diff options
Diffstat (limited to 'src/Item.cpp')
-rw-r--r-- | src/Item.cpp | 135 |
1 files changed, 135 insertions, 0 deletions
diff --git a/src/Item.cpp b/src/Item.cpp index 856b68be6..1941a6693 100644 --- a/src/Item.cpp +++ b/src/Item.cpp @@ -5,6 +5,8 @@ #include "json/json.h" #include "Items/ItemHandler.h" +#include "FastRandom.h" + @@ -209,6 +211,139 @@ bool cItem::IsEnchantable(short item) +int cItem::GetEnchantability() +{ + int Enchantability = 0; + + if (m_ItemType == E_ITEM_WOODEN_SWORD || m_ItemType == E_ITEM_WOODEN_PICKAXE || m_ItemType == E_ITEM_WOODEN_SHOVEL || m_ItemType == E_ITEM_WOODEN_AXE || m_ItemType == E_ITEM_WOODEN_HOE) + { + Enchantability = 15; + } + else if (m_ItemType == E_ITEM_LEATHER_CAP || m_ItemType == E_ITEM_LEATHER_TUNIC || m_ItemType == E_ITEM_LEATHER_PANTS || m_ItemType == E_ITEM_LEATHER_BOOTS) + { + Enchantability = 15; + } + else if (m_ItemType == E_ITEM_STONE_SWORD || m_ItemType == E_ITEM_STONE_PICKAXE || m_ItemType == E_ITEM_STONE_SHOVEL || m_ItemType == E_ITEM_STONE_AXE || m_ItemType == E_ITEM_STONE_HOE) + { + Enchantability = 5; + } + else if (m_ItemType == E_ITEM_IRON_HELMET || m_ItemType == E_ITEM_IRON_CHESTPLATE || m_ItemType == E_ITEM_IRON_LEGGINGS || m_ItemType == E_ITEM_IRON_BOOTS) + { + Enchantability = 9; + } + else if (m_ItemType == E_ITEM_IRON_SWORD || m_ItemType == E_ITEM_IRON_PICKAXE || m_ItemType == E_ITEM_IRON_SHOVEL || m_ItemType == E_ITEM_IRON_AXE || m_ItemType == E_ITEM_IRON_HOE) + { + Enchantability = 14; + } + else if (m_ItemType == E_ITEM_CHAIN_HELMET || m_ItemType == E_ITEM_CHAIN_CHESTPLATE || m_ItemType == E_ITEM_CHAIN_LEGGINGS || m_ItemType == E_ITEM_CHAIN_BOOTS) + { + Enchantability = 12; + } + else if (m_ItemType == E_ITEM_DIAMOND_HELMET || m_ItemType == E_ITEM_DIAMOND_CHESTPLATE || m_ItemType == E_ITEM_DIAMOND_LEGGINGS || m_ItemType == E_ITEM_DIAMOND_BOOTS) + { + Enchantability = 10; + } + else if (m_ItemType == E_ITEM_DIAMOND_SWORD || m_ItemType == E_ITEM_DIAMOND_PICKAXE || m_ItemType == E_ITEM_DIAMOND_SHOVEL || m_ItemType == E_ITEM_DIAMOND_AXE || m_ItemType == E_ITEM_DIAMOND_HOE) + { + Enchantability = 10; + } + else if (m_ItemType == E_ITEM_GOLD_HELMET || m_ItemType == E_ITEM_GOLD_CHESTPLATE || m_ItemType == E_ITEM_GOLD_LEGGINGS || m_ItemType == E_ITEM_GOLD_BOOTS) + { + Enchantability = 25; + } + else if (m_ItemType == E_ITEM_GOLD_SWORD || m_ItemType == E_ITEM_GOLD_PICKAXE || m_ItemType == E_ITEM_GOLD_SHOVEL || m_ItemType == E_ITEM_GOLD_AXE || m_ItemType == E_ITEM_GOLD_HOE) + { + Enchantability = 22; + } + else if (m_ItemType == E_ITEM_FISHING_ROD || m_ItemType == E_ITEM_BOW || m_ItemType == E_ITEM_BOOK) + { + Enchantability = 1; + } + + return Enchantability; +} + + + + + +bool cItem::EnchantByXPLevels(int a_NumXPLevels) +{ + if (!cItem::IsEnchantable(m_ItemType) && m_ItemType != E_ITEM_BOOK) + { + return false; + } + + int Enchantability = GetEnchantability(); + + cFastRandom Random; + int ModifiedEnchantmentLevel = a_NumXPLevels + (int)Random.NextFloat((float)Enchantability / 4) + (int)Random.NextFloat((float)Enchantability / 4) + 1; + float RandomBonus = 1.0F + (Random.NextFloat(1) + Random.NextFloat(1) - 1.0F) * 0.15F; + int FinalEnchantmentLevel = (int)(ModifiedEnchantmentLevel * RandomBonus + 0.5F); + + cWeightedEnchantments enchantments; + cEnchantments::AddItemEnchantmentWeights(enchantments, m_ItemType, FinalEnchantmentLevel); + + cEnchantments Enchantment1 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment1.ToString()); + cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment1); + + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment1); + + float NewEnchantmentLevel = (float)a_NumXPLevels; + + // Next Enchantment (Second) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float SecondEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= SecondEnchantmentChance) + { + if (enchantments.size() > 0) + { + cEnchantments Enchantment2 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment2.ToString()); + cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment2); + + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment2); + } + } + + // Next Enchantment (Third) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float ThirdEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= ThirdEnchantmentChance) + { + if (enchantments.size() > 0) + { + cEnchantments Enchantment3 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment3.ToString()); + cEnchantments::RemoveEnchantmentWeightFromVector(&enchantments, Enchantment3); + + // Checking for conflicting enchantments + cEnchantments::CheckEnchantmentConflictsFromVector(enchantments, Enchantment3); + } + } + + // Next Enchantment (Fourth) + NewEnchantmentLevel = NewEnchantmentLevel / 2; + float FourthEnchantmentChance = (NewEnchantmentLevel + 1) / 50 * 100; + if (Random.NextFloat(100) <= FourthEnchantmentChance) + { + if (enchantments.size() > 0) + { + cEnchantments Enchantment4 = cEnchantments::GetRandomEnchantmentFromVector(enchantments); + m_Enchantments.AddFromString(Enchantment4.ToString()); + } + } + + return true; +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cItems: |