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-rw-r--r--src/Items/ItemFishingRod.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Items/ItemFishingRod.h b/src/Items/ItemFishingRod.h
index ecd04bcfd..8c2be3ad3 100644
--- a/src/Items/ItemFishingRod.h
+++ b/src/Items/ItemFishingRod.h
@@ -154,7 +154,7 @@ public:
}
else if (Junk < 12) // 2 / 83 chance of spawning a fishing rod
{
- // Fishing Rods caught from the Junk category will be 10%–100% damaged, and always unenchanted.
+ // Fishing Rods caught from the Junk category will be 10%-100% damaged, and always unenchanted.
Drops.Add(cItem(E_ITEM_FISHING_ROD, 1, Random.RandInt<short>(7, 65)));
}
else if (Junk < 22) // 10 / 83 chance of spawning leather
@@ -163,7 +163,7 @@ public:
}
else if (Junk < 32) // 10 / 83 chance of spawning leather boots
{
- // Leather boots caught from the Junk category will be 10%–100% damaged, and always unenchanted.
+ // Leather boots caught from the Junk category will be 10%-100% damaged, and always unenchanted.
Drops.Add(cItem(E_ITEM_LEATHER_BOOTS, 1, Random.RandInt<short>(7, 66)));
}
else if (Junk < 42) // 10 / 83 chance of spawning rotten flesh