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-rw-r--r--src/Items/ItemFishingRod.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index 3a2ef0275..e44eb09bb 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -244,9 +244,9 @@ public:
}
else
{
- cFloater * Floater = new cFloater(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), static_cast<int>(100 + static_cast<unsigned int>(a_World->GetTickRandomNumber(800)) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100)));
- Floater->Initialize(*a_World);
+ auto Floater = cpp14::make_unique<cFloater>(a_Player->GetPosX(), a_Player->GetStance(), a_Player->GetPosZ(), a_Player->GetLookVector() * 15, a_Player->GetUniqueID(), static_cast<int>(100 + static_cast<unsigned int>(a_World->GetTickRandomNumber(800)) - (a_Player->GetEquippedItem().m_Enchantments.GetLevel(cEnchantments::enchLure) * 100)));
a_Player->SetIsFishing(true, Floater->GetUniqueID());
+ Floater->Initialize(std::move(Floater), *a_World);
}
return true;
}