diff options
Diffstat (limited to '')
-rw-r--r-- | src/Items/ItemPotion.h | 75 |
1 files changed, 45 insertions, 30 deletions
diff --git a/src/Items/ItemPotion.h b/src/Items/ItemPotion.h index 5badeda94..b72499431 100644 --- a/src/Items/ItemPotion.h +++ b/src/Items/ItemPotion.h @@ -11,33 +11,35 @@ class cItemPotionHandler: int GetPotionName(short a_ItemDamage) { - return a_ItemDamage & 63; + // First six bits (least significant) + return a_ItemDamage & 0x3F; } cEntityEffect::eType GetEntityEffectType(short a_ItemDamage) { + // First four bits (least significant) // Potion effect bits are different from entity effect values // For reference: http://minecraft.gamepedia.com/Data_values#.22Potion_effect.22_bits - switch (a_ItemDamage & 15) + switch (a_ItemDamage & 0xF) { - case 1: return cEntityEffect::effRegeneration; - case 2: return cEntityEffect::effSpeed; - case 3: return cEntityEffect::effFireResistance; - case 4: return cEntityEffect::effPoison; - case 5: return cEntityEffect::effInstantHealth; - case 6: return cEntityEffect::effNightVision; - case 8: return cEntityEffect::effWeakness; - case 9: return cEntityEffect::effStrength; - case 10: return cEntityEffect::effSlowness; - case 12: return cEntityEffect::effInstantDamage; - case 13: return cEntityEffect::effWaterBreathing; - case 14: return cEntityEffect::effInvisibility; + case 0x1: return cEntityEffect::effRegeneration; + case 0x2: return cEntityEffect::effSpeed; + case 0x3: return cEntityEffect::effFireResistance; + case 0x4: return cEntityEffect::effPoison; + case 0x5: return cEntityEffect::effInstantHealth; + case 0x6: return cEntityEffect::effNightVision; + case 0x8: return cEntityEffect::effWeakness; + case 0x9: return cEntityEffect::effStrength; + case 0xA: return cEntityEffect::effSlowness; + case 0xC: return cEntityEffect::effInstantDamage; + case 0xD: return cEntityEffect::effWaterBreathing; + case 0xE: return cEntityEffect::effInvisibility; // No effect potions - case 0: - case 7: - case 11: - case 15: + case 0x0: + case 0x7: + case 0xB: // Will be potion of leaping in 1.8 + case 0xF: { break; } @@ -48,9 +50,8 @@ class cItemPotionHandler: short GetEntityEffectIntensity(short a_ItemDamage) { - // Level II potion if fifth bit is set - if (a_ItemDamage & 32) return 1; - else return 0; + // Level II potion if fifth bit (from zero) is set + return (a_ItemDamage & 0x20) ? 1 : 0; } int GetEntityEffectDuration(short a_ItemDamage) @@ -91,8 +92,8 @@ class cItemPotionHandler: TierCoeff = (GetEntityEffectIntensity(a_ItemDamage) > 0) ? 0.5 : 1; // If potion is extended, multiply duration by 8/3. If not, stays the same - // Extended potion if sixth bit is set - ExtCoeff = (a_ItemDamage & 64) ? (8.0/3.0) : 1; + // Extended potion if sixth bit (from zero) is set + ExtCoeff = (a_ItemDamage & 0x40) ? (8.0/3.0) : 1; // If potion is splash potion, multiply duration by 3/4. If not, stays the same SplashCoeff = IsDrinkable(a_ItemDamage) ? 1 : 0.75; @@ -112,18 +113,26 @@ public: virtual bool IsDrinkable(short a_ItemDamage) override { - // Drinkable potion if 13th bit is set + // Drinkable potion if 13th bit (from zero) is set // For reference: http://minecraft.gamepedia.com/Potions#Data_value_table - return ((a_ItemDamage & 8192) != 0); + return ((a_ItemDamage & 0x2000) != 0); } virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_Dir) override { + short PotionDamage = a_Item.m_ItemDamage; + + // Only called when potion is a splash potion + if (IsDrinkable(PotionDamage)) + { + return false; + } + Vector3d Pos = a_Player->GetThrowStartPos(); Vector3d Speed = a_Player->GetLookVector() * 7; - short potion_damage = a_Item.m_ItemDamage; - cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(potion_damage), cEntityEffect(GetEntityEffectDuration(potion_damage), GetEntityEffectIntensity(potion_damage)), GetPotionName(potion_damage)); + cSplashPotionEntity *Projectile = new cSplashPotionEntity(a_Player, Pos.x, Pos.y, Pos.z, &Speed, GetEntityEffectType(PotionDamage), cEntityEffect(GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage)), GetPotionName(PotionDamage)); + if (Projectile == NULL) { return false; @@ -139,14 +148,20 @@ public: a_Player->GetInventory().RemoveOneEquippedItem(); } - // Called when potion is a splash potion return true; } virtual bool EatItem(cPlayer * a_Player, cItem * a_Item) override { - // Called when potion is a drinkable potion - a_Player->AddEntityEffect(GetEntityEffectType(a_Item->m_ItemDamage), GetEntityEffectDuration(a_Item->m_ItemDamage), GetEntityEffectIntensity(a_Item->m_ItemDamage)); + short PotionDamage = a_Item->m_ItemDamage; + + // Only called when potion is a drinkable potion + if (!IsDrinkable(a_Item->m_ItemDamage)) + { + return false; + } + + a_Player->AddEntityEffect(GetEntityEffectType(PotionDamage), GetEntityEffectDuration(PotionDamage), GetEntityEffectIntensity(PotionDamage)); a_Player->GetInventory().RemoveOneEquippedItem(); a_Player->GetInventory().AddItem(E_ITEM_GLASS_BOTTLE); return true; |