include "GridStructGen.h"
class cNetherFortGen :
- public cFinishGen,
- public cPiecePool
+ public cGridStructGen
{
+ typedef cGridStructGen super;
+
public:
cNetherFortGen(int a_Seed, int a_GridSize, int a_MaxDepth);
- virtual ~cNetherFortGen();
-
protected:
friend class cNetherFortPerfTest; // fwd: NetherFortGen.cpp
class cNetherFort; // fwd: NetherFortGen.cpp
- typedef std::list<cNetherFort *> cNetherForts;
-
-
- /** The seed used for generating*/
- int m_Seed;
-
- /** The noise used for generating */
- cNoise m_Noise;
-
- /** Average spacing between the fortresses*/
- int m_GridSize;
/** Maximum depth of the piece-generator tree */
int m_MaxDepth;
-
- /** Cache of the most recently used systems. MoveToFront used. */
- cNetherForts m_Cache;
- /** All the pieces that are allowed for building.
- This is the list that's used for memory allocation and deallocation for the pieces. */
- cPieces m_AllPieces;
+ /** The pool of pieces to use for generating. Static, so that it's shared by multiple generators. */
+ static cPrefabPiecePool m_PiecePool;
- /** The pieces that are used as starting pieces.
- This list is not shared and the pieces need deallocation. */
- cPieces m_StartingPieces;
-
- /** The pieces that have an "outer" connector.
- The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. */
- cPieces m_OuterPieces;
-
- /** The pieces that have an "inner" connector.
- The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. */
- cPieces m_InnerPieces;
-
- /** Clears everything from the cache.
- Also invalidates the forst returned by GetFortsForChunk(). */
- void ClearCache(void);
-
- /** Returns all forts that *may* intersect the given chunk.
- The returned forts live within m_Cache.They are valid until the next call
- to this function (which may delete some of the pointers). */
- void GetFortsForChunk(int a_ChunkX, int a_ChunkZ, cNetherForts & a_Forts);
-
- // cFinishGen overrides:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
-
- // cPiecePool overrides:
- virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
- virtual cPieces GetStartingPieces(void) override;
- virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override;
- virtual void PiecePlaced(const cPiece & a_Piece) override;
- virtual void Reset(void) override;
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
} ;
diff --git a/src/Generating/PrefabPiecePool.cpp b/src/Generating/PrefabPiecePool.cpp
new file mode 100644
index 000000000..ed9340815
--- /dev/null
+++ b/src/Generating/PrefabPiecePool.cpp
@@ -0,0 +1,121 @@
+
+// PrefabPiecePool.cpp
+
+// Implements the cPrefabPiecePool class that represents a cPiecePool descendant that uses cPrefab instances as the pieces
+
+#include "Globals.h"
+#include "PrefabPiecePool.h"
+
+
+
+
+
+cPrefabPiecePool::cPrefabPiecePool(
+ const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs,
+ const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
+)
+{
+ AddPieceDefs(a_PieceDefs, a_NumPieceDefs);
+ if (a_StartingPieceDefs != NULL)
+ {
+ AddStartingPieceDefs(a_StartingPieceDefs, a_NumStartingPieceDefs);
+ }
+}
+
+
+
+
+
+void cPrefabPiecePool::AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs)
+{
+ ASSERT(a_PieceDefs != NULL);
+ for (size_t i = 0; i < a_NumPieceDefs; i++)
+ {
+ cPrefab * Prefab = new cPrefab(a_PieceDefs[i]);
+ m_AllPieces.push_back(Prefab);
+ AddToPerConnectorMap(Prefab);
+ }
+}
+
+
+
+
+
+void cPrefabPiecePool::AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs)
+{
+ ASSERT(a_StartingPieceDefs != NULL);
+ for (size_t i = 0; i < a_NumStartingPieceDefs; i++)
+ {
+ cPrefab * Prefab = new cPrefab(a_StartingPieceDefs[i]);
+ m_StartingPieces.push_back(Prefab);
+ }
+}
+
+
+
+
+
+void cPrefabPiecePool::AddToPerConnectorMap(cPrefab * a_Prefab)
+{
+ cPiece::cConnectors Connectors = ((const cPiece *)a_Prefab)->GetConnectors();
+ for (cPiece::cConnectors::const_iterator itr = Connectors.begin(), end = Connectors.end(); itr != end; ++itr)
+ {
+ m_PiecesByConnector[itr->m_Type].push_back(a_Prefab);
+ }
+}
+
+
+
+
+cPieces cPrefabPiecePool::GetPiecesWithConnector(int a_ConnectorType)
+{
+ return m_PiecesByConnector[a_ConnectorType];
+}
+
+
+
+
+
+cPieces cPrefabPiecePool::GetStartingPieces(void)
+{
+ if (m_StartingPieces.empty())
+ {
+ return m_AllPieces;
+ }
+ else
+ {
+ return m_StartingPieces;
+ }
+}
+
+
+
+
+
+int cPrefabPiecePool::GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece)
+{
+ return ((const cPrefab &)a_NewPiece).GetPieceWeight(a_PlacedPiece, a_ExistingConnector);
+}
+
+
+
+
+
+void cPrefabPiecePool::PiecePlaced(const cPiece & a_Piece)
+{
+ // Do nothing
+ UNUSED(a_Piece);
+}
+
+
+
+
+
+void cPrefabPiecePool::Reset(void)
+{
+ // Do nothing
+}
+
+
+
+
diff --git a/src/Generating/PrefabPiecePool.h b/src/Generating/PrefabPiecePool.h
new file mode 100644
index 000000000..c6a5ad360
--- /dev/null
+++ b/src/Generating/PrefabPiecePool.h
@@ -0,0 +1,79 @@
+
+// PrefabPiecePool.h
+
+// Declares the cPrefabPiecePool class that represents a cPiecePool descendant that uses cPrefab instances as the pieces
+
+
+
+
+
+#pragma once
+
+#include "PieceGenerator.h"
+#include "Prefab.h"
+
+
+
+
+
+class cPrefabPiecePool :
+ public cPiecePool
+{
+public:
+ /** Creates an empty instance. Prefabs can be added by calling AddPieceDefs() and AddStartingPieceDefs(). */
+ cPrefabPiecePool(void);
+
+ /** Creates a piece pool with prefabs from the specified definitions.
+ If both a_PieceDefs and a_StartingPieceDefs are given, only the a_StartingPieceDefs are used as starting
+ pieces for the pool, and they do not participate in the generation any further.
+ If only a_PieceDefs is given, any such piece can be chosen as a starting piece, and all the pieces are used
+ for generating.
+ More pieces can be added to the instance afterwards by calling AddPieceDefs() and AddStartingPieceDefs(). */
+ cPrefabPiecePool(
+ const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs,
+ const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs
+ );
+
+ /** Adds pieces from the specified definitions into m_AllPieces. Also adds the pieces into
+ the m_PiecesByConnector map.
+ May be called multiple times with different PieceDefs, will add all such pieces. */
+ void AddPieceDefs(const cPrefab::sDef * a_PieceDefs, size_t a_NumPieceDefs);
+
+ /** Adds pieces from the specified definitions into m_StartingPieces. Doesn't add them to
+ the m_PiecesByConnector map.
+ May be called multiple times with different PieceDefs, will add all such pieces. */
+ void AddStartingPieceDefs(const cPrefab::sDef * a_StartingPieceDefs, size_t a_NumStartingPieceDefs);
+
+
+protected:
+
+ /** The type used to map a connector type to the list of pieces with that connector */
+ typedef std::map<int, cPieces> cPiecesMap;
+
+ /** All the pieces that are allowed for building.
+ This is the list that's used for memory allocation and deallocation for the pieces. */
+ cPieces m_AllPieces;
+
+ /** The pieces that are used as starting pieces.
+ This list is not shared and the pieces need deallocation. */
+ cPieces m_StartingPieces;
+
+ /** The map that has all pieces by their connector types
+ The pieces are copies out of m_AllPieces and shouldn't be ever delete-d. */
+ cPiecesMap m_PiecesByConnector;
+
+
+ /** Adds the prefab to the m_PiecesByConnector map for all its connectors. */
+ void AddToPerConnectorMap(cPrefab * a_Prefab);
+
+ // cPiecePool overrides:
+ virtual cPieces GetPiecesWithConnector(int a_ConnectorType) override;
+ virtual cPieces GetStartingPieces(void) override;
+ virtual int GetPieceWeight(const cPlacedPiece & a_PlacedPiece, const cPiece::cConnector & a_ExistingConnector, const cPiece & a_NewPiece) override;
+ virtual void PiecePlaced(const cPiece & a_Piece) override;
+ virtual void Reset(void) override;
+} ;
+
+
+
+
diff --git a/src/Generating/Ravines.cpp b/src/Generating/Ravines.cpp
index a036cf25f..2722e4ca3 100644
--- a/src/Generating/Ravines.cpp
+++ b/src/Generating/Ravines.cpp
@@ -9,9 +9,6 @@
-/// How many ravines in each direction are generated for a given chunk. Must be an even number
-static const int NEIGHBORHOOD_SIZE = 8;
-
static const int NUM_RAVINE_POINTS = 4;
@@ -42,40 +39,38 @@ typedef std::vector<cRavDefPoint> cRavDefPoints;
-class cStructGenRavines::cRavine
+class cStructGenRavines::cRavine :
+ public cGridStructGen::cStructure
{
+ typedef cGridStructGen::cStructure super;
+
cRavDefPoints m_Points;
+
- /// Generates the shaping defpoints for the ravine, based on the ravine block coords and noise
+ /** Generates the shaping defpoints for the ravine, based on the ravine block coords and noise */
void GenerateBaseDefPoints(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
- /// Refines (adds and smooths) defpoints from a_Src into a_Dst
+ /** Refines (adds and smooths) defpoints from a_Src into a_Dst */
void RefineDefPoints(const cRavDefPoints & a_Src, cRavDefPoints & a_Dst);
- /// Does one round of smoothing, two passes of RefineDefPoints()
+ /** Does one round of smoothing, two passes of RefineDefPoints() */
void Smooth(void);
- /// Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block
+ /** Linearly interpolates the points so that the maximum distance between two neighbors is max 1 block */
void FinishLinear(void);
public:
- // Coords for which the ravine was generated (not necessarily the center)
- int m_BlockX;
- int m_BlockZ;
cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise);
- /// Carves the ravine into the chunk specified
- void ProcessChunk(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::HeightMap & a_HeightMap
- );
-
#ifdef _DEBUG
/// Exports itself as a SVG line definition
AString ExportAsSVG(int a_Color, int a_OffsetX = 0, int a_OffsetZ = 0) const;
#endif // _DEBUG
+
+protected:
+ // cGridStructGen::cStructure overrides:
+ virtual void DrawIntoChunk(cChunkDesc & a_ChunkDesc) override;
} ;
@@ -86,6 +81,7 @@ public:
// cStructGenRavines:
cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) :
+ super(a_Seed, a_Size, a_Size, a_Size * 2, a_Size * 2, 100),
m_Noise(a_Seed),
m_Size(a_Size)
{
@@ -95,139 +91,9 @@ cStructGenRavines::cStructGenRavines(int a_Seed, int a_Size) :
-cStructGenRavines::~cStructGenRavines()
-{
- ClearCache();
-}
-
-
-
-
-
-void cStructGenRavines::ClearCache(void)
-{
- for (cRavines::const_iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- } // for itr - m_Cache[]
- m_Cache.clear();
-}
-
-
-
-
-
-void cStructGenRavines::GenFinish(cChunkDesc & a_ChunkDesc)
+cGridStructGen::cStructurePtr cStructGenRavines::CreateStructure(int a_OriginX, int a_OriginZ)
{
- int ChunkX = a_ChunkDesc.GetChunkX();
- int ChunkZ = a_ChunkDesc.GetChunkZ();
- cRavines Ravines;
- GetRavinesForChunk(ChunkX, ChunkZ, Ravines);
- for (cRavines::const_iterator itr = Ravines.begin(), end = Ravines.end(); itr != end; ++itr)
- {
- (*itr)->ProcessChunk(ChunkX, ChunkZ, a_ChunkDesc.GetBlockTypes(), a_ChunkDesc.GetHeightMap());
- } // for itr - Ravines[]
-}
-
-
-
-
-
-void cStructGenRavines::GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cStructGenRavines::cRavines & a_Ravines)
-{
- int BaseX = a_ChunkX * cChunkDef::Width / m_Size;
- int BaseZ = a_ChunkZ * cChunkDef::Width / m_Size;
- if (BaseX < 0)
- {
- --BaseX;
- }
- if (BaseZ < 0)
- {
- --BaseZ;
- }
- BaseX -= 4;
- BaseZ -= 4;
-
- // Walk the cache, move each ravine that we want into a_Ravines:
- int StartX = BaseX * m_Size;
- int EndX = (BaseX + NEIGHBORHOOD_SIZE + 1) * m_Size;
- int StartZ = BaseZ * m_Size;
- int EndZ = (BaseZ + NEIGHBORHOOD_SIZE + 1) * m_Size;
- for (cRavines::iterator itr = m_Cache.begin(), end = m_Cache.end(); itr != end;)
- {
- if (
- ((*itr)->m_BlockX >= StartX) && ((*itr)->m_BlockX < EndX) &&
- ((*itr)->m_BlockZ >= StartZ) && ((*itr)->m_BlockZ < EndZ)
- )
- {
- // want
- a_Ravines.push_back(*itr);
- itr = m_Cache.erase(itr);
- }
- else
- {
- // don't want
- ++itr;
- }
- } // for itr - m_Cache[]
-
- for (int x = 0; x < NEIGHBORHOOD_SIZE; x++)
- {
- int RealX = (BaseX + x) * m_Size;
- for (int z = 0; z < NEIGHBORHOOD_SIZE; z++)
- {
- int RealZ = (BaseZ + z) * m_Size;
- bool Found = false;
- for (cRavines::const_iterator itr = a_Ravines.begin(), end = a_Ravines.end(); itr != end; ++itr)
- {
- if (((*itr)->m_BlockX == RealX) && ((*itr)->m_BlockZ == RealZ))
- {
- Found = true;
- break;
- }
- }
- if (!Found)
- {
- a_Ravines.push_back(new cRavine(RealX, RealZ, m_Size, m_Noise));
- }
- }
- }
-
- // Copy a_Ravines into m_Cache to the beginning:
- cRavines RavinesCopy(a_Ravines);
- m_Cache.splice(m_Cache.begin(), RavinesCopy, RavinesCopy.begin(), RavinesCopy.end());
-
- // Trim the cache if it's too long:
- if (m_Cache.size() > 100)
- {
- cRavines::iterator itr = m_Cache.begin();
- std::advance(itr, 100);
- for (cRavines::iterator end = m_Cache.end(); itr != end; ++itr)
- {
- delete *itr;
- }
- itr = m_Cache.begin();
- std::advance(itr, 100);
- m_Cache.erase(itr, m_Cache.end());
- }
-
- /*
- #ifdef _DEBUG
- // DEBUG: Export as SVG into a file specific for the chunk, for visual verification:
- AString SVG;
- SVG.append("<?xml version=\"1.0\" encoding=\"UTF-8\" standalone=\"no\"?>\n<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"1024\" height = \"1024\">\n");
- for (cRavines::const_iterator itr = a_Ravines.begin(), end = a_Ravines.end(); itr != end; ++itr)
- {
- SVG.append((*itr)->ExportAsSVG(0, 512, 512));
- }
- SVG.append("</svg>\n");
-
- AString fnam;
- Printf(fnam, "ravines\\%03d_%03d.svg", a_ChunkX, a_ChunkZ);
- cFile File(fnam, cFile::fmWrite);
- File.Write(SVG.c_str(), SVG.size());
- #endif // _DEBUG
- //*/
+ return cStructurePtr(new cRavine(a_OriginX, a_OriginZ, m_Size, m_Noise));
}
@@ -238,14 +104,13 @@ void cStructGenRavines::GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cStructGe
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cStructGenRavines::cRavine
-cStructGenRavines::cRavine::cRavine(int a_BlockX, int a_BlockZ, int a_Size, cNoise & a_Noise) :
- m_BlockX(a_BlockX),
- m_BlockZ(a_BlockZ)
+cStructGenRavines::cRavine::cRavine(int a_OriginX, int a_OriginZ, int a_Size, cNoise & a_Noise) :
+ super(a_OriginX, a_OriginZ)
{
// Calculate the ravine shape-defining points:
- GenerateBaseDefPoints(a_BlockX, a_BlockZ, a_Size, a_Noise);
+ GenerateBaseDefPoints(a_OriginX, a_OriginZ, a_Size, a_Noise);
- // Smooth the ravine. A two passes are needed:
+ // Smooth the ravine. Two passes are needed:
Smooth();
Smooth();
@@ -263,8 +128,8 @@ void cStructGenRavines::cRavine::GenerateBaseDefPoints(int a_BlockX, int a_Block
a_Size = (512 + ((a_Noise.IntNoise3DInt(19 * a_BlockX, 11 * a_BlockZ, a_BlockX + a_BlockZ) / 17) % 512)) * a_Size / 1024;
// The complete offset of the ravine from its cellpoint, up to 2 * a_Size in each direction
- int OffsetX = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 0) / 9) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * m_BlockZ, 1000) / 7) % (2 * a_Size)) - 2 * a_Size) / 2;
- int OffsetZ = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 2000) / 7) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * m_BlockZ, 3000) / 9) % (2 * a_Size)) - 2 * a_Size) / 2;
+ int OffsetX = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 0) / 9) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * a_BlockZ, 1000) / 7) % (2 * a_Size)) - 2 * a_Size) / 2;
+ int OffsetZ = (((a_Noise.IntNoise3DInt(50 * a_BlockX, 30 * a_BlockZ, 2000) / 7) % (2 * a_Size)) + ((a_Noise.IntNoise3DInt(30 * a_BlockX, 50 * a_BlockZ, 3000) / 9) % (2 * a_Size)) - 2 * a_Size) / 2;
int CenterX = a_BlockX + OffsetX;
int CenterZ = a_BlockZ + OffsetZ;
@@ -429,15 +294,15 @@ AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int
// Base point highlight:
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX - 5, a_OffsetZ + m_BlockZ, a_OffsetX + m_BlockX + 5, a_OffsetZ + m_BlockZ
+ a_OffsetX + m_OriginX - 5, a_OffsetZ + m_OriginZ, a_OffsetX + m_OriginX + 5, a_OffsetZ + m_OriginZ
);
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#ff0000;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ - 5, a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ + 5
+ a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ - 5, a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ + 5
);
// A gray line from the base point to the first point of the ravine, for identification:
AppendPrintf(SVG, "<path style=\"fill:none;stroke:#cfcfcf;stroke-width:1px;\"\nd=\"M %d,%d L %d,%d\"/>\n",
- a_OffsetX + m_BlockX, a_OffsetZ + m_BlockZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ
+ a_OffsetX + m_OriginX, a_OffsetZ + m_OriginZ, a_OffsetX + m_Points.front().m_BlockX, a_OffsetZ + m_Points.front().m_BlockZ
);
// Offset guides:
@@ -461,14 +326,10 @@ AString cStructGenRavines::cRavine::ExportAsSVG(int a_Color, int a_OffsetX, int
-void cStructGenRavines::cRavine::ProcessChunk(
- int a_ChunkX, int a_ChunkZ,
- cChunkDef::BlockTypes & a_BlockTypes,
- cChunkDef::HeightMap & a_HeightMap
-)
+void cStructGenRavines::cRavine::DrawIntoChunk(cChunkDesc & a_ChunkDesc)
{
- int BlockStartX = a_ChunkX * cChunkDef::Width;
- int BlockStartZ = a_ChunkZ * cChunkDef::Width;
+ int BlockStartX = a_ChunkDesc.GetChunkX() * cChunkDef::Width;
+ int BlockStartZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width;
int BlockEndX = BlockStartX + cChunkDef::Width;
int BlockEndZ = BlockStartZ + cChunkDef::Width;
for (cRavDefPoints::const_iterator itr = m_Points.begin(), end = m_Points.end(); itr != end; ++itr)
@@ -494,7 +355,7 @@ void cStructGenRavines::cRavine::ProcessChunk(
// DEBUG: Make the ravine shapepoints visible on a single layer (so that we can see with Minutor what's going on)
if ((DifX + x == 0) && (DifZ + z == 0))
{
- cChunkDef::SetBlock(a_BlockTypes, x, 4, z, E_BLOCK_LAPIS_ORE);
+ a_ChunkDesc.SetBlockType(x, 4, z, E_BLOCK_LAPIS_ORE);
}
#endif // _DEBUG
@@ -504,7 +365,7 @@ void cStructGenRavines::cRavine::ProcessChunk(
int Top = std::min(itr->m_Top, (int)(cChunkDef::Height)); // Stupid gcc needs int cast
for (int y = std::max(itr->m_Bottom, 1); y <= Top; y++)
{
- switch (cChunkDef::GetBlock(a_BlockTypes, x, y, z))
+ switch (a_ChunkDesc.GetBlockType(x, y, z))
{
// Only carve out these specific block types
case E_BLOCK_DIRT:
@@ -522,7 +383,7 @@ void cStructGenRavines::cRavine::ProcessChunk(
case E_BLOCK_REDSTONE_ORE:
case E_BLOCK_REDSTONE_ORE_GLOWING:
{
- cChunkDef::SetBlock(a_BlockTypes, x, y, z, E_BLOCK_AIR);
+ a_ChunkDesc.SetBlockType(x, y, z, E_BLOCK_AIR);
break;
}
default: break;
diff --git a/src/Generating/Ravines.h b/src/Generating/Ravines.h
index c76b9f19f..30b47e9ec 100644
--- a/src/Generating/Ravines.h
+++ b/src/Generating/Ravines.h
@@ -9,7 +9,7 @@
#pragma once
-#include "ComposableGenerator.h"
+#include "GridStructGen.h"
#include "../Noise.h"
@@ -17,28 +17,22 @@
class cStructGenRavines :
- public cFinishGen
+ public cGridStructGen
{
+ typedef cGridStructGen super;
+
public:
cStructGenRavines(int a_Seed, int a_Size);
- ~cStructGenRavines();
protected:
class cRavine; // fwd: Ravines.cpp
- typedef std::list<cRavine *> cRavines;
-
- cNoise m_Noise;
- int m_Size; // Max size, in blocks, of the ravines generated
- cRavines m_Cache;
- /// Clears everything from the cache
- void ClearCache(void);
+ cNoise m_Noise;
+ int m_Size; // Max size, in blocks, of the ravines generated
- /// Returns all ravines that *may* intersect the given chunk. All the ravines are valid until the next call to this function.
- void GetRavinesForChunk(int a_ChunkX, int a_ChunkZ, cRavines & a_Ravines);
-
- // cFinishGen override:
- virtual void GenFinish(cChunkDesc & a_ChunkDesc) override;
+
+ // cGridStructGen overrides:
+ virtual cStructurePtr CreateStructure(int a_OriginX, int a_OriginZ) override;
} ;