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-rw-r--r--src/Items/ItemPotion.h36
1 files changed, 35 insertions, 1 deletions
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h
index e34b251aa..528268cfe 100644
--- a/src/Items/ItemPotion.h
+++ b/src/Items/ItemPotion.h
@@ -2,12 +2,18 @@
#pragma once
#include "../Entities/EntityEffects.h"
+#include "../Entities/SplashPotionEntity.h"
class cItemPotionHandler:
-public cItemHandler
+ public cItemHandler
{
typedef cItemHandler super;
+ int GetPotionName(short a_ItemDamage)
+ {
+ return a_ItemDamage & 63;
+ }
+
cEntityEffect::eType GetEntityEffectType(short a_ItemDamage)
{
// Potion effect bits are different from entity effect values
@@ -118,6 +124,34 @@ public:
virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override
{
+ Vector3d Speed = a_Player->GetLookVector() * 10;
+
+ short potion_damage = a_Item.m_ItemDamage;
+ cProjectileEntity * Projectile = new cSplashPotionEntity(a_Player,
+ (double)a_BlockX,
+ (double)a_BlockY,
+ (double)a_BlockZ,
+ &Speed,
+ GetEntityEffectType(potion_damage),
+ cEntityEffect(GetEntityEffectDuration(potion_damage),
+ GetEntityEffectIntensity(potion_damage),
+ a_Player),
+ GetPotionName(potion_damage));
+ if (Projectile == NULL)
+ {
+ return false;
+ }
+ if (!Projectile->Initialize(*a_World))
+ {
+ delete Projectile;
+ return false;
+ }
+
+ if (!a_Player->IsGameModeCreative())
+ {
+ a_Player->GetInventory().RemoveOneEquippedItem();
+ }
+
// Called when potion is a splash potion
return true;
}