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-rw-r--r--src/Inventory.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/Inventory.cpp b/src/Inventory.cpp
index 93b2c8eee..0f9716d89 100644
--- a/src/Inventory.cpp
+++ b/src/Inventory.cpp
@@ -497,21 +497,21 @@ int cInventory::ArmorSlotNumToEntityEquipmentID(short a_ArmorSlotNum)
#if 0
-bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */ )
+bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size, bool* a_bChangedSlots, int a_Mode /* = 0 */)
{
// Fill already present stacks
- if (a_Mode < 2 )
+ if (a_Mode < 2)
{
int MaxStackSize = cItemHandler::GetItemHandler(a_Item.m_ItemType)->GetMaxStackSize();
for (int i = 0; i < a_Size; i++)
{
- if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage )
+ if (m_Slots[i + a_Offset].m_ItemType == a_Item.m_ItemType && m_Slots[i + a_Offset].m_ItemCount < MaxStackSize && m_Slots[i + a_Offset].m_ItemDamage == a_Item.m_ItemDamage)
{
int NumFree = MaxStackSize - m_Slots[i + a_Offset].m_ItemCount;
- if (NumFree >= a_Item.m_ItemCount )
+ if (NumFree >= a_Item.m_ItemCount)
{
- // printf("1. Adding %i items ( free: %i )\n", a_Item.m_ItemCount, NumFree );
+ // printf("1. Adding %i items ( free: %i)\n", a_Item.m_ItemCount, NumFree);
m_Slots[i + a_Offset].m_ItemCount += a_Item.m_ItemCount;
a_Item.m_ItemCount = 0;
a_bChangedSlots[i + a_Offset] = true;
@@ -519,7 +519,7 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
}
else
{
- // printf("2. Adding %i items\n", NumFree );
+ // printf("2. Adding %i items\n", NumFree);
m_Slots[i + a_Offset].m_ItemCount += (char)NumFree;
a_Item.m_ItemCount -= (char)NumFree;
a_bChangedSlots[i + a_Offset] = true;
@@ -528,12 +528,12 @@ bool cInventory::AddToBar( cItem & a_Item, const int a_Offset, const int a_Size,
}
}
- if (a_Mode > 0 )
+ if (a_Mode > 0)
{
// If we got more left, find first empty slot
for (int i = 0; i < a_Size && a_Item.m_ItemCount > 0; i++)
{
- if (m_Slots[i + a_Offset].m_ItemType == -1 )
+ if (m_Slots[i + a_Offset].m_ItemType == -1)
{
m_Slots[i + a_Offset] = a_Item;
a_Item.m_ItemCount = 0;