diff options
Diffstat (limited to 'src/Items/ItemMobHead.h')
-rw-r--r-- | src/Items/ItemMobHead.h | 75 |
1 files changed, 24 insertions, 51 deletions
diff --git a/src/Items/ItemMobHead.h b/src/Items/ItemMobHead.h index fdecabbbf..5cbcf52f7 100644 --- a/src/Items/ItemMobHead.h +++ b/src/Items/ItemMobHead.h @@ -62,42 +62,30 @@ public: int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace ) { - // Use a callback to set the properties of the mob head block entity: - class cCallback : public cBlockEntityCallback - { - cPlayer & m_Player; - eMobHeadType m_HeadType; - NIBBLETYPE m_BlockMeta; + auto HeadType = static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage); + auto BlockMeta = static_cast<NIBBLETYPE>(a_BlockFace); - virtual bool Item(cBlockEntity * a_BlockEntity) + // Use a callback to set the properties of the mob head block entity: + a_World.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, [&](cBlockEntity & a_BlockEntity) { - if (a_BlockEntity->GetBlockType() != E_BLOCK_HEAD) + if (a_BlockEntity.GetBlockType() != E_BLOCK_HEAD) { return false; } - auto MobHeadEntity = static_cast<cMobHeadEntity *>(a_BlockEntity); + auto & MobHeadEntity = static_cast<cMobHeadEntity &>(a_BlockEntity); int Rotation = 0; - if (m_BlockMeta == 1) + if (BlockMeta == 1) { - Rotation = FloorC(m_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f; + Rotation = FloorC(a_Player.GetYaw() * 16.0f / 360.0f + 0.5f) & 0x0f; } - MobHeadEntity->SetType(m_HeadType); - MobHeadEntity->SetRotation(static_cast<eMobHeadRotation>(Rotation)); - MobHeadEntity->GetWorld()->BroadcastBlockEntity(MobHeadEntity->GetPosX(), MobHeadEntity->GetPosY(), MobHeadEntity->GetPosZ()); + MobHeadEntity.SetType(HeadType); + MobHeadEntity.SetRotation(static_cast<eMobHeadRotation>(Rotation)); + MobHeadEntity.GetWorld()->BroadcastBlockEntity(MobHeadEntity.GetPosX(), MobHeadEntity.GetPosY(), MobHeadEntity.GetPosZ()); return false; } - - public: - cCallback (cPlayer & a_CBPlayer, eMobHeadType a_HeadType, NIBBLETYPE a_BlockMeta) : - m_Player(a_CBPlayer), - m_HeadType(a_HeadType), - m_BlockMeta(a_BlockMeta) - {} - }; - cCallback Callback(a_Player, static_cast<eMobHeadType>(a_EquippedItem.m_ItemDamage), static_cast<NIBBLETYPE>(a_BlockFace)); - a_World.DoWithBlockEntityAt(a_BlockX, a_BlockY, a_BlockZ, Callback); + ); } @@ -243,24 +231,16 @@ public: // If it is a mob head, check the correct head type using the block entity: if (BlockType == E_BLOCK_HEAD) { - class cHeadCallback: public cBlockEntityCallback - { - virtual bool Item(cBlockEntity * a_Entity) override + bool IsWitherHead = false; + a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, [&](cBlockEntity & a_Entity) { - ASSERT(a_Entity->GetBlockType() == E_BLOCK_HEAD); - cMobHeadEntity * MobHead = static_cast<cMobHeadEntity *>(a_Entity); - m_IsWitherHead = (MobHead->GetType() == SKULL_TYPE_WITHER); + ASSERT(a_Entity.GetBlockType() == E_BLOCK_HEAD); + auto & MobHead = static_cast<cMobHeadEntity &>(a_Entity); + IsWitherHead = (MobHead.GetType() == SKULL_TYPE_WITHER); return true; } - public: - cHeadCallback(void): - m_IsWitherHead(false) - { - } - bool m_IsWitherHead; - } callback; - a_World.DoWithBlockEntityAt(BlockX, BlockY, BlockZ, callback); - if (!callback.m_IsWitherHead) + ); + if (!IsWitherHead) { return false; } @@ -287,25 +267,18 @@ public: /** Awards the achievement to all players close to the specified point. */ void AwardSpawnWitherAchievement(cWorld & a_World, int a_BlockX, int a_BlockY, int a_BlockZ) { - class cPlayerCallback : public cPlayerListCallback - { - Vector3f m_Pos; - - virtual bool Item(cPlayer * a_Player) + Vector3f Pos{ static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ) }; + a_World.ForEachPlayer([=](cPlayer & a_Player) { // If player is close, award achievement: - double Dist = (a_Player->GetPosition() - m_Pos).Length(); + double Dist = (a_Player.GetPosition() - Pos).Length(); if (Dist < 50.0) { - a_Player->AwardAchievement(achSpawnWither); + a_Player.AwardAchievement(achSpawnWither); } return false; } - - public: - cPlayerCallback(const Vector3f & a_Pos) : m_Pos(a_Pos) {} - } PlayerCallback(Vector3f(static_cast<float>(a_BlockX), static_cast<float>(a_BlockY), static_cast<float>(a_BlockZ))); - a_World.ForEachPlayer(PlayerCallback); + ); } |