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-rw-r--r--src/Items/ItemBed.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/src/Items/ItemBed.h b/src/Items/ItemBed.h
new file mode 100644
index 000000000..ab4182eea
--- /dev/null
+++ b/src/Items/ItemBed.h
@@ -0,0 +1,56 @@
+
+#pragma once
+
+#include "ItemHandler.h"
+#include "../World.h"
+#include "../Blocks/BlockBed.h"
+
+
+
+
+
+class cItemBedHandler :
+ public cItemHandler
+{
+public:
+ cItemBedHandler(int a_ItemType) :
+ cItemHandler(a_ItemType)
+ {
+ }
+
+
+ virtual bool IsPlaceable(void) override
+ {
+ return true;
+ }
+
+ virtual bool GetPlacementBlockTypeMeta(
+ cWorld * a_World, cPlayer * a_Player,
+ int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
+ int a_CursorX, int a_CursorY, int a_CursorZ,
+ BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
+ ) override
+ {
+ if (a_BlockFace != BLOCK_FACE_TOP)
+ {
+ // Can only be placed on the floor
+ return false;
+ }
+
+ a_BlockMeta = cBlockBedHandler::RotationToMetaData(a_Player->GetRotation());
+
+ // Check if there is empty space for the foot section:
+ Vector3i Direction = cBlockBedHandler::MetaDataToDirection(a_BlockMeta);
+ if (a_World->GetBlock(a_BlockX + Direction.x, a_BlockY, a_BlockZ + Direction.z) != E_BLOCK_AIR)
+ {
+ return false;
+ }
+
+ a_BlockType = E_BLOCK_BED;
+ return true;
+ }
+} ;
+
+
+
+