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-rw-r--r--src/Items/ItemDye.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemDye.h b/src/Items/ItemDye.h
index e6beca084..636a1b477 100644
--- a/src/Items/ItemDye.h
+++ b/src/Items/ItemDye.h
@@ -88,7 +88,7 @@ public:
/** Attempts to use the bonemeal on the plant at the specified (absolute) position.
- The effect of fertilization depends on the plant: https://minecraft.gamepedia.com/Bone_Meal#Fertilizer
+ The effect of fertilization depends on the plant: https://minecraft.wiki/w/Bone_Meal#Fertilizer
- grow a few stages
- grow 1 stage with a chance
- drop pickups without destroying the plant
@@ -270,7 +270,7 @@ public:
a_World.BroadcastSoundParticleEffect(EffectID::PARTICLE_HAPPY_VILLAGER, a_Position, 0);
}
- /** Grows a biome-dependent flower according to https://minecraft.gamepedia.com/Flower#Flower_biomes */
+ /** Grows a biome-dependent flower according to https://minecraft.wiki/w/Flower#Flower_biomes */
static void GrowFlower(cWorld & a_World, const Vector3i a_Position)
{
auto & Random = GetRandomProvider();