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-rw-r--r--src/Items/ItemEmptyMap.h46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/Items/ItemEmptyMap.h b/src/Items/ItemEmptyMap.h
new file mode 100644
index 000000000..5516033a0
--- /dev/null
+++ b/src/Items/ItemEmptyMap.h
@@ -0,0 +1,46 @@
+
+// ItemEmptyMap.h
+
+
+
+
+
+#pragma once
+
+#include "../Entities/Entity.h"
+#include "../Item.h"
+
+
+
+
+
+class cItemEmptyMapHandler :
+ public cItemHandler
+{
+ typedef cItemHandler super;
+
+public:
+ cItemEmptyMapHandler() :
+ super(E_ITEM_EMPTY_MAP)
+ {
+ }
+
+ virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
+ {
+ UNUSED(a_Item);
+ UNUSED(a_BlockX);
+ UNUSED(a_BlockZ);
+ UNUSED(a_Dir);
+
+ // The map center is fixed at the central point of the 8x8 block of chunks you are standing in when you right-click it.
+
+ const int RegionWidth = cChunkDef::Width * 8;
+
+ int CenterX = round(a_Player->GetPosX() / (float) RegionWidth) * RegionWidth;
+ int CenterZ = round(a_Player->GetPosZ() / (float) RegionWidth) * RegionWidth;
+
+ a_World->CreateMap(CenterX, CenterZ, 0);
+
+ return true;
+ }
+} ;